Decompiled source of ForeverAloneP6 v1.0.0

Mods/ForeverAloneP6.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using ForeverAloneP6;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSLZ.Marrow.AI;
using Il2CppSLZ.Marrow.Pool;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "ForeverAlonePatch6", "1.1.0", "YourName", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ForeverAloneP6")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ForeverAloneP6")]
[assembly: AssemblyTitle("ForeverAloneP6")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ForeverAloneP6
{
	public class Class1
	{
	}
	public class Core : MelonMod
	{
		private static readonly string[] SceneObjectNamesToHide = new string[10] { "peasant", "cultist", "staticvillagers", "jimmy_v5", "articulatedarm", "forcefields", "elevators", "heavyhunterchopper", "mirror_animation", "progpoint" };

		private static readonly string[] ForceEnable = new string[4] { "loadbuttons", "4melevatorshaft", "float_powered_entity", "shaftsegment" };

		private static readonly List<GameObject> _forceEnableCache = new List<GameObject>();

		private float _recheckTimer = 0f;

		public override void OnInitializeMelon()
		{
			((MelonBase)this).HarmonyInstance.PatchAll();
		}

		public override void OnSceneWasLoaded(int buildIndex, string sceneName)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			Scene sceneByName = SceneManager.GetSceneByName(sceneName);
			if (((Scene)(ref sceneByName)).IsValid())
			{
				FullScanAndApply(sceneByName);
			}
		}

		public override void OnUpdate()
		{
			_recheckTimer += Time.deltaTime;
			if (_recheckTimer < 2f)
			{
				return;
			}
			_recheckTimer = 0f;
			foreach (GameObject item in _forceEnableCache)
			{
				if (!((Object)(object)item == (Object)null))
				{
					ForceEnableObject(item);
				}
			}
		}

		private void FullScanAndApply(Scene scene)
		{
			_forceEnableCache.Clear();
			int num = 0;
			int num2 = 0;
			foreach (GameObject item in (Il2CppArrayBase<GameObject>)(object)((Scene)(ref scene)).GetRootGameObjects())
			{
				Il2CppArrayBase<Transform> componentsInChildren = item.GetComponentsInChildren<Transform>(true);
				foreach (Transform item2 in componentsInChildren)
				{
					if (!((Object)(object)item2 == (Object)null))
					{
						string lowerName = ((Object)item2).name.ToLowerInvariant();
						if (ForceEnable.Any((string key) => lowerName.Contains(key)))
						{
							_forceEnableCache.Add(((Component)item2).gameObject);
							ForceEnableObject(((Component)item2).gameObject);
							num2++;
						}
						else if (SceneObjectNamesToHide.Any((string key) => lowerName.Contains(key)))
						{
							((Component)item2).gameObject.SetActive(false);
							num++;
						}
					}
				}
			}
			if (num > 0 || num2 > 0)
			{
				MelonLogger.Msg($"[Core] Hid {num}, force-enabled {num2} object(s) in '{((Scene)(ref scene)).name}'.");
			}
		}

		private void ForceEnableObject(GameObject go)
		{
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Invalid comparison between Unknown and I4
			if (!go.activeSelf)
			{
				go.SetActive(true);
			}
			foreach (Collider componentsInChild in go.GetComponentsInChildren<Collider>(true))
			{
				if ((Object)(object)componentsInChild != (Object)null && !componentsInChild.enabled)
				{
					componentsInChild.enabled = true;
				}
			}
			foreach (MonoBehaviour componentsInChild2 in go.GetComponentsInChildren<MonoBehaviour>(true))
			{
				if ((Object)(object)componentsInChild2 != (Object)null && !((Behaviour)componentsInChild2).enabled)
				{
					((Behaviour)componentsInChild2).enabled = true;
				}
			}
			foreach (Rigidbody componentsInChild3 in go.GetComponentsInChildren<Rigidbody>(true))
			{
				if ((Object)(object)componentsInChild3 != (Object)null && (int)componentsInChild3.constraints == 126)
				{
					componentsInChild3.constraints = (RigidbodyConstraints)0;
				}
			}
		}
	}
	[HarmonyPatch(typeof(Poolee), "OnSpawn")]
	public class SpawnPatch
	{
		public static void Postfix(Poolee __instance)
		{
			if (!((Object)(object)__instance == (Object)null))
			{
				MelonLogger.Msg("[SpawnPatch] OnSpawn fired for: " + ((Object)((Component)__instance).gameObject).name);
				AIBrain component = ((Component)__instance).GetComponent<AIBrain>();
				if ((Object)(object)component != (Object)null)
				{
					MelonLogger.Msg("[SpawnPatch] AIBrain found on: " + ((Object)((Component)__instance).gameObject).name + " — destroying.");
					Object.Destroy((Object)(object)((Component)component).gameObject);
				}
				Transform val = ((Component)__instance).gameObject.transform.Find("AudioSourceAnnouncement");
				if ((Object)(object)val != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)val).gameObject);
				}
				Transform val2 = ((Component)__instance).gameObject.transform.Find("AudioSourceBase");
				if ((Object)(object)val2 != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)val2).gameObject);
				}
			}
		}
	}
}