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SpiderLab Patch6 FusionCompat

Patch 6 SpiderLab rebuild with Fusion web sync, configurable inputs, target pulling, and automatic catching of web-pulled props and guns.

CHANGELOG

2.3.2

  • Firearm Auto Catch now explicitly selects Gun.triggerGrip.
  • Foregrips and other entries in a firearm's otherGrips are no longer selected for Auto Catch.
  • Added a trigger-grip fallback for modded firearms whose native force-pull helper is missing or mismatched.

2.3.1

  • Fixed the web joint remaining active during Auto Catch and fighting the hand joint.
  • Auto Catch now waits two frames after web cleanup before starting the native force-pull routine.
  • Replaced the direct Grip.Snatch call with ForcePullGrip.Pull so guns use the same primary-grip and hand-pose path as built-in telekinesis.

2.3.0

  • Changed new-profile target-pull defaults to strength 4 and minimum hand speed 3.
  • Added Auto Catch for force-pullable props and guns.
  • Auto Catch uses the item's native grip/snatch path, preserving gun hand poses and trigger input.
  • Added Auto Catch enable and catch-distance settings.
  • Increased the synchronized target-pull clamp to support the stronger setting.

2.2.0

  • Added yank-to-player pulling for movable props, NPC bodies, and player rigidbodies.
  • Added configurable target-pull enable, strength, and minimum hand-speed settings.
  • Added clamped Fusion target-pull synchronization.
  • Fixed snapped joints not sending web-destroy cleanup to remote clients.
  • Fixed null access when a webbed collider despawns.
  • Hid managed-only WebShooter events from Il2Cpp registration.

2.1.0

  • Added DOUBLE_GRIP webline input.
  • Added DOUBLE_TRIGGER_OR_GRIP as the default for new configurations.
  • Added DISABLED so webline firing can be turned off independently.
  • Trigger and grip double-clicks now use separate 0.3-second timers.

2.0.1

  • Fixed Oculus Touch/Quest webline activation under OpenXR by falling back to thumbstick touch.
  • Added automatic initialization retries when the player rig or hands appear after the level-loaded event.
  • Added clearer runtime logging when WebShooters attach or cannot initialize.

2.0.0

  • Rebuilt SpiderLab for BONELAB Patch 6, MelonLoader 0.7.3, and BoneLib 3.1.4.
  • Rebuilt SpiderLabFusionSync for Fusion 1.14.2.
  • Preserved SpiderLab's embedded web assets and movement features.
  • Added stable, explicit integration events between SpiderLab and its Fusion module.
  • Added current Fusion serialization and remote web endpoint tracking.
  • Updated web targeting for Fusion 1.14 networked player rigs.
  • Removed legacy Unhollower and Fusion 1.3 API dependencies.