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CHANGELOG
Changelog
v1.2.0 Resolved multiple bugs that came with the Hallowed Concepts DLC:
- Fixed bullet ghosts not showing up properly.
- Fixed [Assault] mode not behaving properly and not displaying wings visual.
v1.1.0
- Reworked [Monolith] coordinated attacks in [Assault Mode] to be (hopefully) fully consistent in multiplayer.
- Fixed bug where [Shadow's Mark] would not be applicable for a time after being detonated.
- Fixed bug where Voidescent Flame would cause errors and repeatedly explode.
- Firing primary skills now halts sprinting as intended.
- Fixed Ragdoll
- Cleaned up a couple warnings that would show up in console but not effect gameplay.
v1.0.1
- Updated README
v1.0.0 - Release
- Added survivor AI.
- Reduced momentum after exiting [Bomb And Weave].
- Exiting [Bomb And Weave] in [Assault Mode] now carries momentum like in its regular state.
- Fixed bug where [Monolith] coordinated attacks wouldn't hit enemies properly in multiplayer.
- Fixed menu idle animation snapping.
v0.2.1 - Beta
- Fixed footsteps events not firing properly.
v0.2.0 - Beta
- Nerfed damage numbers.
- [Bomb and Weave] now carries momentum after exiting.
- [Monolith] no longer copies Wisadel's items when spawned.
- [Monolith] shot tracer should show in multiplayer...
- In [Assault Mode], only the primary is now gauranteed to detonate [Shadow's Mark] instead of all instances of damage.
- Added [Assault Mode] primary recoil.
- Bullets now originate from gun muzzles instead of aim origin.
- Explosion effect tweaks.
- Animation tweaks.
v0.1.0 - Beta
- Uploaded the mod for testers