ChaosRoulette
A LabFusion gamemode. Everyone is scattered across the map and rolls two random perks - wildly different for every player. Absurdly lucky pulls or hilariously unlucky ones.
By CosmicVR
CHANGELOG
1.2.0
- Fixed: the One Shot Pistol did nothing at all. MelonLoader does not apply
[HarmonyPatch]attributes on its own and the mod never registered them, so the damage hook simply did not exist. Patches are now applied at startup (and the log confirms it), and a second hook inflates the damage that LabFusion sends to other players, so the perk finally one-shots in PvP as well. - Fixed: weapons spawned at the level's spawn point instead of next to the player. The crate was positioned off the rig root (the play-space origin) rather than the player's own body. It now drops right beside the player who rolled it and is put straight into their hand.
- Blindfolded now blinks - 8 seconds of black, 4 seconds of sight, on repeat. Dying is no longer the only way to see again.
- No Hands now freezes your arms in place instead of only stopping you from grabbing things.
- Player versus player damage is explicitly enabled while a round is running, so a lucky roll can actually decide the round.
1.1.0
- The perks now actually take effect in game. The reveal was working, but the effects were not landing.
- Spawned weapons go through LabFusion's own spawn path (
LocalAssetSpawner) - the same technique the SpawnLab mod uses - and the crate is put straight into your hand. A barcode that cannot be resolved is now logged instead of failing silently. - Super Speed, Molasses and Backwards Day now drive the physics rig on the fixed tick, so the game's own locomotion can no longer overwrite them.
- Height, vitality and invincibility now use the exact override path LabFusion's own Juggernaut gamemode uses.
- New perk: Blackout - you ragdoll and your vision goes black for a few seconds, over and over.
- New perk: Ragdoll Every 5 Seconds - exactly what it says on the tin.
- Iron Skin is now called Invincible.
- Added a diagnostic log line for every roll and for every perk that is applied, so any
remaining problem can be pinned down from
MelonLoader/Latest.log.
1.0.0
- Initial release of Chaos Roulette, a LabFusion gamemode.
- Players are scattered to different spots on the level at round start.
- Each player rolls two random perks, revealed as "You rolled... X and Y".
- 27 perks ranging from absurdly lucky to hilariously unlucky.
- Host-authoritative rolls synced through LabFusion gamemode metadata.
- Configurable minimum players, round length and player scattering.