FATE MusicPlayer
Your own soundtrack, by location: toggle, select and preview FATE's music, tune each loop by ear, add your own songs, and export or install song packs.
| Last updated | 4 days ago |
| Total downloads | 45 |
| Total rating | 0 |
| Categories | AI Generated Mods Tools Audio |
| Dependency string | MikhailKillsZombies-FATE_MusicPlayer-0.4.3 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305MikhailKillsZombies-FATE_ModMenu
Adds a Mod Settings button to the pause menu, showing the options installed mods register in a native-style screen.
Preferred version: 0.4.2README
FATE Music Player
Take over the soundtrack of FATE Reawakened. FATE picks music from slots — town, dungeon, Fate events, main menu — and this mod lists every track in each slot so you can keep it, mute it, replace it, or add your own.
Everything lives in pause menu → Mod Settings → FATE Music Player.
Each song is one row
| Part of the row | What it does |
|---|---|
| ▶ | Plays the first five seconds, with FATE's own music stepped aside. Press ■ to stop. |
| Title | The track's name. |
| Select | Pins this track to its location: whenever FATE asks for that slot, your pick plays instead of the shuffle. Only one song per slot can be selected. |
| Check box | On/off. A song turned off is skipped from then on. |
| Loop timer | Seconds of the song's end that overlap its start. At 0 the song ends and starts again at the loop point, like the game. Turn it up and the end melts into the beginning, so a track that does not loop cleanly still runs without a seam. Dragging it, or using the arrows, plays the song's ending into its start at the new overlap so you can judge it by ear. |
Every category heading has a Defaults button that puts that category's toggles and selection back, and clears the loop timers.
What else you can do
- ADD SONG under a category opens a file window; pick an
.ogg,.wavor.mp3and it joins that category with the same preview, select, toggle and loop-timer rows. - EXPORT SONG PACK writes a complete Thunderstore package of the songs you added, keeping the categories and slots you gave them.
- RESCAN SONG PACKS after dropping a pack in by hand.
Slots you never touch keep vanilla behaviour, including the game's own fades and shuffle.
This mod's music obeys the game's own Music volume slider (Options): turn it down and every track, preview and loop-timer blend follows, exactly like FATE's own soundtrack. There is deliberately no second, per-song volume setting.
Song packs
Install a pack like any other Thunderstore mod. Its songs appear under their own categories and compete only inside the location slot they declare. Packs are additive by design:
- Installing a pack adds rows; it never rewrites your selections or your own songs.
- A pack's songs are identified by the pack folder, so removing the package removes exactly those rows and leaves everything else as it was.
Pack authors: see PACK_FORMAT.md. A pack can ship a loopSeconds per song, and whoever installs it can still tune the loop timer by ear.
Where things are stored
| Path | Contents |
|---|---|
BepInEx/config/FateMusicPlayer/library.json |
Only the changes you made (toggles, picks, loop timers) plus songs you added. |
BepInEx/plugins/FateMusicPlayer/packs/<pack>/ |
Installed song packs. |
Requirements
BepInEx 5 (BepInEx-BepInExPack-5.4.2305) and FATE Mod Menu 0.4.0 for the settings screen and its song rows. Without the menu the mod loads but has nowhere to show its list.
FATE Mod Menu is a package dependency (MikhailKillsZombies-FATE_ModMenu-0.4.2), so a mod manager installs it with this mod; only a hand-installed copy needs the menu dropped into the same profile. Song packs do install this mod automatically — every exported pack declares MikhailKillsZombies-FATE_MusicPlayer-<version> as a dependency.
Known limits
- Music is selected per location slot. Two different locations that share one slot in the game share one list.
- The menu shows up to about 250 songs in total (one row each, against the menu's 256-setting cap); larger collections are reported in a note.
- The loop timer overlaps on a second audio source, so a blended song cannot use the game's own fade-out for that slot.
- Files are decoded on first use, so the first play of a custom song can be silent for a frame or two. A decode that fails is named in the log, with the reason, and tried again after ten seconds, so a file that was briefly unreadable recovers without a restart.