Latest versions of MelonLoader are known to have issues with some games. Use version 0.5.4 until the issue has been fixed!
Decompiled source of CutsceneSkipFix v1.0.0
Mods/CutsceneSkipFix.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using CutsceneSkipFix; using HarmonyLib; using MelonLoader; using Microsoft.CodeAnalysis; using StressLevelZero.Utilities; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Video; using Valve.VR; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: MelonInfo(typeof(CutsceneSkipFixMod), "CutsceneSkipFix", "1.0.0", "zaynethedev", null)] [assembly: MelonGame("Stress Level Zero", "BONEWORKS")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CutsceneSkipFix { public class CutsceneSkipFixMod : MelonMod { internal static void SkipToNextLevel(GameControl_Theatrigon theatrigon) { if (!theatrigon._hasLoadedLevel) { theatrigon._hasLoadedLevel = true; KillActiveLoader(); int num = NextSceneIndex(); MelonLogger.Msg($"Skipping cutscene, loading scene {num}"); BoneworksSceneManager.LoadScene(num); } } private static void KillActiveLoader() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) SceneLoader active = SceneLoader._active; if ((Object)(object)active == (Object)null) { return; } ((MonoBehaviour)active).StopAllCoroutines(); CVROverlay overlay = OpenVR.Overlay; if (overlay != null) { if (active.progressBarOverlayHandle != 0L) { overlay.HideOverlay(active.progressBarOverlayHandle); } if (active.loadingScreenOverlayHandle != 0L) { overlay.HideOverlay(active.loadingScreenOverlayHandle); } } Object.Destroy((Object)(object)((Component)active).gameObject); SceneLoader._active = null; PreloadLevel.onPreloadStartDelegate = null; PreloadLevel.onPreloadCompleteDelegate = null; } private static int NextSceneIndex() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < SceneManager.sceneCount; i++) { Scene sceneAt = SceneManager.GetSceneAt(i); if (((Scene)(ref sceneAt)).name.StartsWith("scene_theatrigon_movie")) { return ((Scene)(ref sceneAt)).buildIndex + 1; } } Scene activeScene = SceneManager.GetActiveScene(); return ((Scene)(ref activeScene)).buildIndex + 1; } } [HarmonyPatch(typeof(GameControl_Theatrigon), "Stop")] internal static class StopPatch { private static bool Prefix(GameControl_Theatrigon __instance) { __instance._preShow = false; __instance._hasPlayed = true; Coroutine playPlaylistCoroutine = __instance._playPlaylistCoroutine; if (playPlaylistCoroutine != null) { ((MonoBehaviour)__instance).StopCoroutine(playPlaylistCoroutine); __instance._playPlaylistCoroutine = null; VideoPlayer videoPlayer = __instance.videoPlayer; if (videoPlayer != null) { videoPlayer.Stop(); } } CutsceneSkipFixMod.SkipToNextLevel(__instance); return false; } } [HarmonyPatch(typeof(GameControl_Theatrigon), "NEXTLEVEL")] internal static class NextLevelPatch { private static bool Prefix(GameControl_Theatrigon __instance) { CutsceneSkipFixMod.SkipToNextLevel(__instance); return false; } } }