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Decompiled source of StopLoopingSound v1.0.0
StopLoopingSound.dll
Decompiled 20 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using RoR2BepInExPack.GameAssetPathsBetter; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("StopLoopingSound")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StopLoopingSound")] [assembly: AssemblyTitle("StopLoopingSound")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CharacterFixer { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("___score.StopLoopingSound", "StopLoopingSound", "1.0.0")] public class StopLoopingSoundPlugin : BaseUnityPlugin { public const string PluginGUID = "___score.StopLoopingSound"; public const string PluginAuthor = "score"; public const string PluginName = "StopLoopingSound"; public const string PluginVersion = "1.0.0"; public static StopLoopingSoundPlugin instance { get; private set; } public void Awake() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) instance = this; Log.Init(((BaseUnityPlugin)this).Logger); GameObject val = Addressables.LoadAssetAsync<GameObject>((object)RoR2_Base_Nullifier.NullifyStack3Effect_prefab).WaitForCompletion(); val.GetComponent<AkEvent>().data.WwiseObjectReference = Addressables.LoadAssetAsync<WwiseEventReference>((object)Wwise.EC9EE972_04BD_422F_B7D9_FF6197F89D8C_asset).WaitForCompletion(); } } }