using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using TMPro;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.Localization.PropertyVariants;
using UnityEngine.Localization.Settings;
using UnityEngine.SceneManagement;
using Zorro.Core;
using Zorro.Settings;
using Zorro.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CWOffline
{
public static class CWOfflineAPI
{
public static bool IsGameOffline()
{
return !Plugin.CheckInternet();
}
public static bool IsGameOnline()
{
return Plugin.CheckInternet();
}
}
[HarmonyPatch(typeof(MainMenuHandler), "Host")]
internal static class HostPatch
{
[HarmonyPrefix]
private static bool Prefix(MainMenuHandler __instance, int saveIndex)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Expected O, but got Unknown
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Expected O, but got Unknown
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Expected O, but got Unknown
//IL_00bf: Expected O, but got Unknown
//IL_00c0: Expected O, but got Unknown
if (CWOfflineAPI.IsGameOnline())
{
return true;
}
if (__instance.m_Hosting)
{
return false;
}
__instance.m_Hosting = true;
if (!PhotonNetwork.OfflineMode)
{
Plugin.Logger.LogInfo((object)"Switching Photon to offline mode...");
PhotonNetwork.OfflineMode = true;
}
((UIPageHandler)__instance.UIHandler).TransistionToPage<MainMenuLoadingPage>().SetText(LocalizationKeys.GetLocalizedString((Keys)133));
SaveSystem.SelectCurrentSave(saveIndex);
SaveSystem.UsingSave(true);
RoomOptions val = new RoomOptions
{
IsVisible = false,
MaxPlayers = 1
};
Hashtable val2 = new Hashtable();
((Dictionary<object, object>)val2).Add((object)"P", (object)1);
((Dictionary<object, object>)val2).Add((object)"L", (object)((IntSetting)GameHandler.Instance.SettingsHandler.GetSetting<PreferredLanguageMatchmakingSetting>()).Value);
((Dictionary<object, object>)val2).Add((object)"M", (object)GameHandler.GetPluginHash());
val.CustomRoomProperties = val2;
RoomOptions val3 = val;
bool num = PhotonNetwork.CreateRoom("OFFLINE", val3, TypedLobby.Default, (string[])null);
__instance.m_Hosting = false;
if (!num)
{
Plugin.Logger.LogError((object)"Failed to create the offline room");
Modal.ShowError(LocalizationKeys.GetLocalizedString((Keys)262), "");
return false;
}
Plugin.Logger.LogInfo((object)"Created offline room");
if (!SaveSystem.HaveCurrentSave && SaveSystem.USING_SAVE)
{
SaveSystem.MakeNewSave();
}
return false;
}
}
[HarmonyPatch(typeof(MainMenuHandler), "OnCreatedRoom")]
internal static class CreatedRoomPatch
{
[HarmonyPrefix]
private static bool Prefix(MainMenuHandler __instance)
{
if (!PhotonNetwork.OfflineMode)
{
return true;
}
((StateMachine<ConnectionState>)(object)RetrievableSingleton<ConnectionStateHandler>.Instance.StateMachine).SwitchState<InRoomState>();
__instance.LoadGameScene();
return false;
}
}
[HarmonyPatch(typeof(MainMenuMainPage), "OnPageEnter")]
internal static class SetupMenuPatch
{
[HarmonyPostfix]
private static void Postfix(MainMenuMainPage __instance)
{
if (CWOfflineAPI.IsGameOnline())
{
return;
}
((Component)__instance.joinButton).gameObject.SetActive(false);
((Component)__instance.joinRoomButton).gameObject.SetActive(false);
TextMeshProUGUI componentInChildren = ((Component)__instance.hostButton).GetComponentInChildren<TextMeshProUGUI>(true);
if ((Object)(object)componentInChildren != (Object)null)
{
Object.Destroy((Object)(object)((Component)componentInChildren).GetComponent<GameObjectLocalizer>());
((TMP_Text)componentInChildren).text = (Plugin.IsRussian ? "ИГРАТЬ ОФЛАЙН" : "PLAY OFFLINE");
}
