Exothermic-AllSleepNightSkip icon

AllSleepNightSkip

Fast-forwards ASKA through the night when every required connected player is asleep.

CHANGELOG

Changelog

0.1.6

  • Removed developer build instructions from the public Thunderstore README.
  • Simplified installation, configuration, and troubleshooting information for server owners.
  • No gameplay or runtime behaviour changes from 0.1.5.

0.1.5

  • Added recursive inspection of ASKA's _interactionAgent, current interaction, action, state, pose, and moveset object graph.
  • Recognises active SleepInteraction, BedInteraction, InBed, WakeUpInteraction, sleeping state enums, and equivalent renamed objects.
  • Added guarded animator-clip detection without invoking invalid animator layers on the headless server.
  • Added CharacterAska(Clone) as a dedicated-server player-root fallback when IsPlayer() reports false.
  • Expanded the discovery dump with a bounded recursive interaction/state graph for future ASKA updates.
  • Discovery repeats up to twice at 15-second intervals while sleep remains unknown, so entering a bed after world load is captured.
  • Compact scan diagnostics now include the closest interaction graph values when no sleep signal is found.

0.1.4

  • Added a dedicated-server Character.Spawned registry so player objects are captured as ASKA creates them.
  • Added exact-type discovery for ASKA's SSSGame.Character IL2CPP wrapper, including inactive live scene instances.
  • Added playerProbe= diagnostics with tracked, exact-type, broad, tagged, and accepted counts.
  • Fixed ASKA's Directional Light MOON being interpreted as morning instead of night.
  • Retained broad and tag-based discovery fallbacks for clients and future ASKA updates.

0.1.3

  • Removed the unreliable active-scene-name gate that could silently stop all scans on ASKA dedicated servers.
  • Diagnostics now log before authority/player gates, so players=0, NotAuthority, and scene mismatches are visible.
  • Added an unconditional NightSkipBehaviour is active startup line.
  • Discovery waits until at least one player is visible instead of consuming the one-shot dump too early.
  • Startup now prints the effective diagnostic and authority settings.

0.1.2

  • Fixed Linux/Gale builds failing with CS0656 for NullableAttribute and NullableContextAttribute.
  • Removed nullable-reference metadata that conflicts with ASKA's generated Il2Cppmscorlib.dll.
  • Replaced record/init-only types with ordinary structs/properties for broader IL2CPP compiler compatibility.

0.1.0

  • Initial experimental ASKA/BepInEx IL2CPP release.
  • Detects active player characters and ranked sleep signals at runtime.
  • Requires a configurable fraction of connected players to be asleep.
  • Authority-only time acceleration with dedicated-server detection.
  • Reflective world-clock discovery and directional-sun fallback.