Decompiled source of FairPayout v1.0.0

Antro.FairPayout.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("Antro.FairPayout")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Antro.FairPayout")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyProduct("Antro.FairPayout")]
[assembly: AssemblyTitle("Antro.FairPayout")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FairPayoutMod
{
	[BepInPlugin("FairPayout", "FairPayout", "1.0.0")]
	public class FairPayoutPlugin : BaseUnityPlugin
	{
		public static ConfigEntry<bool> UseLogicalRecalculation;

		private void Awake()
		{
			UseLogicalRecalculation = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "UseLogicalRecalculation", false, "If true: death penalty is linear (fair for large lobbies, disables vanilla geometric progression).\nIf false: no death penalty at all (always 0).");
			Harmony.CreateAndPatchAll(typeof(PayoutPatch), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod FairPayout is loaded! Host-only logic is now active.");
		}
	}
	public class PayoutPatch
	{
		[HarmonyPatch(typeof(GameProgressionManager), "GetCurrentRespawningCost")]
		[HarmonyPrefix]
		public static bool Prefix(GameProgressionManager __instance, ref int __result, AnimationCurve ___respawnCostPerPlayer)
		{
			if (FairPayoutPlugin.UseLogicalRecalculation.Value)
			{
				float num = ___respawnCostPerPlayer.Evaluate(__instance.NormalizedGameTime);
				__result = Mathf.CeilToInt(num * (float)__instance.DeadPlayerCount);
			}
			else
			{
				__result = 0;
			}
			return false;
		}
	}
}