FairPayout
A host-only mod that removes or balances the geometric death penalty for Gnomium payouts, allowing progression in large modded lobbies.
By BurglinHub
| Last updated | 3 weeks ago |
| Total downloads | 111 |
| Total rating | 1 |
| Categories | Mods Tools Misc AI Generated |
| Dependency string | BurglinHub-FairPayout-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
Fair Gnomium Payout
Vanilla game applies a geometric progression to the death penalty. If you play in a modded lobby with a large number of players, having multiple deaths will multiply the penalty to insane amounts, completely wiping out your Gnomium payout and preventing progression.
This mod fixes the math!
Note: This is a HOST-ONLY mod! Only the lobby creator needs to install it.
Changes:
1. Disabling the exponential death penalty.
Previous: The game multiplied the base respawn cost by a scaling factor based on the number of dead players. In large lobbies, 5+ dead players meant a massive penalty that drained all your gathered resources.
Current: By default, the mod completely removes the death penalty for the Gnomium payout (always returns 0). You will receive your full payout regardless of how many players died.
2. Configurable "Fair" Linear Scaling.
Previous: You either had to accept the broken vanilla math that punishes large lobbies, or you had no way to progress.
Current: If you still want a challenge, you can enable UseLogicalRecalculation in the BepInEx/config/FairPayout.cfg file. This replaces the vanilla geometric progression with a fair, linear calculation. If 10 players die, the penalty is exactly 10 times the base cost, instead of multiplying exponentially. Perfect for hardcore but fair large lobbies.