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Decompiled source of Tweyen Eternal of the Grand Blue Skies v1.0.4
plugins/TweyenR2RMod/TweyenR2RMod.dll
Decompiled 4 hours ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AncientScepter; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.AI.Walker; using EntityStates.Commando; using EntityStates.FalseSonBoss; using HG; using HG.BlendableTypes; using JetBrains.Annotations; using KinematicCharacterController; using Microsoft.CodeAnalysis; using On.RoR2; using On.RoR2.Achievements; using On.RoR2.UI; using R2API; using R2API.Utils; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RoR2.Achievements; using RoR2.CharacterAI; using RoR2.ContentManagement; using RoR2.EntitlementManagement; using RoR2.ExpansionManagement; using RoR2.Projectile; using RoR2.Skills; using RoR2.UI; using RoR2BepInExPack.GameAssetPathsBetter; using TweyenR2RMod.Modules; using TweyenR2RMod.Modules.Characters; using TweyenR2RMod.Survivors.Tweyen; using TweyenR2RMod.Survivors.Tweyen.Components; using TweyenR2RMod.Survivors.Tweyen.Projectiles; using TweyenR2RMod.Survivors.Tweyen.SkillDefs; using TweyenR2RMod.Survivors.Tweyen.SkillStates; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; using UnityEngine.Rendering; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("TweyenR2RMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+37d07565e3d0b892bcae68249f958a0b277b2d26")] [assembly: AssemblyProduct("TweyenR2RMod")] [assembly: AssemblyTitle("TweyenR2RMod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace TweyenR2RMod { internal static class Log { internal static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void ErrorAssetBundle(string assetName, string bundleName) { Error("failed to load asset, " + assetName + ", because it does not exist in asset bundle, " + bundleName); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [NetworkCompatibility(/*Could not decode attribute arguments.*/)] [BepInPlugin("nepsionion.TweyenR2RMod", "TweyenR2RMod", "1.0.4")] public class TweyenPlugin : BaseUnityPlugin { public const string MODUID = "nepsionion.TweyenR2RMod"; public const string MODNAME = "TweyenR2RMod"; public const string MODVERSION = "1.0.4"; public const string DEVELOPER_PREFIX = "NEPSIONION"; public static TweyenPlugin instance; private void Awake() { instance = this; Log.Init(((BaseUnityPlugin)this).Logger); Language.Init(); new TweyenSurvivor().Initialize(); new ContentPacks().Initialize(); } } } namespace TweyenR2RMod.Modules { internal static class Asset { internal static Dictionary<string, AssetBundle> loadedBundles = new Dictionary<string, AssetBundle>(); internal static AssetBundle LoadAssetBundle(string bundleName) { if (bundleName == "myassetbundle") { Log.Error("AssetBundle name hasn't been changed. not loading any assets to avoid conflicts.\nMake sure to rename your assetbundle filename and rename the AssetBundleName field in your character setup code "); return null; } if (loadedBundles.ContainsKey(bundleName)) { return loadedBundles[bundleName]; } AssetBundle val = null; try { val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)TweyenPlugin.instance).Info.Location), "AssetBundles", bundleName)); } catch (Exception arg) { Log.Error($"Error loading asset bundle, {bundleName}. Your asset bundle must be in a folder next to your mod dll called 'AssetBundles'. Follow the guide to build and install your mod correctly!\n{arg}"); } loadedBundles[bundleName] = val; return val; } internal static GameObject CloneTracer(string originalTracerName, string newTracerName) { if ((Object)(object)LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/" + originalTracerName) == (Object)null) { return null; } GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/Tracers/" + originalTracerName), newTracerName, true); if (!Object.op_Implicit((Object)(object)val.GetComponent<EffectComponent>())) { val.AddComponent<EffectComponent>(); } if (!Object.op_Implicit((Object)(object)val.GetComponent<VFXAttributes>())) { val.AddComponent<VFXAttributes>(); } if (!Object.op_Implicit((Object)(object)val.GetComponent<NetworkIdentity>())) { val.AddComponent<NetworkIdentity>(); } val.GetComponent<Tracer>().speed = 250f; val.GetComponent<Tracer>().length = 50f; Content.CreateAndAddEffectDef(val); return val; } internal static void ConvertAllRenderersToHopooShader(GameObject objectToConvert) { if (!Object.op_Implicit((Object)(object)objectToConvert)) { return; } MeshRenderer[] componentsInChildren = objectToConvert.GetComponentsInChildren<MeshRenderer>(); foreach (MeshRenderer val in componentsInChildren) { if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)((Renderer)val).sharedMaterial)) { ((Renderer)val).sharedMaterial.ConvertDefaultShaderToHopoo(); } } SkinnedMeshRenderer[] componentsInChildren2 = objectToConvert.GetComponentsInChildren<SkinnedMeshRenderer>(); foreach (SkinnedMeshRenderer val2 in componentsInChildren2) { if (Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)((Renderer)val2).sharedMaterial)) { ((Renderer)val2).sharedMaterial.ConvertDefaultShaderToHopoo(); } } } internal static GameObject LoadCrosshair(string crosshairName) { GameObject val = LegacyResourcesAPI.Load<GameObject>("Prefabs/Crosshair/" + crosshairName + "Crosshair"); if ((Object)(object)val == (Object)null) { Log.Error("could not load crosshair with the name " + crosshairName + ". defaulting to Standard"); return LegacyResourcesAPI.Load<GameObject>("Prefabs/Crosshair/StandardCrosshair"); } return val; } internal static GameObject LoadEffect(this AssetBundle assetBundle, string resourceName, bool parentToTransform) { return assetBundle.LoadEffect(resourceName, "", parentToTransform); } internal static GameObject LoadEffect(this AssetBundle assetBundle, string resourceName, string soundName = "", bool parentToTransform = false) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) GameObject val = assetBundle.LoadAsset<GameObject>(resourceName); if (!Object.op_Implicit((Object)(object)val)) { Log.ErrorAssetBundle(resourceName, ((Object)assetBundle).name); return null; } val.AddComponent<DestroyOnTimer>().duration = 12f; val.AddComponent<NetworkIdentity>(); val.AddComponent<VFXAttributes>().vfxPriority = (VFXPriority)2; EffectComponent obj = val.AddComponent<EffectComponent>(); obj.applyScale = false; obj.effectIndex = (EffectIndex)(-1); obj.parentToReferencedTransform = parentToTransform; obj.positionAtReferencedTransform = true; obj.soundName = soundName; Content.CreateAndAddEffectDef(val); return val; } internal static GameObject CreateProjectileGhostPrefab(this AssetBundle assetBundle, string ghostName) { GameObject val = assetBundle.LoadAsset<GameObject>(ghostName); if ((Object)(object)val == (Object)null) { Log.Error("Failed to load ghost prefab " + ghostName); } if (!Object.op_Implicit((Object)(object)val.GetComponent<NetworkIdentity>())) { val.AddComponent<NetworkIdentity>(); } if (!Object.op_Implicit((Object)(object)val.GetComponent<ProjectileGhostController>())) { val.AddComponent<ProjectileGhostController>(); } ConvertAllRenderersToHopooShader(val); return val; } internal static GameObject CloneProjectilePrefab(string prefabName, string newPrefabName) { return PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/Projectiles/" + prefabName), newPrefabName); } internal static GameObject LoadAndAddProjectilePrefab(this AssetBundle assetBundle, string newPrefabName) { GameObject val = assetBundle.LoadAsset<GameObject>(newPrefabName); if ((Object)(object)val == (Object)null) { Log.ErrorAssetBundle(newPrefabName, ((Object)assetBundle).name); return null; } Content.AddProjectilePrefab(val); return val; } } public static class Config { public static ConfigFile MyConfig = ((BaseUnityPlugin)TweyenPlugin.instance).Config; public static ConfigEntry<bool> CharacterEnableConfig(string section, string characterName, string description = "", bool enabledByDefault = true) { if (string.IsNullOrEmpty(description)) { description = "Set to false to disable this character and as much of its code and content as possible"; } return BindAndOptions(section, "Enable " + characterName, enabledByDefault, description, restartRequired: true); } public static ConfigEntry<T> BindAndOptions<T>(string section, string name, T defaultValue, string description = "", bool restartRequired = false) { return BindAndOptions(section, name, defaultValue, 0f, 20f, description, restartRequired); } public static ConfigEntry<T> BindAndOptions<T>(string section, string name, T defaultValue, float min, float max, string description = "", bool restartRequired = false) { if (string.IsNullOrEmpty(description)) { description = name; } if (restartRequired) { description += " (restart required)"; } ConfigEntry<T> val = MyConfig.Bind<T>(section, name, defaultValue, description); if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions")) { TryRegisterOption<T>(val, min, max, restartRequired); } return val; } public static ConfigEntry<float> BindAndOptionsSlider(string section, string name, float defaultValue, string description, float min = 0f, float max = 20f, bool restartRequired = false) { return BindAndOptions(section, name, defaultValue, min, max, description, restartRequired); } public static void SetModInfo(Texture icon, string description) { if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions")) { TrySetModInfo(icon, description); } } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private static void TrySetModInfo(Texture icon, string description) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) Texture2D val = (Texture2D)(object)((icon is Texture2D) ? icon : null); if (val != null) { ModSettingsManager.SetModIcon(Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f))); } ModSettingsManager.SetModDescription(description); } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] private static void TryRegisterOption<T>(ConfigEntry<T> entry, float min, float max, bool restartRequired) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown if (entry is ConfigEntry<float>) { ModSettingsManager.AddOption((BaseOption)new SliderOption(entry as ConfigEntry<float>, new SliderConfig { min = min, max = max, FormatString = "{0:0.00}", restartRequired = restartRequired })); } if (entry is ConfigEntry<int>) { ModSettingsManager.AddOption((BaseOption)new IntSliderOption(entry as ConfigEntry<int>, new IntSliderConfig { min = (int)min, max = (int)max, restartRequired = restartRequired })); } if (entry is ConfigEntry<bool>) { ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(entry as ConfigEntry<bool>, restartRequired)); } if (entry is ConfigEntry<KeyboardShortcut>) { ModSettingsManager.AddOption((BaseOption)new KeyBindOption(entry as ConfigEntry<KeyboardShortcut>, restartRequired)); } } public static bool GetKeyPressed(KeyboardShortcut entry) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) foreach (KeyCode modifier in ((KeyboardShortcut)(ref entry)).Modifiers) { if (!Input.GetKey(modifier)) { return false; } } return Input.GetKeyDown(((KeyboardShortcut)(ref entry)).MainKey); } } internal class Content { internal static void AddCharacterBodyPrefab(GameObject bprefab) { ContentPacks.bodyPrefabs.Add(bprefab); } internal static void AddMasterPrefab(GameObject prefab) { ContentPacks.masterPrefabs.Add(prefab); } internal static void AddProjectilePrefab(GameObject prefab) { ContentPacks.projectilePrefabs.Add(prefab); } internal static void AddSurvivorDef(SurvivorDef survivorDef) { ContentPacks.survivorDefs.Add(survivorDef); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, null, 100f); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, float sortPosition) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, null, sortPosition); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, UnlockableDef unlockableDef) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) CreateSurvivor(bodyPrefab, displayPrefab, charColor, tokenPrefix, unlockableDef, 100f); } internal static void CreateSurvivor(GameObject bodyPrefab, GameObject displayPrefab, Color charColor, string tokenPrefix, UnlockableDef unlockableDef, float sortPosition) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) SurvivorDef obj = ScriptableObject.CreateInstance<SurvivorDef>(); obj.bodyPrefab = bodyPrefab; obj.displayPrefab = displayPrefab; obj.primaryColor = charColor; obj.cachedName = ((Object)bodyPrefab).name.Replace("Body", ""); obj.displayNameToken = tokenPrefix + "NAME"; obj.descriptionToken = tokenPrefix + "DESCRIPTION"; obj.outroFlavorToken = tokenPrefix + "OUTRO_FLAVOR"; obj.mainEndingEscapeFailureFlavorToken = tokenPrefix + "OUTRO_FAILURE"; obj.desiredSortPosition = sortPosition; obj.unlockableDef = unlockableDef; AddSurvivorDef(obj); } internal static void AddUnlockableDef(UnlockableDef unlockableDef) { ContentPacks.unlockableDefs.Add(unlockableDef); } internal static UnlockableDef CreateAndAddUnlockbleDef(string identifier, string nameToken, Sprite achievementIcon) { UnlockableDef obj = ScriptableObject.CreateInstance<UnlockableDef>(); obj.cachedName = identifier; obj.nameToken = nameToken; obj.achievementIcon = achievementIcon; AddUnlockableDef(obj); return obj; } internal static void AddSkillDef(SkillDef skillDef) { ContentPacks.skillDefs.Add(skillDef); } internal static void AddSkillFamily(SkillFamily skillFamily) { ContentPacks.skillFamilies.Add(skillFamily); } internal static void AddEntityState(Type entityState) { ContentPacks.entityStates.Add(entityState); } internal static void AddBuffDef(BuffDef buffDef) { ContentPacks.buffDefs.Add(buffDef); } internal static BuffDef CreateAndAddBuff(string buffName, Sprite buffIcon, Color buffColor, bool canStack, bool isDebuff) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) BuffDef obj = ScriptableObject.CreateInstance<BuffDef>(); ((Object)obj).name = buffName; obj.buffColor = buffColor; obj.canStack = canStack; obj.isDebuff = isDebuff; obj.eliteDef = null; obj.iconSprite = buffIcon; AddBuffDef(obj); return obj; } internal static void AddEffectDef(EffectDef effectDef) { ContentPacks.effectDefs.Add(effectDef); } internal static EffectDef CreateAndAddEffectDef(GameObject effectPrefab) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_000d: Expected O, but got Unknown EffectDef val = new EffectDef(effectPrefab); AddEffectDef(val); return val; } internal static void AddNetworkSoundEventDef(NetworkSoundEventDef networkSoundEventDef) { ContentPacks.networkSoundEventDefs.Add(networkSoundEventDef); } internal static NetworkSoundEventDef CreateAndAddNetworkSoundEventDef(string eventName) { NetworkSoundEventDef obj = ScriptableObject.CreateInstance<NetworkSoundEventDef>(); obj.akId = AkSoundEngine.GetIDFromString(eventName); obj.eventName = eventName; AddNetworkSoundEventDef(obj); return obj; } } internal class ContentPacks : IContentPackProvider { internal ContentPack contentPack = new ContentPack(); public static List<GameObject> bodyPrefabs = new List<GameObject>(); public static List<GameObject> masterPrefabs = new List<GameObject>(); public static List<GameObject> projectilePrefabs = new List<GameObject>(); public static List<SurvivorDef> survivorDefs = new List<SurvivorDef>(); public static List<UnlockableDef> unlockableDefs = new List<UnlockableDef>(); public static List<SkillFamily> skillFamilies = new List<SkillFamily>(); public static List<SkillDef> skillDefs = new List<SkillDef>(); public static List<Type> entityStates = new List<Type>(); public static List<BuffDef> buffDefs = new List<BuffDef>(); public static List<EffectDef> effectDefs = new List<EffectDef>(); public static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>(); public string identifier => "nepsionion.TweyenR2RMod"; public void Initialize() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders); } private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider) { addContentPackProvider.Invoke((IContentPackProvider)(object)this); } public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args) { contentPack.identifier = identifier; contentPack.bodyPrefabs.Add(bodyPrefabs.ToArray()); contentPack.masterPrefabs.Add(masterPrefabs.ToArray()); contentPack.projectilePrefabs.Add(projectilePrefabs.ToArray()); contentPack.survivorDefs.Add(survivorDefs.ToArray()); contentPack.unlockableDefs.Add(unlockableDefs.ToArray()); contentPack.skillDefs.Add(skillDefs.ToArray()); contentPack.skillFamilies.Add(skillFamilies.ToArray()); contentPack.entityStateTypes.Add(entityStates.ToArray()); contentPack.buffDefs.Add(buffDefs.ToArray()); contentPack.effectDefs.Add(effectDefs.ToArray()); contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray()); args.ReportProgress(1f); yield break; } public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args) { ContentPack.Copy(contentPack, args.output); args.ReportProgress(1f); yield break; } public IEnumerator FinalizeAsync(FinalizeAsyncArgs args) { args.ReportProgress(1f); yield break; } } internal static class Language { public static string TokensOutput = ""; public static bool usingLanguageFolder = false; public static bool printingEnabled = false; public static void Init() { if (usingLanguageFolder) { Language.collectLanguageRootFolders += Language_collectLanguageRootFolders; } } private static void Language_collectLanguageRootFolders(List<string> obj) { string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)TweyenPlugin.instance).Info.Location), "Language"); if (Directory.Exists(text)) { obj.Add(text); } } public static void Add(string token, string text) { text = TweyenConfig.Named(text); if (!usingLanguageFolder) { LanguageAPI.Add(token, text); } if (printingEnabled) { TokensOutput = TokensOutput + "\n \"" + token + "\" : \"" + text.Replace(Environment.NewLine, "\\n").Replace("\n", "\\n") + "\","; } } public static void PrintOutput(string fileName = "") { if (printingEnabled) { string text = "{\n strings:\n {" + TokensOutput + "\n }\n}"; Log.Message(fileName + ": \n" + text); if (!string.IsNullOrEmpty(fileName)) { File.WriteAllText(Path.Combine(Directory.GetParent(((BaseUnityPlugin)TweyenPlugin.instance).Info.Location).FullName, "Language", "en", fileName), text); } TokensOutput = ""; } } } internal static class Materials { private static List<Material> cachedMaterials = new List<Material>(); internal static Shader hotpoo = LegacyResourcesAPI.Load<Shader>("Shaders/Deferred/HGStandard"); public static Material LoadMaterial(this AssetBundle assetBundle, string materialName) { return assetBundle.CreateHopooMaterialFromBundle(materialName); } public static Material CreateHopooMaterialFromBundle(this AssetBundle assetBundle, string materialName) { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown Material val = cachedMaterials.Find(delegate(Material mat) { materialName.Replace(" (Instance)", ""); return ((Object)mat).name.Contains(materialName); }); if (Object.op_Implicit((Object)(object)val)) { Log.Debug(((Object)val).name + " has already been loaded. returning cached"); return val; } val = assetBundle.LoadAsset<Material>(materialName); if (!Object.op_Implicit((Object)(object)val)) { Log.ErrorAssetBundle(materialName, ((Object)assetBundle).name); return new Material(hotpoo); } return val.ConvertDefaultShaderToHopoo(); } public static Material SetHopooMaterial(this Material tempMat) { return tempMat.ConvertDefaultShaderToHopoo(); } public static Material ConvertDefaultShaderToHopoo(this Material tempMat) { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) if (cachedMaterials.Contains(tempMat)) { Log.Debug(((Object)tempMat).name + " has already been converted. returning cached"); return tempMat; } string text = ((Object)tempMat.shader).name.ToLowerInvariant(); if (!text.StartsWith("standard") && !text.StartsWith("autodesk")) { Log.Debug(((Object)tempMat).name + " is not unity standard shader. aborting material conversion"); return tempMat; } float? num = null; Color? val = null; if (tempMat.IsKeywordEnabled("_NORMALMAP")) { num = tempMat.GetFloat("_BumpScale"); } if (tempMat.IsKeywordEnabled("_EMISSION")) { val = tempMat.GetColor("_EmissionColor"); } tempMat.shader = hotpoo; tempMat.SetTexture("_EmTex", tempMat.GetTexture("_EmissionMap")); tempMat.EnableKeyword("DITHER"); if (num.HasValue) { tempMat.SetFloat("_NormalStrength", num.Value); tempMat.SetTexture("_NormalTex", tempMat.GetTexture("_BumpMap")); } if (val.HasValue) { tempMat.SetColor("_EmColor", val.Value); tempMat.SetFloat("_EmPower", 1f); } if (tempMat.IsKeywordEnabled("NOCULL")) { tempMat.SetInt("_Cull", 0); } if (tempMat.IsKeywordEnabled("LIMBREMOVAL")) { tempMat.SetInt("_LimbRemovalOn", 1); } cachedMaterials.Add(tempMat); return tempMat; } public static Material MakeUnique(this Material material) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown if (cachedMaterials.Contains(material)) { return new Material(material); } return material; } public static Material SetColor(this Material material, Color color) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) material.SetColor("_Color", color); return material; } public static Material SetNormal(this Material material, float normalStrength = 1f) { material.SetFloat("_NormalStrength", normalStrength); return material; } public static Material SetEmission(this Material material) { return material.SetEmission(1f); } public static Material SetEmission(this Material material, float emission) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return material.SetEmission(emission, Color.white); } public static Material SetEmission(this Material material, float emission, Color emissionColor) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) material.SetFloat("_EmPower", emission); material.SetColor("_EmColor", emissionColor); return material; } public static Material SetCull(this Material material, bool cull = false) { material.SetInt("_Cull", cull ? 1 : 0); return material; } public static Material SetSpecular(this Material material, float strength) { material.SetFloat("_SpecularStrength", strength); return material; } public static Material SetSpecular(this Material material, float strength, float exponent) { material.SetFloat("_SpecularStrength", strength); material.SetFloat("SpecularExponent", exponent); return material; } } internal static class Prefabs { private static PhysicMaterial ragdollMaterial; public static GameObject CreateDisplayPrefab(AssetBundle assetBundle, string displayPrefabName, GameObject prefab) { GameObject val = assetBundle.LoadAsset<GameObject>(displayPrefabName); if ((Object)(object)val == (Object)null) { Log.Error("could not load display prefab " + displayPrefabName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } CharacterModel val2 = val.GetComponent<CharacterModel>(); if (!Object.op_Implicit((Object)(object)val2)) { val2 = val.AddComponent<CharacterModel>(); } val2.baseRendererInfos = prefab.GetComponentInChildren<CharacterModel>().baseRendererInfos; Asset.ConvertAllRenderersToHopooShader(val); return val; } public static GameObject LoadCharacterModel(AssetBundle assetBundle, string modelName) { GameObject val = assetBundle.LoadAsset<GameObject>(modelName); if ((Object)(object)val == (Object)null) { Log.Error("could not load model prefab " + modelName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } return val; } public static GameObject LoadCharacterBody(AssetBundle assetBundle, string bodyName) { GameObject val = assetBundle.LoadAsset<GameObject>(bodyName); if ((Object)(object)val == (Object)null) { Log.Error("could not load body prefab " + bodyName + ". Make sure this prefab exists in assetbundle " + ((Object)assetBundle).name); return null; } return val; } public static GameObject CloneCharacterBody(BodyInfo bodyInfo) { GameObject val = LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/" + bodyInfo.bodyNameToClone + "Body"); if (!Object.op_Implicit((Object)(object)val)) { Log.Error(bodyInfo.bodyNameToClone + " Body to clone is not a valid body, character creation failed"); return null; } GameObject val2 = PrefabAPI.InstantiateClone(val, bodyInfo.bodyName); for (int num = val2.transform.childCount - 1; num >= 0; num--) { Object.DestroyImmediate((Object)(object)((Component)val2.transform.GetChild(num)).gameObject); } return val2; } public static GameObject CreateBodyPrefab(AssetBundle assetBundle, string modelPrefabName, BodyInfo bodyInfo) { return CreateBodyPrefab(LoadCharacterModel(assetBundle, modelPrefabName), bodyInfo); } public static GameObject CreateBodyPrefab(GameObject model, BodyInfo bodyInfo) { return CreateBodyPrefab(CloneCharacterBody(bodyInfo), model, bodyInfo); } public static GameObject CreateBodyPrefab(GameObject newBodyPrefab, AssetBundle assetBundle, string modelName, BodyInfo bodyInfo) { return CreateBodyPrefab(newBodyPrefab, LoadCharacterModel(assetBundle, modelName), bodyInfo); } public static GameObject CreateBodyPrefab(AssetBundle assetBundle, string bodyPrefabName, string modelPrefabName, BodyInfo bodyInfo) { return CreateBodyPrefab(LoadCharacterBody(assetBundle, bodyPrefabName), LoadCharacterModel(assetBundle, modelPrefabName), bodyInfo); } public static GameObject CreateBodyPrefab(GameObject newBodyPrefab, GameObject model, BodyInfo bodyInfo) { if ((Object)(object)model == (Object)null || (Object)(object)newBodyPrefab == (Object)null) { Log.Error($"Character creation failed. Model: {model}, Body: {newBodyPrefab}"); return null; } SetupCharacterBody(newBodyPrefab, bodyInfo); Transform modelBaseTransform = AddCharacterModelToSurvivorBody(newBodyPrefab, model.transform, bodyInfo); SetupModelLocator(newBodyPrefab, modelBaseTransform, model.transform); SetupCharacterDirection(newBodyPrefab, modelBaseTransform, model.transform); SetupCameraTargetParams(newBodyPrefab, bodyInfo); SetupCapsuleCollider(newBodyPrefab); Content.AddCharacterBodyPrefab(newBodyPrefab); return newBodyPrefab; } private static void SetupCharacterBody(GameObject newBodyPrefab, BodyInfo bodyInfo) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) CharacterBody component = newBodyPrefab.GetComponent<CharacterBody>(); component.baseNameToken = bodyInfo.bodyNameToken; component.subtitleNameToken = bodyInfo.subtitleNameToken; component.portraitIcon = bodyInfo.characterPortrait; component.bodyColor = bodyInfo.bodyColor; component._defaultCrosshairPrefab = bodyInfo.crosshair; component.hideCrosshair = false; component.preferredPodPrefab = bodyInfo.podPrefab; component.baseMaxHealth = bodyInfo.maxHealth; component.baseRegen = bodyInfo.healthRegen; component.baseArmor = bodyInfo.armor; component.baseMaxShield = bodyInfo.shield; component.baseDamage = bodyInfo.damage; component.baseAttackSpeed = bodyInfo.attackSpeed; component.baseCrit = bodyInfo.crit; component.baseMoveSpeed = bodyInfo.moveSpeed; component.baseJumpPower = bodyInfo.jumpPower; component.autoCalculateLevelStats = bodyInfo.autoCalculateLevelStats; if (bodyInfo.autoCalculateLevelStats) { component.levelMaxHealth = Mathf.Round(component.baseMaxHealth * 0.3f); component.levelMaxShield = Mathf.Round(component.baseMaxShield * 0.3f); component.levelRegen = component.baseRegen * 0.2f; component.levelMoveSpeed = 0f; component.levelJumpPower = 0f; component.levelDamage = component.baseDamage * 0.2f; component.levelAttackSpeed = 0f; component.levelCrit = 0f; component.levelArmor = 0f; } else { component.levelMaxHealth = bodyInfo.healthGrowth; component.levelMaxShield = bodyInfo.shieldGrowth; component.levelRegen = bodyInfo.regenGrowth; component.levelMoveSpeed = bodyInfo.moveSpeedGrowth; component.levelJumpPower = bodyInfo.jumpPowerGrowth; component.levelDamage = bodyInfo.damageGrowth; component.levelAttackSpeed = bodyInfo.attackSpeedGrowth; component.levelCrit = bodyInfo.critGrowth; component.levelArmor = bodyInfo.armorGrowth; } component.baseAcceleration = bodyInfo.acceleration; component.baseJumpCount = bodyInfo.jumpCount; component.sprintingSpeedMultiplier = 1.45f; component.bodyFlags = (BodyFlags)16; component.rootMotionInMainState = false; component.hullClassification = (HullClassification)0; component.isChampion = false; } private static Transform AddCharacterModelToSurvivorBody(GameObject bodyPrefab, Transform modelTransform, BodyInfo bodyInfo) { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) Transform val = bodyPrefab.transform.Find("ModelBase"); if ((Object)(object)val == (Object)null) { val = new GameObject("ModelBase").transform; val.parent = bodyPrefab.transform; val.localPosition = bodyInfo.modelBasePosition; val.localRotation = Quaternion.identity; } modelTransform.parent = ((Component)val).transform; modelTransform.localPosition = Vector3.zero; modelTransform.localRotation = Quaternion.identity; if ((Object)(object)bodyPrefab.transform.Find("CameraPivot") == (Object)null) { Transform transform = new GameObject("CameraPivot").transform; transform.parent = bodyPrefab.transform; transform.localPosition = bodyInfo.cameraPivotPosition; transform.localRotation = Quaternion.identity; } Transform val2 = bodyPrefab.transform.Find("AimOrigin"); if ((Object)(object)val2 == (Object)null) { val2 = new GameObject("AimOrigin").transform; val2.parent = bodyPrefab.transform; val2.localPosition = bodyInfo.aimOriginPosition; val2.localRotation = Quaternion.identity; } bodyPrefab.GetComponent<CharacterBody>().aimOriginTransform = val2; return ((Component)val).transform; } private static void SetupCharacterDirection(GameObject prefab, Transform modelBaseTransform, Transform modelTransform) { if (Object.op_Implicit((Object)(object)prefab.GetComponent<CharacterDirection>())) { CharacterDirection component = prefab.GetComponent<CharacterDirection>(); component.targetTransform = modelBaseTransform; component.overrideAnimatorForwardTransform = null; component.rootMotionAccumulator = null; component.modelAnimator = ((Component)modelTransform).GetComponent<Animator>(); component.driveFromRootRotation = false; component.turnSpeed = 720f; } } private static void SetupCameraTargetParams(GameObject prefab, BodyInfo bodyInfo) { CameraTargetParams component = prefab.GetComponent<CameraTargetParams>(); component.cameraParams = bodyInfo.cameraParams; component.cameraPivotTransform = prefab.transform.Find("CameraPivot"); } private static void SetupModelLocator(GameObject prefab, Transform modelBaseTransform, Transform modelTransform) { ModelLocator component = prefab.GetComponent<ModelLocator>(); component.modelTransform = modelTransform; component.modelBaseTransform = modelBaseTransform; } private static void SetupCapsuleCollider(GameObject prefab) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) CapsuleCollider component = prefab.GetComponent<CapsuleCollider>(); component.center = new Vector3(0f, 0f, 0f); component.radius = 0.5f; component.height = 1.82f; component.direction = 1; } public static CharacterModel SetupCharacterModel(GameObject bodyPrefab, CustomRendererInfo[] customInfos = null) { CharacterModel val = ((Component)bodyPrefab.GetComponent<ModelLocator>().modelTransform).gameObject.GetComponent<CharacterModel>(); bool num = (Object)(object)val != (Object)null; if (!num) { val = ((Component)bodyPrefab.GetComponent<ModelLocator>().modelTransform).gameObject.AddComponent<CharacterModel>(); } val.body = bodyPrefab.GetComponent<CharacterBody>(); val.autoPopulateLightInfos = true; val.invisibilityCount = 0; val.temporaryOverlays = new List<TemporaryOverlayInstance>(); if (!num) { SetupCustomRendererInfos(val, customInfos); } else { SetupPreAttachedRendererInfos(val); } SetupHurtboxGroup(bodyPrefab, ((Component)val).gameObject); SetupAimAnimator(bodyPrefab, ((Component)val).gameObject); SetupFootstepController(((Component)val).gameObject); SetupRagdoll(((Component)val).gameObject); return val; } public static void SetupPreAttachedRendererInfos(CharacterModel characterModel) { for (int i = 0; i < characterModel.baseRendererInfos.Length; i++) { if ((Object)(object)characterModel.baseRendererInfos[i].defaultMaterial == (Object)null) { characterModel.baseRendererInfos[i].defaultMaterial = characterModel.baseRendererInfos[i].renderer.sharedMaterial; } if ((Object)(object)characterModel.baseRendererInfos[i].defaultMaterial == (Object)null) { Log.Error($"no material for rendererinfo of this renderer: {characterModel.baseRendererInfos[i].renderer}"); } characterModel.baseRendererInfos[i].defaultMaterial.ConvertDefaultShaderToHopoo(); } } public static void SetupCustomRendererInfos(CharacterModel characterModel, CustomRendererInfo[] customInfos) { //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) ChildLocator component = ((Component)characterModel).GetComponent<ChildLocator>(); if (!Object.op_Implicit((Object)(object)component)) { Log.Error("Failed CharacterModel setup: ChildLocator component does not exist on the model"); return; } List<RendererInfo> list = new List<RendererInfo>(); for (int i = 0; i < customInfos.Length; i++) { if (!Object.op_Implicit((Object)(object)component.FindChild(customInfos[i].childName))) { Log.Error("Trying to add a RendererInfo for a renderer that does not exist: " + customInfos[i].childName); continue; } Renderer component2 = ((Component)component.FindChild(customInfos[i].childName)).GetComponent<Renderer>(); if (Object.op_Implicit((Object)(object)component2)) { Material val = customInfos[i].material; if ((Object)(object)val == (Object)null) { val = ((!customInfos[i].dontHotpoo) ? component2.sharedMaterial.ConvertDefaultShaderToHopoo() : component2.sharedMaterial); } list.Add(new RendererInfo { renderer = component2, defaultMaterial = val, ignoreOverlays = customInfos[i].ignoreOverlays, defaultShadowCastingMode = (ShadowCastingMode)1 }); } } characterModel.baseRendererInfos = list.ToArray(); } private static void SetupHurtboxGroup(GameObject bodyPrefab, GameObject model) { SetupMainHurtboxesFromChildLocator(bodyPrefab, model); SetHurtboxesHealthComponents(bodyPrefab); } private static void SetupMainHurtboxesFromChildLocator(GameObject bodyPrefab, GameObject model) { //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bodyPrefab.GetComponent<HurtBoxGroup>() != (Object)null) { Log.Debug("Hitboxgroup already exists on model prefab. aborting code setup"); return; } ChildLocator component = model.GetComponent<ChildLocator>(); if (string.IsNullOrEmpty(component.FindChildNameInsensitive("MainHurtbox"))) { Log.Error("Could not set up main hurtbox: make sure you have a transform pair in your prefab's ChildLocator called 'MainHurtbox'"); return; } HurtBoxGroup val = model.AddComponent<HurtBoxGroup>(); HurtBox val2 = null; GameObject val3 = component.FindChildGameObjectInsensitive("HeadHurtbox"); if (Object.op_Implicit((Object)(object)val3)) { Log.Debug("HeadHurtboxFound. Setting up"); val2 = val3.AddComponent<HurtBox>(); ((Component)val2).gameObject.layer = LayerIndex.entityPrecise.intVal; val2.healthComponent = bodyPrefab.GetComponent<HealthComponent>(); val2.isBullseye = false; val2.isSniperTarget = true; val2.damageModifier = (DamageModifier)0; val2.hurtBoxGroup = val; val2.indexInGroup = 1; } HurtBox val4 = component.FindChildGameObjectInsensitive("MainHurtbox").AddComponent<HurtBox>(); ((Component)val4).gameObject.layer = LayerIndex.entityPrecise.intVal; val4.healthComponent = bodyPrefab.GetComponent<HealthComponent>(); val4.isBullseye = true; val4.isSniperTarget = (Object)(object)val2 == (Object)null; val4.damageModifier = (DamageModifier)0; val4.hurtBoxGroup = val; val4.indexInGroup = 0; if (Object.op_Implicit((Object)(object)val2)) { val.hurtBoxes = (HurtBox[])(object)new HurtBox[2] { val4, val2 }; } else { val.hurtBoxes = (HurtBox[])(object)new HurtBox[1] { val4 }; } val.mainHurtBox = val4; val.bullseyeCount = 1; } private static string FindChildNameInsensitive(this ChildLocator childLocator, string child) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) return childLocator.transformPairs.Where((NameTransformPair pair) => pair.name.ToLowerInvariant() == child.ToLowerInvariant()).FirstOrDefault().name; } private static Transform FindChildInsensitive(this ChildLocator childLocator, string child) { return childLocator.FindChild(childLocator.FindChildNameInsensitive(child)); } private static GameObject FindChildGameObjectInsensitive(this ChildLocator childLocator, string child) { return childLocator.FindChildGameObject(childLocator.FindChildNameInsensitive(child)); } public static void SetHurtboxesHealthComponents(GameObject bodyPrefab) { HealthComponent component = bodyPrefab.GetComponent<HealthComponent>(); HurtBoxGroup[] componentsInChildren = bodyPrefab.GetComponentsInChildren<HurtBoxGroup>(); foreach (HurtBoxGroup val in componentsInChildren) { val.mainHurtBox.healthComponent = component; for (int j = 0; j < val.hurtBoxes.Length; j++) { val.hurtBoxes[j].healthComponent = component; } } } private static void SetupFootstepController(GameObject model) { FootstepHandler obj = model.AddComponent<FootstepHandler>(); obj.baseFootstepString = "Play_player_footstep"; obj.sprintFootstepOverrideString = ""; obj.enableFootstepDust = true; obj.footstepDustPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/GenericFootstepDust"); } private static void SetupRagdoll(GameObject model) { RagdollController component = model.GetComponent<RagdollController>(); if (!Object.op_Implicit((Object)(object)component)) { return; } if ((Object)(object)ragdollMaterial == (Object)null) { ragdollMaterial = ((Component)LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterBodies/CommandoBody").GetComponentInChildren<RagdollController>().bones[1]).GetComponent<Collider>().material; } Transform[] bones = component.bones; foreach (Transform val in bones) { if (Object.op_Implicit((Object)(object)val)) { ((Component)val).gameObject.layer = LayerIndex.ragdoll.intVal; Collider component2 = ((Component)val).GetComponent<Collider>(); if (Object.op_Implicit((Object)(object)component2)) { component2.sharedMaterial = ragdollMaterial; } else { Log.Error($"Ragdoll bone {((Component)val).gameObject} doesn't have a collider. Ragdoll will break."); } } } } private static void SetupAimAnimator(GameObject prefab, GameObject model) { AimAnimator obj = model.AddComponent<AimAnimator>(); obj.directionComponent = prefab.GetComponent<CharacterDirection>(); obj.pitchRangeMax = 60f; obj.pitchRangeMin = -60f; obj.yawRangeMin = -80f; obj.yawRangeMax = 80f; obj.pitchGiveupRange = 30f; obj.yawGiveupRange = 10f; obj.giveupDuration = 3f; obj.inputBank = prefab.GetComponent<InputBankTest>(); } public static void CreateGenericDoppelganger(GameObject bodyPrefab, string masterName, string masterToCopy) { CloneDopplegangerMaster(bodyPrefab, masterName, masterToCopy); } public static GameObject CloneDopplegangerMaster(GameObject bodyPrefab, string masterName, string masterToCopy) { GameObject obj = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterMasters/" + masterToCopy + "MonsterMaster"), masterName, true); obj.GetComponent<CharacterMaster>().bodyPrefab = bodyPrefab; Content.AddMasterPrefab(obj); return obj; } public static GameObject CreateBlankMasterPrefab(GameObject bodyPrefab, string masterName) { GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("Prefabs/CharacterMasters/CommandoMonsterMaster"), masterName, true); ContentPacks.masterPrefabs.Add(val); val.GetComponent<CharacterMaster>().bodyPrefab = bodyPrefab; AISkillDriver[] components = val.GetComponents<AISkillDriver>(); for (int i = 0; i < components.Length; i++) { Object.Destroy((Object)(object)components[i]); } return val; } public static GameObject LoadMaster(this AssetBundle assetBundle, GameObject bodyPrefab, string assetName) { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) GameObject val = assetBundle.LoadAsset<GameObject>(assetName); BaseAI val2 = val.GetComponent<BaseAI>(); if ((Object)(object)val2 == (Object)null) { val2 = val.AddComponent<BaseAI>(); val2.aimVectorDampTime = 0.1f; val2.aimVectorMaxSpeed = 360f; } val2.scanState = new SerializableEntityStateType(typeof(Wander)); EntityStateMachine component = val.GetComponent<EntityStateMachine>(); if ((Object)(object)component == (Object)null) { AddEntityStateMachine(val, "AI", typeof(Wander), typeof(Wander)); } val2.stateMachine = component; CharacterMaster val3 = val.GetComponent<CharacterMaster>(); if ((Object)(object)val3 == (Object)null) { val3 = val.AddComponent<CharacterMaster>(); } val3.bodyPrefab = bodyPrefab; val3.teamIndex = (TeamIndex)2; Content.AddMasterPrefab(val); return val; } public static void ClearEntityStateMachines(GameObject bodyPrefab) { EntityStateMachine[] components = bodyPrefab.GetComponents<EntityStateMachine>(); for (int num = components.Length - 1; num >= 0; num--) { Object.DestroyImmediate((Object)(object)components[num]); } bodyPrefab.GetComponent<NetworkStateMachine>().stateMachines = Array.Empty<EntityStateMachine>(); CharacterDeathBehavior component = bodyPrefab.GetComponent<CharacterDeathBehavior>(); if (Object.op_Implicit((Object)(object)component)) { component.idleStateMachine = Array.Empty<EntityStateMachine>(); } SetStateOnHurt component2 = bodyPrefab.