littlewolf-ShareItemsWithMoreFun icon

ShareItemsWithMoreFun

Chests open once per player and drop a 3-item choice orb of the same rarity. Once the teleporter is charged, the timer stops and dead players come back. Multiplayer: everyone needs the mod.

CHANGELOG

Changelog

0.2.0

  • Once the stage's teleporter is charged, difficulty stops rising until the next stage starts (monster level, chest prices, difficulty bar). The run timer keeps going, so timed chests and timed unlocks stay vanilla. Config: Stage.FreezeDifficultyAfterTeleporter.
  • At the same moment, dead players come back near the teleporter (3 s of immunity), including those piloting a drone, who get their survivor back. Config: Stage.ReviveDeadPlayersAfterTeleporter.

0.1.1

  • A dead player piloting a drone (Alloyed Collective remote operation) can now open the mod's chests on their side, with their own money, and open their own orbs. Vanilla drones cannot open chests, so without this a dead player lost their share of every chest of the stage. Config: Chests.RemoteOpCanOpenChests.
  • Equipment chosen while piloting a drone is kept aside and given back when the player's own body returns (drones cannot hold or pick up equipment), so the equipment they were holding is never lost.
  • The host now tells clients which chests it instances and whether drones may open them, instead of each client guessing from its own config.

0.1.0

  • First version.
  • Chests open once per player; the chest stays closed and buyable for the others.
  • Each drop becomes a choice orb with 3 items of the rolled rarity (drop table and category respected).
  • Sale Star: one orb per bonus drop.
  • Orbs are reserved to, and only visible for, the player who opened the chest; the chosen item goes straight into their inventory.
  • Lunar Pods and Void Cradles give choice orbs too; Void Potentials and Encrusted Lockboxes are instanced per player.
  • Late joiners receive the current state of chests and orbs.