using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("Antro.FairPayout")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Antro.FairPayout")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0.0")]
[assembly: AssemblyProduct("Antro.FairPayout")]
[assembly: AssemblyTitle("Antro.FairPayout")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FairPayoutMod
{
[BepInPlugin("FairPayout", "FairPayout", "1.0.0")]
public class FairPayoutPlugin : BaseUnityPlugin
{
public static ConfigEntry<bool> UseLogicalRecalculation;
private void Awake()
{
UseLogicalRecalculation = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "UseLogicalRecalculation", false, "If true: death penalty is linear (fair for large lobbies, disables vanilla geometric progression).\nIf false: no death penalty at all (always 0).");
Harmony.CreateAndPatchAll(typeof(PayoutPatch), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod FairPayout is loaded! Host-only logic is now active.");
}
}
public class PayoutPatch
{
[HarmonyPatch(typeof(GameProgressionManager), "GetCurrentRespawningCost")]
[HarmonyPrefix]
public static bool Prefix(GameProgressionManager __instance, ref int __result, AnimationCurve ___respawnCostPerPlayer)
{
if (FairPayoutPlugin.UseLogicalRecalculation.Value)
{
float num = ___respawnCostPerPlayer.Evaluate(__instance.NormalizedGameTime);
__result = Mathf.CeilToInt(num * (float)__instance.DeadPlayerCount);
}
else
{
__result = 0;
}
return false;
}
}
}