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component2)) { component2.idleStateMachine = Array.Empty<EntityStateMachine>(); } CharacterBody component3 = bodyPrefab.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component3)) { component3.vehicleIdleStateMachine = Array.Empty<EntityStateMachine>(); } } public static EntityStateMachine AddEntityStateMachine(GameObject prefab, string machineName, Type mainStateType = null, Type initalStateType = null, bool addToHurt = true, bool addToDeath = true) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) EntityStateMachine val = EntityStateMachine.FindByCustomName(prefab, machineName); if ((Object)(object)val == (Object)null) { val = prefab.AddComponent<EntityStateMachine>(); } else { Log.Message("An Entity State Machine already exists with the name " + machineName + ". replacing."); } val.customName = machineName; if (mainStateType == null) { mainStateType = typeof(Idle); } val.mainStateType = new SerializableEntityStateType(mainStateType); if (initalStateType == null) { initalStateType = typeof(Idle); } val.initialStateType = new SerializableEntityStateType(initalStateType); NetworkStateMachine component = prefab.GetComponent<NetworkStateMachine>(); if (Object.op_Implicit((Object)(object)component)) { component.stateMachines = component.stateMachines.Append(val).ToArray(); } CharacterDeathBehavior component2 = prefab.GetComponent<CharacterDeathBehavior>(); if (Object.op_Implicit((Object)(object)component2) && addToDeath) { component2.idleStateMachine = component2.idleStateMachine.Append(val).ToArray(); } SetStateOnHurt component3 = prefab.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component3) && addToHurt) { component3.idleStateMachine = component3.idleStateMachine.Append(val).ToArray(); } CharacterBody component4 = prefab.GetComponent<CharacterBody>(); if (Object.op_Implicit((Object)(object)component4)) { component4.vehicleIdleStateMachine = component4.vehicleIdleStateMachine.Append(val).ToArray(); } return val; } public static EntityStateMachine AddMainEntityStateMachine(GameObject bodyPrefab, string machineName = "Body", Type mainStateType = null, Type initalStateType = null) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) EntityStateMachine val = EntityStateMachine.FindByCustomName(bodyPrefab, machineName); if ((Object)(object)val == (Object)null) { val = bodyPrefab.AddComponent<EntityStateMachine>(); } else { Log.Message("An Entity State Machine already exists with the name " + machineName + ". replacing."); } val.customName = machineName; if (mainStateType == null) { mainStateType = typeof(GenericCharacterMain); } val.mainStateType = new SerializableEntityStateType(mainStateType); if (initalStateType == null) { initalStateType = typeof(SpawnTeleporterState); } val.initialStateType = new SerializableEntityStateType(initalStateType); NetworkStateMachine component = bodyPrefab.GetComponent<NetworkStateMachine>(); if (Object.op_Implicit((Object)(object)component)) { component.stateMachines = component.stateMachines.Append(val).ToArray(); } CharacterDeathBehavior component2 = bodyPrefab.GetComponent<CharacterDeathBehavior>(); if (Object.op_Implicit((Object)(object)component2)) { component2.deathStateMachine = val; } SetStateOnHurt component3 = bodyPrefab.GetComponent<SetStateOnHurt>(); if (Object.op_Implicit((Object)(object)component3)) { component3.targetStateMachine = val; } return val; } public static void SetupHitBoxGroup(GameObject modelPrefab, string hitBoxGroupName, params string[] hitboxChildNames) { ChildLocator component = modelPrefab.GetComponent<ChildLocator>(); Transform[] array = (Transform[])(object)new Transform[hitboxChildNames.Length]; for (int i = 0; i < hitboxChildNames.Length; i++) { array[i] = component.FindChild(hitboxChildNames[i]); if ((Object)(object)array[i] == (Object)null) { Log.Error("missing hitbox for " + hitboxChildNames[i]); } } SetupHitBoxGroup(modelPrefab, hitBoxGroupName, array); } public static void SetupHitBoxGroup(GameObject prefab, string hitBoxGroupName, params Transform[] hitBoxTransforms) { List<HitBox> list = new List<HitBox>(); foreach (Transform val in hitBoxTransforms) { if ((Object)(object)val == (Object)null) { Log.Error("Error setting up hitboxGroup for " + hitBoxGroupName + ": hitbox transform was null"); continue; } HitBox item = ((Component)val).gameObject.AddComponent<HitBox>(); ((Component)val).gameObject.layer = LayerIndex.projectile.intVal; list.Add(item); } if (list.Count == 0) { Log.Error("No hitboxes were set up. aborting setting up hitboxGroup for " + hitBoxGroupName); return; } HitBoxGroup obj = prefab.AddComponent<HitBoxGroup>(); obj.hitBoxes = list.ToArray(); obj.groupName = hitBoxGroupName; } } public class CustomRendererInfo { public string childName; public Material material; public bool dontHotpoo; public bool ignoreOverlays; } internal static class Skills { public static void CreateSkillFamilies(GameObject targetPrefab) { SkillSlot[] array = new SkillSlot[4]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); CreateSkillFamilies(targetPrefab, (SkillSlot[])(object)array); } public static void CreateSkillFamilies(GameObject targetPrefab, params SkillSlot[] slots) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected I4, but got Unknown SkillLocator component = targetPrefab.GetComponent<SkillLocator>(); foreach (SkillSlot val in slots) { switch (val - -1) { case 1: component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary"); break; case 2: component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary"); break; case 3: component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility"); break; case 4: component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special"); break; } } } public static void ClearGenericSkills(GameObject targetPrefab) { GenericSkill[] componentsInChildren = targetPrefab.GetComponentsInChildren<GenericSkill>(); for (int i = 0; i < componentsInChildren.Length; i++) { Object.DestroyImmediate((Object)(object)componentsInChildren[i]); } } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, SkillSlot skillSlot, bool hidden = false) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected I4, but got Unknown SkillLocator component = targetPrefab.GetComponent<SkillLocator>(); switch (skillSlot - -1) { case 1: return component.primary = CreateGenericSkillWithSkillFamily(targetPrefab, "Primary", hidden); case 2: return component.secondary = CreateGenericSkillWithSkillFamily(targetPrefab, "Secondary", hidden); case 3: return component.utility = CreateGenericSkillWithSkillFamily(targetPrefab, "Utility", hidden); case 4: return component.special = CreateGenericSkillWithSkillFamily(targetPrefab, "Special", hidden); case 0: Log.Error("Failed to create GenericSkill with skillslot None. If making a GenericSkill outside of the main 4, specify a familyName, and optionally a genericSkillName"); return null; default: return null; } } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string familyName, bool hidden = false) { return CreateGenericSkillWithSkillFamily(targetPrefab, familyName, familyName, hidden); } public static GenericSkill CreateGenericSkillWithSkillFamily(GameObject targetPrefab, string genericSkillName, string familyName, bool hidden = false) { GenericSkill obj = targetPrefab.AddComponent<GenericSkill>(); obj.skillName = genericSkillName; obj.hideInCharacterSelect = hidden; SkillFamily val = ScriptableObject.CreateInstance<SkillFamily>(); ((Object)val).name = ((Object)targetPrefab).name + familyName + "Family"; val.variants = (Variant[])(object)new Variant[0]; obj._skillFamily = val; Content.AddSkillFamily(val); return obj; } public static void AddSkillToFamily(SkillFamily skillFamily, SkillDef skillDef, UnlockableDef unlockableDef = null) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); Variant[] variants = skillFamily.variants; int num = skillFamily.variants.Length - 1; Variant val = new Variant { skillDef = skillDef, unlockableDef = unlockableDef }; ((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null); variants[num] = val; } public static void AddSkillsToFamily(SkillFamily skillFamily, params SkillDef[] skillDefs) { foreach (SkillDef skillDef in skillDefs) { AddSkillToFamily(skillFamily, skillDef); } } public static void AddPrimarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().primary.skillFamily, skillDefs); } public static void AddSecondarySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().secondary.skillFamily, skillDefs); } public static void AddUtilitySkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().utility.skillFamily, skillDefs); } public static void AddSpecialSkills(GameObject targetPrefab, params SkillDef[] skillDefs) { AddSkillsToFamily(targetPrefab.GetComponent<SkillLocator>().special.skillFamily, skillDefs); } public static void AddUnlockablesToFamily(SkillFamily skillFamily, params UnlockableDef[] unlockableDefs) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < unlockableDefs.Length; i++) { Variant val = skillFamily.variants[i]; val.unlockableDef = unlockableDefs[i]; skillFamily.variants[i] = val; } } public static SkillDef CreateSkillDef(SkillDefInfo skillDefInfo) { return