using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PowerNetworkStructures;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("Loki Moon Labs")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("World Wide Power")]
[assembly: AssemblyTitle("WorldWidePower")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace WorldWidePower
{
internal static class ModInfo
{
internal const string Guid = "com.lokimoonlabs.worldwidepower";
internal const string Name = "World Wide Power";
internal const string Version = "1.0.0";
internal const string HarmonyId = "com.lokimoonlabs.worldwidepower.patches";
}
[HarmonyPatch]
internal static class Patches
{
[HarmonyPostfix]
[HarmonyPatch(typeof(VFPreload), "InvokeOnLoadWorkEnded")]
private static void AfterPreload()
{
WorldWidePowerLogic.ApplyPrefabRanges();
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PowerSystem), "NewNodeComponent")]
private static void BeforeNewNode(ref float __1, ref float __2)
{
WorldWidePowerLogic.ApplyNodeRange(ref __1, ref __2);
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PowerSystem), "Import")]
private static void AfterPowerSystemImport(PowerSystem __instance)
{
WorldWidePowerLogic.ApplyExistingPowerSystem(__instance);
}
}
[BepInPlugin("com.lokimoonlabs.worldwidepower", "World Wide Power", "1.0.0")]
public sealed class Plugin : BaseUnityPlugin
{
private Harmony harmony;
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
harmony = new Harmony("com.lokimoonlabs.worldwidepower.patches");
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"World Wide Power v1.0.0 loaded.");
}
private void OnDestroy()
{
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
}
}
internal static class WorldWidePowerLogic
{
internal const float PlanetWideRange = 1000f;
private const float PlanetWideRangeSquared = 1000000f;
internal static void ApplyNodeRange(ref float connectDistance, ref float coverRadius)
{
connectDistance = 1000f;
coverRadius = 1000f;
}
internal static void ApplyPrefabRanges()
{
ItemProto[] array = ((ProtoSet<ItemProto>)(object)LDB.items)?.dataArray;
if (array == null)
{
return;
}
for (int i = 0; i < array.Length; i++)
{
PrefabDesc val = array[i]?.prefabDesc;
if (val != null && (val.isPowerNode || val.isPowerGen))
{
val.powerConnectDistance = 1000f;
val.powerCoverRadius = 1000f;
}
}
}
internal static void ApplyExistingPowerSystem(PowerSystem powerSystem)
{
if (powerSystem == null || powerSystem.nodePool == null)
{
return;
}
int num = 0;
for (int i = 1; i < powerSystem.nodeCursor; i++)
{
ref PowerNodeComponent reference = ref powerSystem.nodePool[i];
if (reference.id == i && reference.entityId > 0)
{
reference.connectDistance = 1000f;
reference.coverRadius = 1000f;
if (num == 0 && reference.networkId > 0)
{
num = i;
}
}
}
UpdateCachedNetworkRanges(powerSystem);
if (num != 0)
{
powerSystem.OnNodeRemoving(num);
ref PowerNodeComponent reference2 = ref powerSystem.nodePool[num];
reference2.connectDistance = 1000f;
reference2.coverRadius = 1000f;
powerSystem.OnNodeAdded(num);
UpdateCachedNetworkRanges(powerSystem);
}
}
private static void UpdateCachedNetworkRanges(PowerSystem powerSystem)
{
if (powerSystem.netPool == null)
{
return;
}
for (int i = 1; i < powerSystem.netCursor; i++)
{
PowerNetwork val = powerSystem.netPool[i];
if (val == null || val.id != i || val.nodes == null)
{
continue;
}
for (int j = 0; j < val.nodes.Count; j++)
{
Node val2 = val.nodes[j];
if (val2 != null)
{
val2.connDistance2 = 1000000f;
val2.coverRadius2 = 1000000f;
}
}
}
}
}
}