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Decompiled source of NoFallDeathInBazaar v1.0.1
NoFallDeathInBazaar.dll
Decompiled 7 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using RoR2; using RoR2BepInExPack.GameAssetPaths.Version_1_39_0; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoFallDeathInBazaar")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+c8957e4da98aac4f209e4b429b874a0b0939c4c7")] [assembly: AssemblyProduct("NoFallDeathInBazaar")] [assembly: AssemblyTitle("NoFallDeathInBazaar")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoFallDeathInBazaar { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("mwmw.NoFallDeathInBazaar", "NoFallDeathInBazaar", "1.0.1")] public class NoFallDeathInBazaar : BaseUnityPlugin { [CompilerGenerated] private static class <>O { public static Manipulator <0>__CancelLethalFallIfInBazaar; } public const string PluginGUID = "mwmw.NoFallDeathInBazaar"; public const string PluginAuthor = "mwmw"; public const string PluginName = "NoFallDeathInBazaar"; public const string PluginVersion = "1.0.1"; public static ConfigFile config; private static SceneDef bazaarDef = Addressables.LoadAssetAsync<SceneDef>((object)RoR2_Base_bazaar.bazaar_asset).WaitForCompletion(); public void Awake() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); object obj = <>O.<0>__CancelLethalFallIfInBazaar; if (obj == null) { Manipulator val = CancelLethalFallIfInBazaar; <>O.<0>__CancelLethalFallIfInBazaar = val; obj = (object)val; } GlobalEventManager.OnCharacterHitGroundServer += (Manipulator)obj; } private static void CancelLethalFallIfInBazaar(ILContext il) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown //IL_00d2: Unknown result type (might be due to invalid IL or missing references) Func<bool> func = () => (Object.op_Implicit((Object)(object)Stage.instance) && (Object)(object)Stage.instance.sceneDef == (Object)(object)bazaarDef) ? true : false; ILCursor val = new ILCursor(il); ILLabel val2 = val.DefineLabel(); ILLabel val3 = default(ILLabel); if (val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchBneUn(x, ref val3) }) && val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "damage") }) && val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStfld<DamageInfo>(x, "damage") })) { val.EmitDelegate<Func<bool>>(func); val.Emit(OpCodes.Brtrue, (object)val2); val.MarkLabel(val2); if (val.TryGotoNext(new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<DamageTypeCombo>(x, "op_BitwiseOr") }) && val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStfld<DamageInfo>(x, "damageType") })) { val.MarkLabel(val2); } else { Log.Error("Part 2 of CancelLethalFallIfInBazaar ILHook failed! Fall damage in the Bazaar is unchanged!"); } } else { Log.Error("Part 1 of CancelLethalFallIfInBazaar ILHook failed! Fall damage in the Bazaar is unchanged!"); } } } }