Decompiled source of BreakTimer v1.0.0

BepInEx/plugins/BreakTimer/BreakTimer.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Eremite.Characters;
using Eremite.Characters.UI;
using Eremite.Characters.Villagers;
using Eremite.Controller;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("BreakTimer")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+405f0e81657eca840d9ba53398387629718ef2d8")]
[assembly: AssemblyProduct("BreakTimer")]
[assembly: AssemblyTitle("BreakTimer")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BreakTimer
{
	[BepInPlugin("com.sneakertack.breaktimer", "Break Timer", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			new Harmony("com.sneakertack.breaktimer").PatchAll();
			Log.LogInfo((object)"Break Timer loaded.");
		}
	}
	[HarmonyPatch(typeof(ActorStatusPanel), "Update")]
	internal static class StatusCountdownPatch
	{
		private const string OpenTag = "<size=75%>";

		private const string CloseTag = "</size>";

		private const string ColorTag = "<color=#B2A88F>";

		private const string EndColorTag = "</color>";

		private const float StatusDownShift = 12f;

		private static RectTransform shiftedRect;

		private static float baselineY;

		private static void Postfix(Actor ___actor, TMP_Text ___desc)
		{
			if (!((Object)(object)___desc == (Object)null))
			{
				Villager val = (Villager)(object)((___actor is Villager) ? ___actor : null);
				if (val != null)
				{
					string minSecTimer = MainController.Instance.AppServices.RichTextService.GetMinSecTimer(TimeToNextBreak(val));
					___desc.richText = true;
					___desc.text = ___desc.text + "<size=75%>\n<color=#B2A88F>Next break: " + minSecTimer + "</color></size>";
					ShiftBoxDown(___desc.rectTransform);
				}
			}
		}

		private static void ShiftBoxDown(RectTransform rect)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)shiftedRect != (Object)(object)rect)
			{
				shiftedRect = rect;
				baselineY = rect.anchoredPosition.y;
			}
			Vector2 anchoredPosition = rect.anchoredPosition;
			rect.anchoredPosition = new Vector2(anchoredPosition.x, baselineY - 12f);
		}

		private static float TimeToNextBreak(Villager villager)
		{
			float time = GameController.Instance.GameServices.GameTimeService.Time;
			return villager.state.lastNeedsFulfillment + villager.GetNeedsInterval() - time;
		}
	}
}