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Decompiled source of HideKeyItemSlotIfNoKeyItem v1.0.0
NoKeyItemNoKeyItemSlot.dll
Decompiled 16 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2.UI; using RoR2; using RoR2.UI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("NoKeyItemNoKeyItemSlot")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+f95478e37a95e06be339576ccc840eda6d5ec8bb")] [assembly: AssemblyProduct("NoKeyItemNoKeyItemSlot")] [assembly: AssemblyTitle("NoKeyItemNoKeyItemSlot")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace NoKeyItemNoKeyItemSlot { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("swuff.NoKeyItemNoKeyItemSlot", "NoKeyItemNoKeyItemSlot", "1.0.0")] public class NoKeyItemNoKeyItemSlot : BaseUnityPlugin { public const string PluginGUID = "swuff.NoKeyItemNoKeyItemSlot"; public const string PluginAuthor = "swuff"; public const string PluginName = "NoKeyItemNoKeyItemSlot"; public const string PluginVersion = "1.0.0"; private static float initialRectTransformPositionOhMyGodBro; public static ConfigEntry<bool> HideSprintInvIcons { get; set; } public void Awake() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown MakeConfig(); KeyItemIcon.GenerateDisplayData += new hook_GenerateDisplayData(KeyItemIcon_GenerateDisplayData); } public void MakeConfig() { HideSprintInvIcons = ((BaseUnityPlugin)this).Config.Bind<bool>("Config", "Hide Sprint and Inventory Icons", false, "If the icons showing the player the Sprint and Inventory hotkeys next to the Key Item Slot should be disabled."); } private DisplayData KeyItemIcon_GenerateDisplayData(orig_GenerateDisplayData orig, KeyItemIcon self) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Invalid comparison between Unknown and I4 //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) RectTransform val = default(RectTransform); if (initialRectTransformPositionOhMyGodBro == 0f && ((Component)((Component)self).gameObject.transform.parent).TryGetComponent<RectTransform>(ref val)) { initialRectTransformPositionOhMyGodBro = val.anchoredPosition.x; } if (HideSprintInvIcons.Value) { Transform val2 = ((Component)self).gameObject.transform.parent.Find("SprintCluster"); Transform val3 = ((Component)self).gameObject.transform.parent.Find("InventoryCluster"); if (Object.op_Implicit((Object)(object)val2)) { ((Component)val2).gameObject.SetActive(false); } if (Object.op_Implicit((Object)(object)val3)) { ((Component)val3).gameObject.SetActive(false); } } if ((int)self.targetKeyItemSlot.keyItem == -1) { DisplayData val4 = default(DisplayData); ((DisplayData)(ref val4))..ctor(self.targetInventory, self.targetKeyItemBodyBehavior, (KeyItemDef)null); val4.hideIcon = true; val4.iconProvider = null; val4.iconTint = Color.white; val4.tooltipContent = new TooltipContent { titleColor = Color.white, bodyColor = Color.gray }; val4.cooldownValue = 0; val4.suppressFlashOnReady = true; DisplayData result = val4; RectTransform val5 = default(RectTransform); if (Object.op_Implicit((Object)(object)((Component)self).gameObject.transform.parent) && ((Component)((Component)self).gameObject.transform.parent).TryGetComponent<RectTransform>(ref val5)) { val5.anchoredPosition = new Vector2(initialRectTransformPositionOhMyGodBro + 120f, val5.anchoredPosition.y); } return result; } RectTransform val6 = default(RectTransform); if (Object.op_Implicit((Object)(object)((Component)self).gameObject.transform.parent) && ((Component)((Component)self).gameObject.transform.parent).TryGetComponent<RectTransform>(ref val6)) { val6.anchoredPosition = new Vector2(initialRectTransformPositionOhMyGodBro, val6.anchoredPosition.y); } return orig.Invoke(self); } } }