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Decompiled source of ElusiveHi v1.0.0
ElusiveHi.dll
Decompiled 19 hours agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using R2API.Utils; using RoR2; using RoR2BepInExPack.GameAssetPathsBetter; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ElusiveHi")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+62de7b76844046f8a30845b7bc84ea61f91e6dd6")] [assembly: AssemblyProduct("ElusiveHi")] [assembly: AssemblyTitle("ElusiveHi")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ElusiveHi { public static class Assets { public static AssetBundle assetBundle; public const string bundleName = "mwmwelusivehibundle"; public static Material hiMat; public static void Init() { GetAssetBundle(); CreateHiEffect(); } public static void GetAssetBundle() { using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(typeof(ElusiveHi).Namespace + ".mwmwelusivehibundle"); if (stream != null) { assetBundle = AssetBundle.LoadFromStream(stream); } } public static void CreateHiEffect() { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown Texture val = assetBundle.LoadAsset<Texture>("hi"); if (Object.op_Implicit((Object)(object)val)) { hiMat = new Material(Addressables.LoadAssetAsync<Shader>((object)TextMesh_Pro_FormerResources_Shaders.TMP_Sprite_shader).WaitForCompletion()); hiMat.SetTexture("_MainTex", val); } } } [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("Miyowi.ElusiveHi", "ElusiveHi", "1.0.0")] public class ElusiveHi : BaseUnityPlugin { public const string PluginGUID = "Miyowi.ElusiveHi"; public const string PluginAuthor = "Miyowi"; public const string PluginName = "ElusiveHi"; public const string PluginVersion = "1.0.0"; public static PluginInfo pluginInfo; public static ElusiveHi instance; private void Awake() { instance = this; pluginInfo = ((BaseUnityPlugin)this).Info; Log.Init(((BaseUnityPlugin)this).Logger); Assets.Init(); RoR2Application.onLoadFinished = (Action)Delegate.Combine(RoR2Application.onLoadFinished, new Action(TryReplaceVFX)); } private static void TryReplaceVFX() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)Assets.hiMat)) { Log.Error("BYE??????"); return; } GameObject val = Addressables.LoadAssetAsync<GameObject>((object)RoR2_DLC2_Items_SpeedBoostPickup.ElusiveAntlersPickup_prefab).WaitForCompletion(); Transform val2 = val.transform.Find("AntlerShieldBuffPickupVFX/WispBase"); Transform val3 = ((val2 != null) ? val2.Find("WispFlame") : null); ParticleSystemRenderer val4 = default(ParticleSystemRenderer); ParticleSystemRenderer val5 = default(ParticleSystemRenderer); if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)val3) && ((Component)val2).TryGetComponent<ParticleSystemRenderer>(ref val4) && ((Component)val3).TryGetComponent<ParticleSystemRenderer>(ref val5) && Object.op_Implicit((Object)(object)Assets.hiMat)) { ((Renderer)val4).enabled = false; ((Renderer)val5).sharedMaterial = Assets.hiMat; } else { Log.Error("broken :( no funny cat"); } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }