BluePrinceQoL
Shorter animations, fades and waits, a clock and run stats on the HUD, faster terminals, and a MODS menu in the game's settings. It doesn't change any game rules.
CHANGELOG
Changelog
2.3.0
New:
- Optional: skip the scene the first time you enter the Security room. Turn it on in MODS > Cutscenes (it's off by default, since it's story content). With it on, the Security room behaves like a room you've already visited: no fade, no move to the middle of the room and no video. The scene's music cue and the free step it gives when you enter with 0 steps don't happen.
- The bust in the Office that rises to reveal the safe is 4× faster, and its rumble ends with it.
- MODS has a new Cutscenes page with the Workshop and Office sliders, the Security room option and Skip Dare poem (moved from Skips).
New settings: SecurityVideo_Enabled (false), OfficeCompartment_Speed (4).
2.2.0
New:
- QUIT WITHOUT SAVING in the pause menu, under SAVE & QUIT. After a confirmation it takes you back to the main menu without saving, and Continue starts the same day again. Everything from that day is lost, including permanent unlocks; Steam achievements stay unlocked.
- Wall safes (Study, Boudoir, Office, Drawing Room) and the Watch Tower letter lock: the zoom in and out is 4× faster, and so is the door opening after the right code.
- The Drawing Room candlestick: the handle, the zoom onto the safe and the panel sliding up are 4× faster.
- The Workshop's black screen while an item is assembled is 4× shorter.
- The Dogubomb and Raw Fury logos are skipped completely at launch.
Smaller changes:
- Cards you keep, such as "You Dug Up …", slide away 4× faster after you click them.
- After leaving a safe or terminal, the crosshair comes back as soon as the camera stops.
- The mouse pointer shows as soon as the main menu loads.
New settings: QuitWithoutSaving_Enabled, CameraZoom_SafesAndLocks, CameraZoom_DrawingRoomSafe, Workshop_Speed, BootSkip_HideLogos, PickupSkip_CardExitSpeed, ClickUnlock_AfterZooms, CursorGuard_MainMenu. The new features are on by default.
2.1.0
The MODS options menu is now in the main menu's Settings too, between Credits and Return. It has the same pages as the one in the pause menu, so you can change options before you start a day.
2.0.0
Adds an in-game options menu.
- Pause menu > Settings now has a MODS entry. It opens a screen built from the game's own settings menus, with seven pages: Display, Skips, Animations, Rooms, Movement, End of day and Terminals.
- Features have checkboxes and speeds have sliders. When you select a row, a short description appears on the right. Mouse, keyboard and controller all work.
- Changes are saved to
UserData/MelonPreferences.cfgright away, and most apply at once. Hotkeys and less common settings, such as the HUD position and font, are still only in the config file. - The main menu's Settings doesn't have the MODS entry yet. Open it from the pause menu during a day.
1.3.0
Makes the Rotunda turn faster.
- The Rotunda turns 4× faster (2.5 seconds instead of 10), and its gears spin faster to match. You can walk through the doors as soon as it stops.
- The turning sound would otherwise keep playing for 10 seconds, so it fades out as the room stops.
Settings: Rotunda_Speed (4), Rotunda_FadeSound (true) and Rotunda_SoundFadeTime (0.6).
1.2.0
Two new features.
- Secret Garden: turning a crank is about 4× faster. The gear, camera fades, arrow and niche all speed up together, so they happen in the same order as in the unmodded game. The arrow and niche positions are saved as normal.
- Elevators: the Boiler Room, Chamber of Mirrors, Foundation and cliff elevators run 3× faster. During a ride the whole game runs faster, so the cab, the player and the fades stay in sync, and normal speed comes back as soon as the ride ends. Elevator sounds play at normal speed, so they may end a little after you arrive. On the cliff elevator you can walk during the ride, and you'll move faster until it stops.
Settings: SecretGarden_Speed (4), ElevatorSpeed_Speed (3), and ElevatorSpeed_BoilerRoom, _ChamberofMirrors, _Foundation, _Cliff to turn single elevators off.
1.1.0
Adds a shorter Game Over scene for Dare mode.
- The Main Menu button on the Game Over screen appears after 3 seconds instead of 10, and the fades before and after the scene are shorter.
- During the poem, press Space, Enter, Esc or click to skip to the Game Over screen. The rest of the scene then runs at 10× speed for a few seconds, so nothing in it is cut, and the narration fades out.
- The poem still plays in full if you don't press anything. Set
DareGameOver_AutoSkip = trueto always skip it.
1.0.1
Fixes the option numbers on terminal menus. In 1.0.0 most typed terminal menus showed no "1.", "2." labels because the menu wasn't switched on yet when its text was typed. They now show on every typed menu. Number keys worked before and still do.
1.0.0
First release.