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InputAPI Fixed

Unofficial fix of InputAPI for the current (Unity 6) Content Warning: modded keybinds (e.g. Push) work again.

CHANGELOG

1.0.2

  • The SettingsHandler constructor transpiler matched IL that no longer exists and produced invalid IL. That also broke every other mod patching the same constructor (DB's Content API, Kill_Button, RagdollAnywhere). Replaced with a postfix that registers keybinds through AddSetting.
  • Inputs marked [ContentWarningSetting] are created by the game itself; a second instance of the same type is no longer added, so keys do not fire twice or show twice in the menu.
  • Keys bind to their own setting right away instead of waiting for GlobalInputHandler.OnCreated.