Mods that depend on BepInExPack IL2CPP
Shotgun accuracy counts one trigger pull as one shot, and one hit if any pellet lands, instead of scoring every pellet separately. Other weapons are untouched. Experimental.
Last updated: 5 hours ago
Health keeps regenerating one point at a time up to your difficulty's maximum, instead of stopping at 2 HP after a single point. Experimental.
Last updated: 5 hours ago
Adds No Recoil, No Spread, Double Speed, Noclip, Big Heads, One Hit Enemies and OHKO to the Cheats tab. They count as cheats like the stock ones, and Steam leaderboard uploads stay blocked while it is loaded. Experimental.
Last updated: 5 hours ago
Cheats unlocked from the start and they no longer block personal high scores. Removes every score deduction: hits, retries, slow motion, civilians, auto-aim. Pistol bonus with any weapon. Scores never reach the Steam leaderboard. Experimental.
Last updated: 5 hours ago
Evict the tenants of any apartment with Alt+Y and put it straight up for sale. Evictions persist across saves, and you keep the old tenants' furniture when you buy.
Last updated: a day ago
You are not alone. This mod is based off my ARG: Beyond The Wall. The ARG is not public yet but will be. Have fun!
Last updated: a day ago
Swap the music on each in-game FM radio station for your own .ogg, .wav or .mp3 files. Client-side: only you hear it, nobody else needs the mod.
Last updated: 2 days ago
A shared in-world screen for watching YouTube together in Big Walk. Everyone with the mod sees and hears the same video, in sync.
Last updated: 2 days ago
Late join a shift in progress, up to 7 players, 27 of the game's own bugs fixed, 120 new customers, anyone can turn out to be a copy, and the game remembers what you did. Host decides.
Last updated: a day ago
Skip the payphone chases, intro meet-ups and hidden-briefcase hunts on sidejobs. Extra listing facts, a camera on Tail jobs, an optional cheat sticky. The investigation stays.
Last updated: 4 days ago
Adds believable, traceable motives that can be uncovered through deduction and NPC interrogation. Figuring out why someone was killed is now a valid lead to who killed them.
Last updated: a day ago
Host-synchronized sky firework shows, interactive launcher pads and cinematic night transitions for Big Walk.
Last updated: 5 days ago
No more HOLDs. Gather many with a single key press! Harvest bushes, trees, and rocks with a single key press! Double-tap WASD to auto-walk! Process wood and metal with a single key press (auto-rotate!). It's all so easy with Easy Key!
Last updated: a week ago
Full map and configurable minimap for Big Walk.
Last updated: 5 days ago
Expanded host-side moderation tools for Big Walk.
Last updated: 5 days ago
Repairs broken Control Rooms: adds the missing Micro Cruncher, blueprints and resident files, and staffs the empty Security Guard post so the computer has a login with Surveillance. Works on new cities and existing saves.
Last updated: 6 days ago
Auto Sprint, Grip Toggle and Virtual Crouch options in the Big Walk VR settings, plus right stick click to sit/stand.
Last updated: a week ago
Enderpearl-style buoy teleportation for Big Walk. Throw a lit buoy to blink with AutoRetrieve, sparkling flight trails, departure & arrival DoublePuff, and 3D audio.
Last updated: a week ago
Press X to spit a lil orb on a 1-second cooldown. Features a custom audio sound effect!
Last updated: a week ago
Gives players a flat, hand-drawn appearance like in Big Walk's promotional art.
Last updated: 3 days ago
The Blue Prince Implementation for the mult-game randomizer Archipelago
Last updated: a week ago
Adds a custom consumable interaction, cold damage and additional gameplay effects to Sons of the Forest.
Last updated: 4 days ago