ForeverAloneP6
Mod ported by M1st with help from Claude, it works, just the elevator from Home when you load doesn't show :sob:
By M1st3YT
| Last updated | 18 hours ago |
| Total downloads | 12 |
| Total rating | 0 |
| Categories | Code Mods AI Generated |
| Dependency string | M1st3YT-ForeverAloneP6-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bonelib-BoneLib
A BONELAB mod for making life easier for other mod creators.
Preferred version: 3.2.1README
PORTED TO PATCH 6 BY M1ST OG MOD MADE BY TANKFULLOFOOFS
ForeverAlone
Say goodbye to any and all life throughout the entirety of Bonelab! No spawned NPCs, no enemies, no Jimmy.
(Best enjoyed in Campaign, may not function as intended in custom levels)
Installment Guide
- Drag the .dll in the "Mods" folder into the mods folder in your game directory (or just drag the whole mods folder in)
- Mod cannot be toggled (yet). Until toggling is possible, when you have finished, uninstall it the mod.
How To Use The Mod
- Once installed, all "lifeforms" will be removed. This includes: Fords, Nullbodies (All Variants), Custom NPC, Skeletons, Crablets, Zombies, Jimmy (and all Jimmy voice lines), Peasants, Cultists (Both in opening scene and in game),
your mirror reflection, as it is technically classified as a void entity,and many other NPC and lifeforms. - Campaign has been tested (not thoroughly) and should function as normal. There is a high likelihood that this mod will not work as intended on (most) custom campaign levels.
Changelog
v1.0.0
- Release