AskaEnemyScaling
Enemies grow stronger as your playthrough progresses - health, damage and spawn count scale with days survived and villagers summoned, so the late game stops being a victory lap.
By Aska_Team
CHANGELOG
Changelog
0.1.2
- Fixed the in-game settings panel never opening. Its Unity callbacks were marked
[HideFromIl2Cpp], which left them out of the IL2CPP class Unity looks them up on, so the hotkey was never polled and the panel was never drawn. - The panel now frees the mouse cursor while it is open and hands the game's own cursor state back on close, so its controls can be clicked during play rather than only in the main menu.
- A hotkey that cannot be read, or a window that cannot be drawn, is now reported in the log instead of failing silently. If the draggable window is unavailable the panel falls back to a fixed-position one.
- Documented where the panel hotkey is rebound.
0.1.1
- Replaced the author-based BepInEx identifier with a neutral identifier.
- Removed identifying information from the documented config path and release binaries.
0.1.0
- Initial release.
- Three presets: Standard (vanilla), Rising Tide, Ragnarok.
- Scaling on health, damage and spawn count, driven by days survived and villagers summoned.
- In-game settings panel on F7, plus a documented config file.