CrossZoneZombieSupply
Caretaker zombies and construction outside work zones use resources across all scene chests and the player backpack.
| Last updated | 9 hours ago |
| Total downloads | 11 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | RapidRabbits-CrossZoneZombieSupply-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Graveyard Keeper 2 Cross Zone Zombie Supply
A BepInEx mod for caretaker zombies at zombie supply stations. When a delivery order needs an item, the mod counts eligible storage across every saved scene. If the total is sufficient, the zombie walks to the nearest storage container in its own zone, withdraws that order's one item type from storage in any zone, and completes the normal delivery.
The zombie still walks, waits at the container, and delivers using the game's original behavior. No individual container needs to hold the full order quantity. The mod is enabled by default.
For construction objects outside work zones, such as the forest's damaged ladder, the mod combines materials from storage chests in every saved scene and the player backpack. If their combined quantity meets each requirement, the craft can start and the game consumes the materials across those inventories. Individual stacks or chests do not need to meet the full requirement. This feature is also enabled by default.
Installation
- Install BepInExPack 5.4.2305 and this package with Thunderstore Mod Manager, then launch Modded.
- For manual installation, copy
CrossZoneZombieSupply.dlltoBepInEx/plugins/CrossZoneZombieSupply/. - After the first launch, set
Enabled = falseto disable caretaker supply, orGlobalConstructionStorage = falseto disable global construction materials, inBepInEx/config/sieme.gk2.cross-zone-zombie-supply.cfg. Restart the game after changing either setting.
The caretaker feature uses the game's inventory white and black lists when selecting resource sources. If resources disappear while the zombie is walking, the pickup falls back to the game's original handling. The construction feature uses the game's normal material check and consumption on a combined inventory. Work zone crafting, gardeners, porters, conveyors, and manual player inventory actions are unchanged. The mod does not add save data.
Another mod that patches caretaker order checks or pickup may conflict. In particular, use this mod or ZombieLogistics for caretaker cross-zone supply, rather than both.
Build
On Windows, extract the official BepInEx 5.4.23.5 Windows x64 archive to vendor/BepInEx, then run:
.\build.ps1 -GameDir 'C:\path\to\Graveyard Keeper 2'
The script uses the game's managed assemblies and Windows .NET Framework C# compiler. The resulting DLL is dist/CrossZoneZombieSupply.dll. tools/inspect-il.ps1 was used to inspect this game's caretaker methods during development.
中文说明
补给站的看护僵尸会统计所有区域合格箱子中的资源。总量足够时,它走向自己区域内最近的箱子,从任意区域扣取当前订单的一种物品,再按原版流程送货。
工作区外的建造(例如森林中的损坏梯子)会合计所有已保存场景的储物箱和玩家背包。每种素材总数足够即可制作,素材会按游戏原本的制作流程从这些库存中跨区域扣除。两个功能均默认开启,并可分别在配置文件中关闭。
Verification
The caretaker feature was confirmed working in game by the requesting player. Version 1.1.0 compiles against the local Graveyard Keeper 2 Mono assembly; the new construction feature still needs an in-game check. Game updates may change the patched methods; rebuild and retest after an update.