CrashoutCrewExtraTime
Configure individual gameplay timers in Crashout Crew. Independently adjust shift duration, truck patience, respawn delay, warehouse speed, and more.
CHANGELOG
Changelog
1.0.1 (2026-08-08)
Added
- UI Countdown timer multiplier (
UICountdownMultiplier). - All 12 independent timer multipliers now available in config:
ShiftStartMultiplier,ShiftDurationMultiplierTruckPatienceMultiplier,TruckArrivalMultiplier,TruckDepartureMultiplierPauseMultiplier,LockInMultiplierRespawnMultiplier,BoxSpawnMultiplierWarehouseMultiplier,UICountdownMultiplier
Changed
- Timer discovery now uses Mono.Cecil analysis of
febjam.dllfor accurate method targeting. - Patch methods use thread-safe dictionary storage to prevent race conditions.
- Configuration generation improved with individual descriptions for each timer.
- Logging includes resolved type paths and patch counts for easier debugging.
OnEntityCreatedfield patches verify declaring type withIsAssignableFrombefore modifying fields.
Fixed
- Harmony patch stability: all
HarmonyMethodconstructors verified against real HarmonyX 2.9 API. - Timer patch reliability: fields correctly identified via
AccessTools.Fieldand type resolution with fallback enumeration. - Reflection/type resolution:
ShiftManagerfound viaAccessTools.TypeByNamewith fallback to runtime assembly scan. - Configuration generation: all entries now generate with proper defaults and descriptions.
- Multiplayer compatibility: host-authoritative timer fields correctly targeted on server-side methods.
- DLL caching: stale builds prevented by deleting output file before each compilation.
Notes
- First stable public release of Strazer's Extra Time.
- All timer fields verified against
febjam.dll(429 types, 118SetTimer(Single)call sites). - Core game timer is
Timerstruct usingDecrementTimer(Int32)per frame viaOnUpdateSimulation. - Shift duration calculated in
ShiftManager.ServerPrepareShiftfromContractShift.truckPatienceDuration.