Skills.CreateSkillDef<SkillDef>(skillDefInfo); } public static T CreateSkillDef<T>(SkillDefInfo skillDefInfo) where T : SkillDef { //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) T val = ScriptableObject.CreateInstance<T>(); ((SkillDef)val).skillName = skillDefInfo.skillName; ((Object)(object)val).name = skillDefInfo.skillName; ((SkillDef)val).skillNameToken = skillDefInfo.skillNameToken; ((SkillDef)val).skillDescriptionToken = skillDefInfo.skillDescriptionToken; ((SkillDef)val).icon = skillDefInfo.skillIcon; ((SkillDef)val).activationState = skillDefInfo.activationState; ((SkillDef)val).activationStateMachineName = skillDefInfo.activationStateMachineName; ((SkillDef)val).interruptPriority = skillDefInfo.interruptPriority; ((SkillDef)val).baseMaxStock = skillDefInfo.baseMaxStock; ((SkillDef)val).baseRechargeInterval = skillDefInfo.baseRechargeInterval; ((SkillDef)val).rechargeStock = skillDefInfo.rechargeStock; ((SkillDef)val).requiredStock = skillDefInfo.requiredStock; ((SkillDef)val).stockToConsume = skillDefInfo.stockToConsume; ((SkillDef)val).dontAllowPastMaxStocks = skillDefInfo.dontAllowPastMaxStocks; ((SkillDef)val).beginSkillCooldownOnSkillEnd = skillDefInfo.beginSkillCooldownOnSkillEnd; ((SkillDef)val).canceledFromSprinting = skillDefInfo.canceledFromSprinting; ((SkillDef)val).forceSprintDuringState = skillDefInfo.forceSprintDuringState; ((SkillDef)val).fullRestockOnAssign = skillDefInfo.fullRestockOnAssign; ((SkillDef)val).resetCooldownTimerOnUse = skillDefInfo.resetCooldownTimerOnUse; ((SkillDef)val).isCombatSkill = skillDefInfo.isCombatSkill; ((SkillDef)val).mustKeyPress = skillDefInfo.mustKeyPress; ((SkillDef)val).cancelSprintingOnActivation = skillDefInfo.cancelSprintingOnActivation; ((SkillDef)val).keywordTokens = skillDefInfo.keywordTokens; Content.AddSkillDef((SkillDef)(object)val); return val; } } internal class SkillDefInfo { public string skillName; public string skillNameToken; public string skillDescriptionToken; public string[] keywordTokens = Array.Empty<string>(); public Sprite skillIcon; public SerializableEntityStateType activationState; public string activationStateMachineName; public InterruptPriority interruptPriority; public float baseRechargeInterval; public int baseMaxStock = 1; public int rechargeStock = 1; public int requiredStock = 1; public int stockToConsume = 1; public bool resetCooldownTimerOnUse; public bool fullRestockOnAssign = true; public bool dontAllowPastMaxStocks; public bool beginSkillCooldownOnSkillEnd; public bool mustKeyPress; public bool isCombatSkill = true; public bool canceledFromSprinting; public bool cancelSprintingOnActivation = true; public bool forceSprintDuringState; public SkillDefInfo() { } public SkillDefInfo(string skillName, string skillNameToken, string skillDescriptionToken, Sprite skillIcon, SerializableEntityStateType activationState, string activationStateMachineName = "Weapon", bool agile = false) { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) this.skillName = skillName; this.skillNameToken = skillNameToken; this.skillDescriptionToken = skillDescriptionToken; this.skillIcon = skillIcon; this.activationState = activationState; this.activationStateMachineName = activationStateMachineName; cancelSprintingOnActivation = !agile; if (agile) { keywordTokens = new string[1] { "KEYWORD_AGILE" }; } interruptPriority = (InterruptPriority)0; isCombatSkill = true; baseRechargeInterval = 0f; requiredStock = 0; stockToConsume = 0; } } internal static class Skins { internal static SkinDef CreateSkinDef(string skinName, Sprite skinIcon, RendererInfo[] defaultRendererInfos, GameObject root, UnlockableDef unlockableDef = null) { SkinDefParams val = ScriptableObject.CreateInstance<SkinDefParams>(); ((Object)val).name = skinName + "_Params"; val.rendererInfos = (RendererInfo[])(object)new RendererInfo[defaultRendererInfos.Length]; defaultRendererInfos.CopyTo(val.rendererInfos, 0); SkinDef obj = ScriptableObject.CreateInstance<SkinDef>(); obj.baseSkins = Array.Empty<SkinDef>(); obj.icon = skinIcon; obj.unlockableDef = unlockableDef; obj.rootObject = root; obj.skinDefParams = val; obj.nameToken = skinName; ((Object)obj).name = skinName; return obj; } private static RendererInfo[] getRendererMaterials(RendererInfo[] defaultRenderers, params Material[] materials) { RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[defaultRenderers.Length]; defaultRenderers.CopyTo(array, 0); for (int i = 0; i < array.Length; i++) { try { array[i].defaultMaterial = materials[i]; } catch { Log.Error("error adding skin rendererinfo material. make sure you're not passing in too many"); } } return array; } internal static MeshReplacement[] getMeshReplacements(AssetBundle assetBundle, RendererInfo[] defaultRendererInfos, params string[] meshes) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) List<MeshReplacement> list = new List<MeshReplacement>(); for (int i = 0; i < defaultRendererInfos.Length; i++) { if (!string.IsNullOrEmpty(meshes[i])) { list.Add(new MeshReplacement { renderer = defaultRendererInfos[i].renderer, mesh = assetBundle.LoadAsset<Mesh>(meshes[i]) }); } } return list.ToArray(); } } internal static class Tokens { public const string agilePrefix = "<style=cIsUtility>Agile.</style>"; public static string DamageText(string text) { return "<style=cIsDamage>" + text + "</style>"; } public static string DamageValueText(float value) { return $"<style=cIsDamage>{value * 100f}% damage</style>"; } public static string UtilityText(string text) { return "<style=cIsUtility>" + text + "</style>"; } public static string RedText(string text) { return HealthText(text); } public static string HealthText(string text) { return "<style=cIsHealth>" + text + "</style>"; } public static string KeywordText(string keyword, string sub) { return "<style=cKeywordName>" + keyword + "</style><style=cSub>" + sub + "</style>"; } public static string ScepterDescription(string desc) { return "\n<color=#d299ff>SCEPTER: " + desc + "</color>"; } public static string GetAchievementNameToken(string identifier) { return "ACHIEVEMENT_" + identifier.ToUpperInvariant() + "_NAME"; } public static string GetAchievementDescriptionToken(string identifier) { return "ACHIEVEMENT_" + identifier.ToUpperInvariant() + "_DESCRIPTION"; } } } namespace TweyenR2RMod.Modules.Characters { public abstract class CharacterBase<T> where T : CharacterBase<T>, new() { public abstract string assetBundleName { get; } public abstract string bodyName { get; } public abstract string modelPrefabName { get; } public abstract BodyInfo bodyInfo { get; } public virtual CustomRendererInfo[] customRendererInfos { get; } public static T instance { get; private set; } public abstract AssetBundle assetBundle { get; protected set; } public abstract GameObject bodyPrefab { get; protected set; } public abstract CharacterBody prefabCharacterBody { get; protected set; } public abstract GameObject characterModelObject { get; protected set; } public abstract CharacterModel prefabCharacterModel { get; protected set; } public virtual void Initialize() { instance = this as T; assetBundle = Asset.LoadAssetBundle(assetBundleName); InitializeCharacter(); } public virtual void InitializeCharacter() { InitializeCharacterBodyPrefab(); InitializeItemDisplays(); } protected virtual void InitializeCharacterBodyPrefab() { characterModelObject = Prefabs.LoadCharacterModel(assetBundle, modelPrefabName); bodyPrefab = Prefabs.CreateBodyPrefab(characterModelObject, bodyInfo); prefabCharacterBody = bodyPrefab.GetComponent<CharacterBody>(); prefabCharacterModel = Prefabs.SetupCharacterModel(bodyPrefab, customRendererInfos); } public virtual void InitializeItemDisplays() { ItemDisplayRuleSet val = ScriptableObject.CreateInstance<ItemDisplayRuleSet>(); ((Object)val).name = "idrs" + bodyName; prefabCharacterModel.itemDisplayRuleSet = val; } public abstract void InitializeEntityStateMachines(); public abstract void InitializeSkills(); public abstract void InitializeSkins(); public abstract void InitializeCharacterMaster(); } public class BodyInfo { public string bodyName = ""; public string bodyNameToken = ""; public string subtitleNameToken = ""; public string bodyNameToClone = "Commando"; public Color bodyColor = Color.white; public Texture characterPortrait; public float sortPosition = 100f; public GameObject crosshair; public GameObject podPrefab; public float maxHealth = 100f; public float healthRegen = 1f; public float armor; public float shield; public int jumpCount = 1; public float damage = 12f; public float attackSpeed = 1f; public float crit = 1f; public float moveSpeed = 7f; public float acceleration = 80f; public float jumpPower = 15f; public bool autoCalculateLevelStats = true; public float healthGrowth = 30.000002f; public float regenGrowth = 0.2f; public float armorGrowth; public float shieldGrowth; public float damageGrowth = 2.4f; public float attackSpeedGrowth; public float critGrowth; public float moveSpeedGrowth; public float jumpPowerGrowth; public Vector3 aimOriginPosition = new Vector3(0f, 1.6f, 0f); public Vector3 modelBasePosition = new Vector3(0f, -0.92f, 0f); public Vector3 cameraPivotPosition = new Vector3(0f, 0.8f, 0f); public float cameraParamsVerticalOffset = 1.37f; public float cameraParamsDepth = -10f; private CharacterCameraParams _cameraParams; public CharacterCameraParams cameraParams { get { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_cameraParams == (Object)null) { _cameraParams = ScriptableObject.CreateInstance<CharacterCameraParams>(); _cameraParams.data.minPitch = BlendableFloat.op_Implicit(-70f); _cameraParams.data.maxPitch = BlendableFloat.op_Implicit(70f); _cameraParams.data.wallCushion = BlendableFloat.op_Implicit(0.1f); _cameraParams.data.pivotVerticalOffset = BlendableFloat.op_Implicit(cameraParamsVerticalOffset); _cameraParams.data.idealLocalCameraPos = BlendableVector3.op_Implicit(new Vector3(0f, 0f, cameraParamsDepth)); } return _cameraParams; } set { _cameraParams = value; } } } public abstract class SurvivorBase<T> : CharacterBase<T> where T : SurvivorBase<T>, new() { public abstract string masterName { get; } public abstract string displayPrefabName { get; } public abstract string survivorTokenPrefix { get; } public abstract UnlockableDef characterUnlockableDef { get; } public abstract GameObject displayPrefab { get; protected set; } public override void InitializeCharacter() { base.InitializeCharacter(); InitializeDisplayPrefab(); InitializeSurvivor(); } protected virtual void InitializeDisplayPrefab() { displayPrefab = Prefabs.CreateDisplayPrefab(assetBundle, displayPrefabName, bodyPrefab); } protected virtual void InitializeSurvivor() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) Content.CreateSurvivor(bodyPrefab, displayPrefab, bodyInfo.bodyColor, survivorTokenPrefix, characterUnlockableDef, bodyInfo.sortPosition); } protected virtual void AddCssPreviewSkill(int indexFromEditor, SkillFamily skillFamily, SkillDef skillDef) { CharacterSelectSurvivorPreviewDisplayController component = displayPrefab.GetComponent<CharacterSelectSurvivorPreviewDisplayController>(); if (!Object.op_Implicit((Object)(object)component)) { Log.Error("trying to add skillChangeResponse to null CharacterSelectSurvivorPreviewDisplayController.