Decompiled source of ElusiveHi v1.0.0

ElusiveHi.dll

Decompiled 19 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using R2API.Utils;
using RoR2;
using RoR2BepInExPack.GameAssetPathsBetter;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ElusiveHi")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+62de7b76844046f8a30845b7bc84ea61f91e6dd6")]
[assembly: AssemblyProduct("ElusiveHi")]
[assembly: AssemblyTitle("ElusiveHi")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ElusiveHi
{
	public static class Assets
	{
		public static AssetBundle assetBundle;

		public const string bundleName = "mwmwelusivehibundle";

		public static Material hiMat;

		public static void Init()
		{
			GetAssetBundle();
			CreateHiEffect();
		}

		public static void GetAssetBundle()
		{
			using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(typeof(ElusiveHi).Namespace + ".mwmwelusivehibundle");
			if (stream != null)
			{
				assetBundle = AssetBundle.LoadFromStream(stream);
			}
		}

		public static void CreateHiEffect()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			Texture val = assetBundle.LoadAsset<Texture>("hi");
			if (Object.op_Implicit((Object)(object)val))
			{
				hiMat = new Material(Addressables.LoadAssetAsync<Shader>((object)TextMesh_Pro_FormerResources_Shaders.TMP_Sprite_shader).WaitForCompletion());
				hiMat.SetTexture("_MainTex", val);
			}
		}
	}
	[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Miyowi.ElusiveHi", "ElusiveHi", "1.0.0")]
	public class ElusiveHi : BaseUnityPlugin
	{
		public const string PluginGUID = "Miyowi.ElusiveHi";

		public const string PluginAuthor = "Miyowi";

		public const string PluginName = "ElusiveHi";

		public const string PluginVersion = "1.0.0";

		public static PluginInfo pluginInfo;

		public static ElusiveHi instance;

		private void Awake()
		{
			instance = this;
			pluginInfo = ((BaseUnityPlugin)this).Info;
			Log.Init(((BaseUnityPlugin)this).Logger);
			Assets.Init();
			RoR2Application.onLoadFinished = (Action)Delegate.Combine(RoR2Application.onLoadFinished, new Action(TryReplaceVFX));
		}

		private static void TryReplaceVFX()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)Assets.hiMat))
			{
				Log.Error("BYE??????");
				return;
			}
			GameObject val = Addressables.LoadAssetAsync<GameObject>((object)RoR2_DLC2_Items_SpeedBoostPickup.ElusiveAntlersPickup_prefab).WaitForCompletion();
			Transform val2 = val.transform.Find("AntlerShieldBuffPickupVFX/WispBase");
			Transform val3 = ((val2 != null) ? val2.Find("WispFlame") : null);
			ParticleSystemRenderer val4 = default(ParticleSystemRenderer);
			ParticleSystemRenderer val5 = default(ParticleSystemRenderer);
			if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)val3) && ((Component)val2).TryGetComponent<ParticleSystemRenderer>(ref val4) && ((Component)val3).TryGetComponent<ParticleSystemRenderer>(ref val5) && Object.op_Implicit((Object)(object)Assets.hiMat))
			{
				((Renderer)val4).enabled = false;
				((Renderer)val5).sharedMaterial = Assets.hiMat;
			}
			else
			{
				Log.Error("broken :( no funny cat");
			}
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}