All mods
Zombie++: helpers empty furnaces and compost, gardeners tend compost, beehives, apple trees and berry bushes, porters carry 8 slots, and a message when the chests are full.
Last updated: 13 hours ago
A morning thought about what today is good for, and a week panel (F3) with the days ahead and your town orders. Inspired by p1xel8ted's Thoughtful Reminders.
Last updated: 13 hours ago
Ctrl + Right Click a recipe or a quest, and a small panel tracks what to bring, counting your backpack. Crossed off when done. Town orders tab included.
Last updated: 13 hours ago
Adds a Move button next to Remove in the build menu. Pick a building up and put it down somewhere else. Nothing spent, nothing refunded.
Last updated: 13 hours ago
An in-game wiki for Graveyard Keeper 2. Press F4 to see how any item is made, where and from what, plus zombies, alchemy and vendors. Only what your save has unlocked.
Last updated: 13 hours ago
Runs your morgue hands-free: bodies to the autopsy table, organs extracted, remains cremated. Eats, sleeps and stores what it collects. Fair play: only actions the player could do, no spawning or save edits. EN/PT-BR.
Last updated: 18 hours ago
Graveyard Keeper 2 in first-person 2.5D! Insert toggles the view. Cutscenes use the original view, then 3D returns when controls unlock. VERY early, rough edges and performance need work.
Last updated: a day ago
Modular GK2 QoL suite with native-style menu, RPG Quest Journal, Unified Tracker, Sprinting, Continuous Planting, Shared Storage, cheats, and save safety. Tested with GK2 v1.008.
Last updated: a day ago
NEVER GET SIDETRACKED. Pick a recipe or building, set a count, and an always-on panel tracks every ingredient until it's done.
Last updated: a day ago
Adds an in-game Mod Settings menu that displays configuration options without requiring mod registration. Supports Nexus Mods update checks, localization of mod settings, and optional custom metadata for mod authors.
Last updated: 2 days ago
Fixes bugs and soft locks and adds light tweaks that keep the vanilla experience without cheating. Almost every fix and tweak can be turned off on its own.
Last updated: 2 days ago
The shared framework every Timbn mod for Graveyard Keeper 2 is built on. It does nothing on its own, so install it when a Timbn mod needs it.
Last updated: 2 days ago
Caretaker zombies and construction outside work zones use resources across all scene chests and the player backpack.
Last updated: 5 days ago
Fixes the quarry cave demolition softlock caused by a missing movement point, while preserving the game's original demolition flow.
Last updated: 5 days ago
Graveyard Keeper 2 Localization API is a shared localization library for Graveyard Keeper 2 mods, making it easier for mod authors to add multilingual support to their mods.
Last updated: 5 days ago
Faster doors: the game's 1-2 s memory clean-up runs only every 10th door (or when memory has grown), and your own doors and map travel fade faster. Ctrl+F9 to compare.
Last updated: a week ago
Lets zombies use the cross-zone shared storage pool. Requires SharedStorage 1.2.0.
Last updated: a week ago
Search, pinyin matching, dim/highlight modes, and R/U locators for chests and crafting stations across loaded areas.
Last updated: a week ago
Adds a MAX button to Graveyard Keeper 2 crafting interfaces, plus LB/RB shortcuts for changing crafting quantities by 10.
Last updated: a week ago
Base-wide resource overview and transfer console with search, safe movement and optional quantity sorting.
Last updated: a week ago
Cross-zone shared storage pool for workstations, building, planting and repairs. Includes the 1.2.0 snapshot API for Zombie Logistics.
Last updated: a week ago
Restores the two garden plots around the scarecrow and optionally hides the scarecrow, including its collision.
Last updated: a week ago
Displays the total queued craft amount directly in Graveyard Keeper 2 crafting queues.
Last updated: a week ago