Scene Save
Automatically save and restore whole BONELAB scenes, including spawnables, physics, constraints, NPC states, and player location.
CHANGELOG
v1.0.0
- Initial release
- Added automatic whole-level scene saving and loading
- Saves spawnables, scene CrateSpawner objects, transforms, scale, rigidbody physics, velocity, angular velocity, and gravity state
- Saves constraints, connection points, and target objects
- Saves NPC health, death state, and body/limb transform states
- Saves destructible object health and damage state
- Saves common object states such as active state, enabled components, lights, renderers, colliders, scripts, and flashlight-style toggles
- Added optional player location saving and restoring
- Added queued loading with slow spawnable retry
- Added temporary rigidbody freezing during load to reduce physics collapse
- Added automatic save on level switch and normal game quit
- Added last-level memory and startup redirection for non-blacklisted levels
- Added BoneMenu controls for manual save/load, save browsing, save details, save deletion, save repair, blacklist management, Save Player Location, Mod Version, and Refresh Menu
- Added JSON save files in
SceneSave/SaveFiles - Added default blacklist for campaign levels, main menu, and loading scenes
- Added filtering for player rig, UI/menu objects, spent casings, loose empty magazines, and selected static content boards