Transform parent = ((Component)__instance.hostButton).transform.parent;
if (!((Object)(object)parent.Find("OfflineNotice") != (Object)null))
{
Transform val = FindDeep(((Component)__instance).transform, "HIGH SERVER LOAD");
if ((Object)(object)val == (Object)null)
{
Plugin.Logger.LogWarning((object)"Can't find the server notice text to copy, no offline notice on the menu");
return;
}
GameObject obj = Object.Instantiate<GameObject>(((Component)val).gameObject, parent);
((Object)obj).name = "OfflineNotice";
Object.Destroy((Object)(object)obj.GetComponentInChildren<GameObjectLocalizer>());
((TMP_Text)obj.GetComponentInChildren<TextMeshProUGUI>()).text = (Plugin.IsRussian ? "НЕТ ИНТЕРНЕТА, ИГРА ОФЛАЙН." : "YOU ARE CURRENTLY OFFLINE.");
obj.transform.SetAsFirstSibling();
obj.SetActive(true);
}
}
private static Transform FindDeep(Transform parent, string name)
{
Transform[] componentsInChildren = ((Component)parent).GetComponentsInChildren<Transform>(true);
foreach (Transform val in componentsInChildren)
{
if (((Object)val).name == name)
{
return val;
}
}
return null;
}
}
[HarmonyPatch(typeof(StartGameDoorInteractable), "Interact")]
internal static class StartGameDoorInteractablePatch
{
[HarmonyPrefix]
private static bool Prefix(StartGameDoorInteractable __instance)
{
if (!PhotonNetwork.OfflineMode || (Object)(object)__instance.m_NetworkHandler == (Object)null)
{
return true;
}
__instance.m_NetworkHandler.RequestStartGame();
return false;
}
}
[HarmonyPatch(typeof(Player), "Start")]
internal static class AddPlayerPatch
{
[HarmonyPostfix]
private static IEnumerator Postfix(IEnumerator result)
{
if (PhotonNetwork.OfflineMode)
{
Scene activeScene = SceneManager.GetActiveScene();
if (((Scene)(ref activeScene)).name == "SurfaceScene")
{
GameObject val = GameObject.Find("Tools/Teleporter");
if ((Object)(object)val != (Object)null)
{
val.SetActive(false);
}
}
}
while (result.MoveNext())
{
yield return result.Current;
}
}
}
[ContentWarningPlugin("CWOffline", "1.1.0", true)]
[BepInPlugin("CWOffline", "CWOffline", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
internal static ConfigEntry<bool> forceOffline;
private static int connectionCache;
internal static ManualLogSource Logger { get; private set; }
internal static bool IsRussian
{
get
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
try
{
Locale selectedLocale = LocalizationSettings.SelectedLocale;
object obj;
if (selectedLocale == null)
{
obj = null;
}
else
{
LocaleIdentifier identifier = selectedLocale.Identifier;
obj = ((LocaleIdentifier)(ref identifier)).Code;
}
return ((string)obj)?.StartsWith("ru") ?? false;
}
catch
{
return false;
}
}
}
internal static bool CheckInternet()
{
if (connectionCache != 0)
{
return connectionCache == 2;
}
try
{
HttpWebRequest obj = (HttpWebRequest)WebRequest.Create("https://www.gstatic.com/generate_204");
obj.KeepAlive = false;
obj.Timeout = 2000;
using (obj.GetResponse())
{
connectionCache = 2;
return true;
}
}
catch
{
connectionCache = 1;
return false;
}
}
private void Awake()
{
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
forceOffline = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ForceOffline", false, "Force Offline Mode.");
connectionCache = (forceOffline.Value ? 1 : 0);
new Harmony("com.redbigz.CWOfflinePatch").PatchAll();
Logger.LogInfo((object)"Checking if offline...");
if (CheckInternet())
{
Logger.LogInfo((object)"Game is online.");
}
else
{
Logger.LogWarning((object)(forceOffline.Value ? "Game is offline (ForceOffline)." : "Game is offline."));
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}