Decompiled source of GloveRangeAdjust v1.1.2

GloveRangeAdjust.dll

Decompiled 4 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GloveRangeAdjust")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+8e9847e3388e9880788b13cd235e8ccfc51ffc87")]
[assembly: AssemblyProduct("GloveRangeAdjust")]
[assembly: AssemblyTitle("GloveRangeAdjust")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace GloveRangeAdjust
{
	[BepInPlugin("com.ttr.gloverangeadjust", "GloveRangeAdjust", "1.1.2")]
	public class GloveRangeAdjustPlugin : BaseUnityPlugin
	{
		public const string PluginGuid = "com.ttr.gloverangeadjust";

		public const string PluginName = "GloveRangeAdjust";

		public const string PluginVersion = "1.1.2";

		internal static ManualLogSource Log;

		internal static ConfigEntry<float> ScrollSensitivity;

		internal static ConfigEntry<float> GamepadStep;

		internal static ConfigEntry<float> MinRange;

		internal static ConfigEntry<float> MaxRangeOverride;

		public static bool IsGloveRangeActive;

		public static bool IsGlovePressing;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			ScrollSensitivity = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ScrollSensitivity", 0.5f, "How much each scroll wheel notch adjusts the levitation distance.");
			GamepadStep = ((BaseUnityPlugin)this).Config.Bind<float>("Gamepad", "Step", 0.5f, "Distance change per LB/RB press on gamepad.");
			MinRange = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MinRange", 1.5f, "Minimum levitation distance (metres). Prevents items from clipping into the player.");
			MaxRangeOverride = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MaxRangeOverride", 0f, "Maximum levitation distance override (metres). 0 = use the glove's built-in maxDistance.");
			Harmony.CreateAndPatchAll(typeof(GlovePatches), "com.ttr.gloverangeadjust");
			Log.LogInfo((object)"GloveRangeAdjust v1.1.2 loaded.");
		}
	}
	internal static class GlovePatches
	{
		private static readonly FieldInfo _pressingField = AccessTools.Field(typeof(GnomiumGloves), "pressing");

		private static readonly FieldInfo _pushableField = AccessTools.Field(typeof(GnomiumGloves), "pushable");

		private static readonly FieldInfo _currentPushDistanceField = AccessTools.Field(typeof(GnomiumGloves), "currentPushDistance");

		private static readonly FieldInfo _maxDistanceField = AccessTools.Field(typeof(GnomiumGloves), "maxDistance");

		private static float _lbHoldTime = -1f;

		private static float _rbHoldTime = -1f;

		private const float RepeatDelay = 0.3f;

		private const float RepeatRate = 0.08f;

		[HarmonyPatch(typeof(GnomiumGloves), "OnFixedUpdate")]
		[HarmonyPrefix]
		internal static void OnFixedUpdatePrefix(GnomiumGloves __instance)
		{
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				if (!((NetworkBehaviour)__instance).IsLocalPlayer)
				{
					GloveRangeAdjustPlugin.IsGloveRangeActive = false;
					GloveRangeAdjustPlugin.IsGlovePressing = false;
					return;
				}
				if (!(bool)_pressingField.GetValue(__instance))
				{
					GloveRangeAdjustPlugin.IsGloveRangeActive = false;
					GloveRangeAdjustPlugin.IsGlovePressing = false;
					ResetRepeatTimers();
					return;
				}
				GloveRangeAdjustPlugin.IsGlovePressing = true;
				if (_pushableField.GetValue(__instance) == null)
				{
					GloveRangeAdjustPlugin.IsGloveRangeActive = false;
					ResetRepeatTimers();
					return;
				}
				GloveRangeAdjustPlugin.IsGloveRangeActive = true;
				float num = (float)_currentPushDistanceField.GetValue(__instance);
				float num2 = (float)_maxDistanceField.GetValue(__instance);
				float num3 = ((GloveRangeAdjustPlugin.MaxRangeOverride.Value > 0f) ? GloveRangeAdjustPlugin.MaxRangeOverride.Value : num2);
				float value = GloveRangeAdjustPlugin.MinRange.Value;
				float y = Input.mouseScrollDelta.y;
				if (Mathf.Abs(y) > 0.01f)
				{
					num += y * GloveRangeAdjustPlugin.ScrollSensitivity.Value;
				}
				Gamepad current = Gamepad.current;
				if (current != null)
				{
					float value2 = GloveRangeAdjustPlugin.GamepadStep.Value;
					float unscaledTime = Time.unscaledTime;
					bool isPressed = current.leftShoulder.isPressed;
					bool isPressed2 = current.rightShoulder.isPressed;
					if (isPressed)
					{
						if (_lbHoldTime < 0f)
						{
							num -= value2;
							_lbHoldTime = unscaledTime;
						}
						else if (unscaledTime - _lbHoldTime >= 0.3f)
						{
							float num4 = unscaledTime - _lbHoldTime - 0.3f;
							float num5 = _lbHoldTime + 0.3f + (float)(int)(num4 / 0.08f) * 0.08f;
							if (unscaledTime - num5 >= 0f)
							{
								num -= value2 * 0.3f;
								_lbHoldTime = unscaledTime - 0.3f - num4 % 0.08f;
							}
						}
					}
					else
					{
						_lbHoldTime = -1f;
					}
					if (isPressed2)
					{
						if (_rbHoldTime < 0f)
						{
							num += value2;
							_rbHoldTime = unscaledTime;
						}
						else if (unscaledTime - _rbHoldTime >= 0.3f)
						{
							float num6 = unscaledTime - _rbHoldTime - 0.3f;
							float num7 = _rbHoldTime + 0.3f + (float)(int)(num6 / 0.08f) * 0.08f;
							if (unscaledTime - num7 >= 0f)
							{
								num += value2 * 0.3f;
								_rbHoldTime = unscaledTime - 0.3f - num6 % 0.08f;
							}
						}
					}
					else
					{
						_rbHoldTime = -1f;
					}
				}
				num = Mathf.Clamp(num, value, num3);
				_currentPushDistanceField.SetValue(__instance, num);
			}
			catch (Exception arg)
			{
				GloveRangeAdjustPlugin.IsGloveRangeActive = false;
				GloveRangeAdjustPlugin.IsGlovePressing = false;
				GloveRangeAdjustPlugin.Log.LogWarning((object)$"OnFixedUpdate prefix error: {arg}");
			}
		}

		private static void ResetRepeatTimers()
		{
			_lbHoldTime = -1f;
			_rbHoldTime = -1f;
		}
	}
}