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DroneImprovements

Dying in multiplayer no longer dooms your run: drones keep survivor actions (interact, buy, items, gold; host toggles), get Disconnect and Teleport-to-player abilities, and aren't needed for the Mithrix cutscene.

CHANGELOG

Changelog

1.1.0

  • New host setting DroneGold, how drone players earn gold (they always keep what they had when they died):
    • Full (default): like survivors.
    • NoKillGold: no gold from kills and combat (enemy kills, Ghor's Tome, Brittle Crown, Roll of Pennies); barrels, Shrine of Blood and Executive Card still pay.
    • None: no gold at all, and barrels and Shrine of Blood can't be used.
    • Kill gold a drone would have received goes to the living survivors.
  • DroneSurvivorActions now only controls interacting, buying and picking up items; gold is controlled by DroneGold.

1.0.0

  • Initial release.
  • Drones keep survivor actions: interact, buy, pick up items and earn gold (host toggle, synced to all players; optional in-game toggle with Risk of Options).
  • Drone abilities: Disconnect (Utility) and Teleport to Player (Special).
  • Mithrix quality of life: drones are no longer needed to start the arena cutscene or for the escape ship to leave, and aren't void-killed outside the arena.
  • Drones inside the teleporter zone help charge it; drones outside never slow it down.