Decompiled source of InputAPI Fixed v1.0.2

plugins/com.visualerror.inputapi.dll

Decompiled 9 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Zorro.Settings;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace InputAPI
{
	public abstract class BaseCWInput : KeyCodeSetting
	{
		internal InputKey inputKey;

		protected bool _disabled;

		public void HandleKeys(Player player)
		{
			if (!_disabled)
			{
				if (inputKey.GetKeyDown())
				{
					OnKeyDown(player);
				}
				else if (inputKey.GetKeyUp())
				{
					OnKeyUp(player);
				}
				else if (inputKey.GetKey())
				{
					OnHeld(player);
				}
			}
		}

		protected abstract void OnKeyDown(Player player);

		protected abstract void OnKeyUp(Player player);

		protected abstract void OnHeld(Player player);

		public void Disable()
		{
			_disabled = true;
		}

		public void Enable()
		{
			_disabled = false;
		}

		public BaseCWInput()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			inputKey = new InputKey();
			inputKey.SetKeybind((KeyCodeSetting)(object)this);
			Plugin._inputs.Add(this);
			_disabled = false;
		}
	}
	[BepInPlugin("com.visualerror.inputapi", "InputAPI", "1.0.2")]
	[ContentWarningPlugin("com.visualerror.inputapi", "InputAPI", true)]
	public class Plugin : BaseUnityPlugin
	{
		internal static List<BaseCWInput> _inputs = new List<BaseCWInput>();

		public static Plugin Instance { get; private set; } = null;

		internal static ManualLogSource Logger { get; private set; } = null;

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"com.visualerror.inputapi v1.0.2 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("com.visualerror.inputapi");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
}
namespace InputAPI.Patches
{
	[HarmonyPatch(typeof(PlayerInput))]
	internal class PlayerInputPatch
	{
		[HarmonyPatch("SampeInput")]
		[HarmonyPostfix]
		private static void SampeInput(Player player)
		{
			foreach (BaseCWInput input in Plugin._inputs)
			{
				input.HandleKeys(player);
			}
		}
	}
	[HarmonyPatch(typeof(SettingsHandler))]
	internal static class SettingsHandlerPatch
	{
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPostfix]
		private static void AddCustomBinds(SettingsHandler __instance)
		{
			List<Setting> allSettingsNonAlloc = __instance.GetAllSettingsNonAlloc();
			BaseCWInput[] array = Plugin._inputs.ToArray();
			foreach (BaseCWInput input in array)
			{
				if (!allSettingsNonAlloc.Contains((Setting)(object)input))
				{
					if (allSettingsNonAlloc.Any((Setting s) => ((object)s).GetType() == ((object)input).GetType()))
					{
						Plugin._inputs.Remove(input);
						Plugin.Logger.LogInfo((object)("Skipping duplicate modded keybind: " + ((object)input).GetType().Name));
					}
					else
					{
						Plugin.Logger.LogInfo((object)("Loading modded keybind: " + ((object)input).GetType().Name));
						__instance.AddSetting((Setting)(object)input);
					}
				}
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}