Everything is Multiplayer
Two-player local co-op for Everything is Crab. Requires two gamepad controllers to play, with a shared camera, multiplayer HUD, progression, and revives.
CHANGELOG
Changelog
0.6.1
- Rename the release assembly and packaged DLL to
Everything_is_Multiplayer.dll. - Require two gamepad controllers during normal play and move development-only settings behind
General.DebugMode. - Replace development and test documentation with a player-focused Thunderstore README.
0.6.0
- Center and expand the nighttime visibility mask around both living local players.
- Publish under the Thunderstore package name
Everything_is_Multiplayer. - Add a Thunderstore-ready 256x256 package icon and package validation.
- Add Thunderstore and manual installation guidance.
0.5.0
- Add P1/P2 death handoff, P2 revival from level-up screens, and continued P2 progression after P1 death.
- Add the multiplayer HUD replacement, shared camera enforcement, friendly-fire setting, charm ownership, and expanded debug harness checks.