AskaEnemyScaling
Enemies grow stronger as your playthrough progresses - health, damage and spawn count scale with days survived and villagers summoned, so the late game stops being a victory lap.
By Aska_Team
| Last updated | 2 days ago |
| Total downloads | 23 |
| Total rating | 1 |
| Categories | Mods Tools |
| Dependency string | Aska_Team-AskaEnemyScaling-0.1.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.755README
ASKA Enemy Scaling
Enemies grow stronger as your playthrough progresses, so the late game stops being a victory lap.
Enemies scale on three axes — health, damage and spawn count — driven by two measures of progress: in-game days survived and villagers summoned.
Presets
| Preset | What it does |
|---|---|
| Standard | Vanilla. Nothing changes. This is the default, so installing the mod never silently alters an existing world. |
| Rising Tide | Gentle. You still outgrow the world the way vanilla intends, but late-game enemies stop being scenery. |
| Ragnarok | Aggressive. By the end of a 150–200 day playthrough, a fully-geared player faces roughly the pressure an unequipped day-1 player felt — and it keeps climbing past that. |
What Ragnarok actually produces:
Milestone Vill Health Damage Count Boss HP
--------------------------------------------------------------------------
Day 1 - washed ashore 0 1.00x 1.00x 1.00x 1.00x
Day 25 - small camp 6 1.19x 1.10x 1.07x 1.10x
Day 50 - working village 15 1.59x 1.29x 1.21x 1.29x
Day 100 - established 40 2.49x 1.75x 1.51x 1.75x
Day 175 - normal finish 75 4.00x 2.50x 2.00x 2.50x
Day 250 - long haul 110 4.55x 2.75x 2.20x 2.77x
Day 500 - obsessive 200 6.36x 3.58x 2.89x 3.68x
Using it
Press F7 (rebindable) at any point during a playthrough to open the settings panel. You can switch presets or retune individual values mid-save; changes apply to enemies that spawn after you press Apply.
Everything is configurable: thresholds, per-axis strength, which enemy categories are
affected, and whether days or villagers drive the pace. Settings also live at
BepInEx/config/aska.enemy.scaling.cfg and are documented inline in that file.
To rebind the panel, edit PanelHotkey under [1 - General] in that config file — any
Unity KeyCode name works, and the accepted values are listed beside the setting. The
mod does not add an entry to ASKA's own controls menu. If you would rather change
settings in game than in a text file, installing BepInEx ConfigurationManager gives
every setting here a live UI, the hotkey included.
Because the default preset is Standard, installing this mod changes nothing until you choose otherwise.
Multiplayer
Enemy spawning, health and damage resolution are host-authoritative under Photon Fusion, so the host's settings govern the world. Clients want the mod installed for the settings panel, but their local values do not change the game.
Requirements
- BepInEx 6 (IL2CPP x64) — installed automatically as a dependency.
Known issues
- Requires a BepInEx build that can hook
il2cpp_runtime_invokeon Unity 6000.3. If the game closes instantly on launch with BepInEx installed, your BepInEx pack predates that fix — update it before reporting a problem here.