using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using ForeverAloneP6;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSLZ.Marrow.AI;
using Il2CppSLZ.Marrow.Pool;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "ForeverAlonePatch6", "1.1.0", "YourName", null)]
[assembly: MelonGame("Stress Level Zero", "BONELAB")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ForeverAloneP6")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ForeverAloneP6")]
[assembly: AssemblyTitle("ForeverAloneP6")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ForeverAloneP6
{
public class Class1
{
}
public class Core : MelonMod
{
private static readonly string[] SceneObjectNamesToHide = new string[10] { "peasant", "cultist", "staticvillagers", "jimmy_v5", "articulatedarm", "forcefields", "elevators", "heavyhunterchopper", "mirror_animation", "progpoint" };
private static readonly string[] ForceEnable = new string[4] { "loadbuttons", "4melevatorshaft", "float_powered_entity", "shaftsegment" };
private static readonly List<GameObject> _forceEnableCache = new List<GameObject>();
private float _recheckTimer = 0f;
public override void OnInitializeMelon()
{
((MelonBase)this).HarmonyInstance.PatchAll();
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
Scene sceneByName = SceneManager.GetSceneByName(sceneName);
if (((Scene)(ref sceneByName)).IsValid())
{
FullScanAndApply(sceneByName);
}
}
public override void OnUpdate()
{
_recheckTimer += Time.deltaTime;
if (_recheckTimer < 2f)
{
return;
}
_recheckTimer = 0f;
foreach (GameObject item in _forceEnableCache)
{
if (!((Object)(object)item == (Object)null))
{
ForceEnableObject(item);
}
}
}
private void FullScanAndApply(Scene scene)
{
_forceEnableCache.Clear();
int num = 0;
int num2 = 0;
foreach (GameObject item in (Il2CppArrayBase<GameObject>)(object)((Scene)(ref scene)).GetRootGameObjects())
{
Il2CppArrayBase<Transform> componentsInChildren = item.GetComponentsInChildren<Transform>(true);
foreach (Transform item2 in componentsInChildren)
{
if (!((Object)(object)item2 == (Object)null))
{
string lowerName = ((Object)item2).name.ToLowerInvariant();
if (ForceEnable.Any((string key) => lowerName.Contains(key)))
{
_forceEnableCache.Add(((Component)item2).gameObject);
ForceEnableObject(((Component)item2).gameObject);
num2++;
}
else if (SceneObjectNamesToHide.Any((string key) => lowerName.Contains(key)))
{
((Component)item2).gameObject.SetActive(false);
num++;
}
}
}
}
if (num > 0 || num2 > 0)
{
MelonLogger.Msg($"[Core] Hid {num}, force-enabled {num2} object(s) in '{((Scene)(ref scene)).name}'.");
}
}
private void ForceEnableObject(GameObject go)
{
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Invalid comparison between Unknown and I4
if (!go.activeSelf)
{
go.SetActive(true);
}
foreach (Collider componentsInChild in go.GetComponentsInChildren<Collider>(true))
{
if ((Object)(object)componentsInChild != (Object)null && !componentsInChild.enabled)
{
componentsInChild.enabled = true;
}
}
foreach (MonoBehaviour componentsInChild2 in go.GetComponentsInChildren<MonoBehaviour>(true))
{
if ((Object)(object)componentsInChild2 != (Object)null && !((Behaviour)componentsInChild2).enabled)
{
((Behaviour)componentsInChild2).enabled = true;
}
}
foreach (Rigidbody componentsInChild3 in go.GetComponentsInChildren<Rigidbody>(true))
{
if ((Object)(object)componentsInChild3 != (Object)null && (int)componentsInChild3.constraints == 126)
{
componentsInChild3.constraints = (RigidbodyConstraints)0;
}
}
}
}
[HarmonyPatch(typeof(Poolee), "OnSpawn")]
public class SpawnPatch
{
public static void Postfix(Poolee __instance)
{
if (!((Object)(object)__instance == (Object)null))
{
MelonLogger.Msg("[SpawnPatch] OnSpawn fired for: " + ((Object)((Component)__instance).gameObject).name);
AIBrain component = ((Component)__instance).GetComponent<AIBrain>();
if ((Object)(object)component != (Object)null)
{
MelonLogger.Msg("[SpawnPatch] AIBrain found on: " + ((Object)((Component)__instance).gameObject).name + " — destroying.");
Object.Destroy((Object)(object)((Component)component).gameObject);
}
Transform val = ((Component)__instance).gameObject.transform.Find("AudioSourceAnnouncement");
if ((Object)(object)val != (Object)null)
{
Object.Destroy((Object)(object)((Component)val).gameObject);
}
Transform val2 = ((Component)__instance).gameObject.transform.Find("AudioSourceBase");
if ((Object)(object)val2 != (Object)null)
{
Object.Destroy((Object)(object)((Component)val2).gameObject);
}
}
}
}
}