\nMake sure you created one on your Display prefab in editor"); return; } component.skillChangeResponses[indexFromEditor].triggerSkillFamily = skillFamily; component.skillChangeResponses[indexFromEditor].triggerSkill = skillDef; } protected virtual void AddCssPreviewSkin(int indexFromEditor, SkinDef skinDef) { CharacterSelectSurvivorPreviewDisplayController component = displayPrefab.GetComponent<CharacterSelectSurvivorPreviewDisplayController>(); if (!Object.op_Implicit((Object)(object)component)) { Log.Error("trying to add skinChangeResponse to null CharacterSelectSurvivorPreviewDisplayController.\nMake sure you created one on your Display prefab in editor"); } else { component.skinChangeResponses[indexFromEditor].triggerSkin = skinDef; } } protected virtual void FinalizeCSSPreviewDisplayController() { //IL_005a: Unknown result type (might be due to invalid IL or missing references) if (!Object.op_Implicit((Object)(object)displayPrefab)) { return; } CharacterSelectSurvivorPreviewDisplayController component = displayPrefab.GetComponent<CharacterSelectSurvivorPreviewDisplayController>(); if (!Object.op_Implicit((Object)(object)component)) { return; } component.bodyPrefab = bodyPrefab; List<SkillChangeResponse> list = new List<SkillChangeResponse>(); for (int i = 0; i < component.skillChangeResponses.Length; i++) { if ((Object)(object)component.skillChangeResponses[i].triggerSkillFamily != (Object)null) { list.Add(component.skillChangeResponses[i]); } } component.skillChangeResponses = list.ToArray(); } } } namespace TweyenR2RMod.Survivors.Tweyen { public class TweyenAILoadout : MonoBehaviour { public static SkillDef clincherDef; private void Start() { if (!NetworkServer.active || !Object.op_Implicit((Object)(object)clincherDef)) { return; } CharacterBody component = ((Component)this).GetComponent<CharacterBody>(); CharacterMaster val = (Object.op_Implicit((Object)(object)component) ? component.master : null); if (Object.op_Implicit((Object)(object)val) && !Object.op_Implicit((Object)(object)val.playerCharacterMasterController)) { GenericSkill val2 = (Object.op_Implicit((Object)(object)component.skillLocator) ? component.skillLocator.secondary : null); if (Object.op_Implicit((Object)(object)val2) && val2.baseSkill is AsteroidJaegerSkillDef) { val2.SetBaseSkill(clincherDef); } } } } internal static class TweyenAchievementLog { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static hook_OnInstall <>9__1_0; public static hook_OnUninstall <>9__1_1; public static hook_OnBodyRequirementMet <>9__1_2; public static hook_OnBodyRequirementBroken <>9__1_3; public static hook_Grant <>9__1_4; public static hook_OnInstall <>9__1_5; public static hook_Grant <>9__1_6; internal void <Init>b__1_0(orig_OnInstall orig, BaseAchievement self) { orig.Invoke(self); Ours(self.achievementDef, "installed (watching this profile)"); } internal void <Init>b__1_1(orig_OnUninstall orig, BaseAchievement self) { Ours(self.achievementDef, "uninstalled"); orig.Invoke(self); } internal void <Init>b__1_2(orig_OnBodyRequirementMet orig, BaseAchievement self) { orig.Invoke(self); Ours(self.achievementDef, "playing Tweyen: tracking"); } internal void <Init>b__1_3(orig_OnBodyRequirementBroken orig, BaseAchievement self) { Ours(self.achievementDef, "not playing Tweyen: not tracking"); orig.Invoke(self); } internal void <Init>b__1_4(orig_Grant orig, BaseAchievement self) { Ours(self.achievementDef, "GRANTED"); orig.Invoke(self); } internal void <Init>b__1_5(orig_OnInstall orig, BaseServerAchievement self) { orig.Invoke(self); Ours(self.achievementDef, "host tracking installed"); } internal void <Init>b__1_6(orig_Grant orig, BaseServerAchievement self) { Ours(self.achievementDef, "host GRANTED (sent to the player)"); orig.Invoke(self); } } private const string Prefix = "NepsionionTweyen"; public static void Init() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Expected O, but got Unknown //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Expected O, but got Unknown //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Expected O, but got Unknown //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Expected O, but got Unknown //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Expected O, but got Unknown AchievementManager.onAchievementsRegistered += OnRegistered; object obj = <>c.<>9__1_0; if (obj == null) { hook_OnInstall val = delegate(orig_OnInstall orig, BaseAchievement self) { orig.Invoke(self); Ours(self.achievementDef, "installed (watching this profile)"); }; <>c.<>9__1_0 = val; obj = (object)val; } BaseAchievement.OnInstall += (hook_OnInstall)obj; object obj2 = <>c.<>9__1_1; if (obj2 == null) { hook_OnUninstall val2 = delegate(orig_OnUninstall orig, BaseAchievement self) { Ours(self.achievementDef, "uninstalled"); orig.Invoke(self); }; <>c.<>9__1_1 = val2; obj2 = (object)val2; } BaseAchievement.OnUninstall += (hook_OnUninstall)obj2; object obj3 = <>c.<>9__1_2; if (obj3 == null) { hook_OnBodyRequirementMet val3 = delegate(orig_OnBodyRequirementMet orig, BaseAchievement self) { orig.Invoke(self); Ours(self.achievementDef, "playing Tweyen: tracking"); }; <>c.<>9__1_2 = val3; obj3 = (object)val3; } BaseAchievement.OnBodyRequirementMet += (hook_OnBodyRequirementMet)obj3; object obj4 = <>c.<>9__1_3; if (obj4 == null) { hook_OnBodyRequirementBroken val4 = delegate(orig_OnBodyRequirementBroken orig, BaseAchievement self) { Ours(self.achievementDef, "not playing Tweyen: not tracking"); orig.Invoke(self); }; <>c.<>9__1_3 = val4; obj4 = (object)val4; } BaseAchievement.OnBodyRequirementBroken += (hook_OnBodyRequirementBroken)obj4; object obj5 = <>c.<>9__1_4; if (obj5 == null) { hook_Grant val5 = delegate(orig_Grant orig, BaseAchievement self) { Ours(self.achievementDef, "GRANTED"); orig.Invoke(self); }; <>c.<>9__1_4 = val5; obj5 = (object)val5; } BaseAchievement.Grant += (hook_Grant)obj5; object obj6 = <>c.<>9__1_5; if (obj6 == null) { hook_OnInstall val6 = delegate(orig_OnInstall orig, BaseServerAchievement self) { orig.Invoke(self); Ours(self.achievementDef, "host tracking installed"); }; <>c.<>9__1_5 = val6; obj6 = (object)val6; } BaseServerAchievement.OnInstall += (hook_OnInstall)obj6; object obj7 = <>c.<>9__1_6; if (obj7 == null) { hook_Grant val7 = delegate(orig_Grant orig, BaseServerAchievement self) { Ours(self.achievementDef, "host GRANTED (sent to the player)"); orig.Invoke(self); }; <>c.<>9__1_6 = val7; obj7 = (object)val7; } BaseServerAchievement.Grant += (hook_Grant)obj7; } private unsafe static void OnRegistered() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) Enumerator enumerator = AchievementManager.allAchievementDefs.GetEnumerator(); try { while (((Enumerator)(ref enumerator)).MoveNext()) { AchievementDef current = ((Enumerator)(ref enumerator)).Current; if (current != null && current.identifier.StartsWith("NepsionionTweyen") && !Object.op_Implicit((Object)(object)UnlockableCatalog.GetUnlockableDef(current.unlockableRewardIdentifier))) { Write(current.identifier + ": its unlockable " + current.unlockableRewardIdentifier + " is MISSING"); } } } finally { ((IDisposable)(*(Enumerator*)(&enumerator))/*cast due to .constrained prefix*/).Dispose(); } } private static void Ours(AchievementDef def, string what) { if (def != null && def.identifier.StartsWith("NepsionionTweyen")) { Write(def.identifier + ": " + what); } } public static void Write(string message) { Log.Info("[TweyenAch] " + message); } } public static class TweyenAnimEvents { [Serializable] public class AnimEvent { public string name; public float time; public float yaw; } [Serializable] public class ClipEvents { public string clip; public float length; public AnimEvent[] events; } [Serializable] private class Table { public ClipEvents[] clips = new ClipEvents[0]; } private static readonly Dictionary<string, ClipEvents> byClip = new Dictionary<string, ClipEvents>(); public static void Init(AssetBundle assetBundle) { TextAsset val = assetBundle.LoadAsset<TextAsset>("TweyenAnimEvents"); if (!Object.op_Implicit((Object)(object)val)) { Log.Error("TweyenAnimEvents missing from the asset bundle"); return; } ClipEvents[] clips = JsonUtility.FromJson<Table>(val.text).clips; foreach (ClipEvents clipEvents in clips) { byClip[clipEvents.clip] = clipEvents; } } public static ClipEvents Get(string clip) { if (!byClip.TryGetValue(clip, out var value)) { return null; } return value; } } internal static class TweyenAsteroidJaeger { public const int BASE_MAX_ARROWS = 11; public const int ARROWS_PER_EXTRA_CHARGE = 5; public const float DAMAGE_COEFFICIENT = 0.3f; public const float PROC_COEFFICIENT = 1f; public const float DAMAGE_PER_ULTRASIGHT = 0.25f; public const float HOMING_DELAY = 0.25f; public const float WALL_LOOK_AHEAD = 12f; public static SkillDef asteroidJaegerDef; public static SkillDef multilockHailDef; public static GameObject multilockArrow; public static GameObject markIndicator; private static readonly Color reticleTint = new Color(0.9f, 0.85f, 1f, 1f); public static SkillDef Init(AssetBundle assetBundle) { //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) string text = "NEPSIONION_TWEYEN_"; Language.Add(text + "SECONDARY_ASTEROID_JAEGER_NAME", "Asteroid Jaeger"); Language.Add(text + "SECONDARY_ASTEROID_JAEGER_DESCRIPTION", $"Hold to aim and mark enemies (max. {11}). Use your Primary Skill while aiming to fire homing arrows at each mark for <style=cIsDamage>{30.000002f:0}% damage</style> <style=cStack>(+{25f:0}% per Ultrasight stack)</style> per arrow."); Language.Add(text + "PRIMARY_MULTILOCK_HAIL_NAME", "Multilock Hail"); Language.Add(text + "PRIMARY_MULTILOCK_HAIL_DESCRIPTION", $"Each mark adds a charge. Fire every charge as a homing arrow at its marked enemy for <style=cIsDamage>{30.000002f:0}% damage</style> <style=cStack>(+{25f:0}% per Ultrasight stack)</style>."); asteroidJaegerDef = (SkillDef)(object)Skills.CreateSkillDef<AsteroidJaegerSkillDef>(new SkillDefInfo { skillName = "TweyenAsteroidJaeger", skillNameToken = text + "SECONDARY_ASTEROID_JAEGER_NAME", skillDescriptionToken = text + "SECONDARY_ASTEROID_JAEGER_DESCRIPTION", skillIcon = assetBundle.LoadAsset<Sprite>("MultilockSkill"), activationState = new SerializableEntityStateType(typeof(AsteroidJaegerAim)), activationStateMachineName = "Body", interruptPriority = (InterruptPriority)1, baseRechargeInterval = 6f, baseMaxStock = 1, stockToConsume = 0, requiredStock = 1, isCombatSkill = true, mustKeyPress = true, cancelSprintingOnActivation = false, canceledFromSprinting = false }); multilockHailDef = (SkillDef)(object)Skills.CreateSkillDef<MultilockHailSkillDef>(new SkillDefInfo { skillName = "TweyenMultilockHail", skillNameToken = text + "PRIMARY_MULTILOCK_HAIL_NAME", skillDescriptionToken = text + "PRIMARY_MULTILOCK_HAIL_DESCRIPTION", skillIcon = assetBundle.LoadAsset<Sprite>("TwoStarSkill"), activationState = new SerializableEntityStateType(typeof(MultilockHailFire)), activationStateMachineName = "Body", interruptPriority = (InterruptPriority)1, baseRechargeInterval = 0f, baseMaxStock = 11, rechargeStock = 0, stockToConsume = 0, requiredStock = 1, fullRestockOnAssign = false, dontAllowPastMaxStocks = true, isCombatSkill = true, mustKeyPress = true, cancelSprintingOnActivation = false, canceledFromSprinting = false }); CreateArrow(); CreateReticle(); return asteroidJaegerDef; } private static void CreateArrow() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) multilockArrow = TweyenArrows.Create<MultilockArrowImpact>("TweyenMultilockArrow"); multilockArrow.GetComponent<ProjectileController>().procCoefficient = 1f; multilockArrow.GetComponent<ProjectileDamage>().damageType = DamageTypeCombo.GenericSecondary; ProjectileHomingDelay projectileHomingDelay = multilockArrow.AddComponent<ProjectileHomingDelay>(); projectileHomingDelay.delay = 0.25f; projectileHomingDelay.wallLookAhead = 12f; ProjectileDirectionalTargetFinder[] components = multilockArrow.GetComponents<ProjectileDirectionalTargetFinder>(); for (int i = 0; i < components.Length; i++) { Object.DestroyImmediate((Object)(object)components[i]); } ProjectileSphereTargetFinder[] components2 = multilockArrow.GetComponents<ProjectileSphereTargetFinder>(); for (int i = 0; i < components2.Length; i++) { Object.DestroyImmediate((Object)(object)components2[i]); } multilockArrow.AddComponent<ProjectileDropDeadTarget>(); } private static void CreateReticle() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) GameObject val = Addressables.LoadAssetAsync<GameObject>((object)RoR2_Base_Huntress.HuntressTrackingIndicator_prefab).WaitForCompletion(); if (!Object.op_Implicit((Object)(object)val)) { Log.Warning("Huntress tracking indicator not found; Asteroid Jaeger marks won't show"); return; } markIndicator = PrefabAPI.InstantiateClone(val, "TweyenMarkIndicator", false); SpriteRenderer[] componentsInChildren = markIndicator.GetComponentsInChildren<SpriteRenderer>(true); foreach (SpriteRenderer obj in componentsInChildren) { obj.color *= reticleTint; } } public static int MaxArrows(CharacterBody body) { GenericSkill val = ((Object.op_Implicit((Object)(object)body) && Object.op_Implicit((Object)(object)body.skillLocator)) ? body.skillLocator.secondary : null); int num = (Object.op_Implicit((Object)(object)val) ? Mathf.Max(0, val.maxStock - 1) : 0); return 11 + 5 * num; } } public class AsteroidJaegerSkillDef : SkillDef { } public class MultilockHailSkillDef : SkillDef { public override int GetMaxStock([NotNull] GenericSkill skillSlot) { return TweyenAsteroidJaeger.MaxArrows(skillSlot.characterBody); } public override void OnFixedUpdate([NotNull] GenericSkill skillSlot, float deltaTime) { } public override bool IsReady([NotNull] GenericSkill skillSlot) { AsteroidJaegerMarks asteroidJaegerMarks = (Object.op_Implicit((Object)(object)skillSlot.characterBody) ? ((Component)skillSlot.characterBody).GetComponent<AsteroidJaegerMarks>() : null); if (((SkillDef)this).IsReady(skillSlot) && Object.op_Implicit((Object)(object)asteroidJaegerMarks)) { return asteroidJaegerMarks.marks.Count > 0; } return false; } } public class AsteroidJaegerMarks : MonoBehaviour { public readonly List<HurtBox> marks = new List<HurtBox>(); private readonly Dictionary<HurtBox, Indicator> reticles = new Dictionary<HurtBox, Indicator>(); public void SetMarks(List<HurtBox> newMarks) { marks.Clear(); marks.AddRange(newMarks); ShowReticles(show: true); } public void Clear() { marks.Clear(); ShowReticles(show: false); } public void ShowReticles(bool show) { //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Expected O, but got Unknown HashSet<HurtBox> hashSet = new HashSet<HurtBox>(); if (show) { foreach (HurtBox mark in marks) { if (Object.op_Implicit((Object)(object)mark)) { hashSet.Add(mark); } } } foreach (HurtBox item in hashSet) { if (!reticles.ContainsKey(item) && Object.op_Implicit((Object)(object)TweyenAsteroidJaeger.markIndicator)) { reticles[item] = new Indicator(((Component)this).gameObject, TweyenAsteroidJaeger.markIndicator) { targetTransform = ((Component)item).transform, active = true }; } } List<HurtBox> list = new List<HurtBox>(); foreach (KeyValuePair<HurtBox, Indicator> reticle in reticles) { if (!Object.op_Implicit((Object)(object)reticle.Key) || !hashSet.Contains(reticle.Key)) { reticle.Value.active = false; list.Add(reticle.Key); } } foreach (HurtBox item2 in list) { reticles.Remove(item2); } } private void OnDestroy() { foreach (Indicator value in reticles.Values) { value.active = false; } reticles.Clear(); } } internal static class TweyenBuffs { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static StatHookEventHandler <>9__6_0; internal void <Init>b__6_0(CharacterBody body, StatHookEventArgs args) { if (Object.op_Implicit((Object)(object)body)) { if (body.HasBuff(skillArmor)) { args.armorAdd += 10f; } args.attackSpeedMultAdd += 0.08f * (float)Mathf.Min(body.GetBuffCount(ultrasight), 11); } } } public const float SKILL_ARMOR = 10f; public static BuffDef skillArmor; public static BuffDef ultrasight; public const float ULTRASIGHT_ATTACK_SPEED = 0.08f; public const int ULTRASIGHT_READY_STACKS = 10; public const int ULTRASIGHT_MAX_STACKS = 11; public static void Init(AssetBundle assetBundle) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown ultrasight = Content.CreateAndAddBuff("TweyenUltrasight", assetBundle.LoadAsset<Sprite>("UltrasightBuff128"), Color.white, canStack: true, isDebuff: false); skillArmor = Content.CreateAndAddBuff("TweyenSkillArmor", null, new Color(0.55f, 0.65f, 1f), canStack: false, isDebuff: false); skillArmor.isHidden = true; object obj = <>c.<>9__6_0; if (obj == null) { StatHookEventHandler val = delegate(CharacterBody body, StatHookEventArgs args) { if (Object.op_Implicit((Object)(object)body)) { if (body.HasBuff(skillArmor)) { args.armorAdd += 10f; } args.attackSpeedMultAdd += 0.08f * (float)Mathf.Min(body.GetBuffCount(ultrasight), 11); } }; <>c.<>9__6_0 = val; obj = (object)val; } RecalculateStatsAPI.GetStatCoefficients += (StatHookEventHandler)obj; } public static bool UltrasightReady(CharacterBody body) { if (Object.op_Implicit((Object)(object)body) && Object.op_Implicit((Object)(object)ultrasight)) { return body.GetBuffCount(ultrasight) >= 10; } return false; } public static void AddUltrasight(CharacterBody body, int stacks = 1) { //IL_0037: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)body) && Object.op_Implicit((Object)(object)ultrasight) && NetworkServer.active) { int num = Mathf.Min(body.GetBuffCount(ultrasight) + stacks, 11); body.SetBuffCount(ultrasight.buffIndex, num); } } public static void ConsumeUltrasight(CharacterBody body) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)body) && Object.op_Implicit((Object)(object)ultrasight) && NetworkServer.active) { body.SetBuffCount(ultrasight.buffIndex, 0); ((Component)body).GetComponent<PeerlessEyeTracker>()?.OnUltrasightSpent(); } } } internal static class TweyenClincherContent { public const float BEAM_ARROW_SCALE = 3f; public static GameObject tracerEffect; public static GameObject impactEffect; private static readonly Color blue = new Color(0.55f, 0.65f, 1f, 1f); public static void Init() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) GameObject val = Addressables.LoadAssetAsync<GameObject>((object)RoR2_DLC1_Railgunner.TracerRailgunSuper_prefab).WaitForCompletion(); if (Object.op_Implicit((Object)(object)val)) { tracerEffect = PrefabAPI.InstantiateClone(val, "TweyenClincherTracer", false); AddBeamArrow(tracerEffect); TweyenEffectRecolour.RecolourEffect(tracerEffect, blue); Content.CreateAndAddEffectDef(tracerEffect); } else { Log.Warning("Railgunner's supercharged tracer not found; Clincher fires without its beam"); } GameObject val2 = Addressables.LoadAssetAsync<GameObject>((object)RoR2_DLC1_Railgunner.ImpactRailgun_prefab).WaitForCompletion(); if (Object.op_Implicit((Object)(object)val2)) {