TimbnVanillaTweaks
Fixes bugs and soft locks and adds light tweaks that keep the vanilla experience without cheating. Almost every fix and tweak can be turned off on its own.
| Last updated | 13 hours ago |
| Total downloads | 26 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Timbn-TimbnVanillaTweaks-1.3.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Timbn-TimbnCore
The shared framework every Timbn mod for Graveyard Keeper 2 is built on. It does nothing on its own, so install it when a Timbn mod needs it.
Preferred version: 1.3.0README
Timbn.GraveyardKeeperTwo.VanillaTweaks
Timbn Vanilla Tweaks fixes bugs and adds light gameplay tweaks that are intended to enhance the vanilla experience without cheating. Almost every fix and tweak can be turned off on its own in the config.
Bug Fixes
Zombies filling the well and study table
When the storage nearby is full, a zombie can put its item somewhere that is meant to hold only one thing. Flax in the garden well stops it giving water, and junk in the study table makes it unusable and every science you make afterwards is lost. Version 1.005 fixed the study table for newly built tables only. This makes the garden wells take only water, and any storage built before the game limited what it takes follows that limit too. Anything already in the wrong place is dropped beside it when you load.
Study table stopping partway
A broken popup on the workstation can stop the study table partway through. Pressing Study could take your faith and science and start nothing, and pressing Decompose could leave the table stuck. Both now are fixed and a table already stuck is freed when you load.
Green Thumb perk
The perk never worked and now adds +2 farming mastery when planting. The game does not use the player's mastery on harvest, so that part of the description still can't do anything.
Lost tech points
Tech points can bounce through a wall and land where they can't reach you. Now any tech points stuck off walkable ground are pulled to you.
Zombie cooks losing ingredients
Ovens only had room for one ingredient, so zombies threw away the second ingredient of any two ingredient recipe and tried to deliver again. Ovens now have room for every ingredient, and a delivery with no room is refused instead of destroyed.
Priest perk rounding down
The game can end up with 3.4999 faith when it should be 3.5, which rounds down instead of up, so Priest adds nothing at some parishioner counts. Faith now rounds on the intended value.
Stuck supply zombies
Supply zombies could freeze holding an item when all storage was full. They now walk back to their station and show the game's storage full icon until there is room.
Buildings in the resurrection lab can't be removed
Anything you built in the resurrection lab from the morgue build desk could never be removed. This fixes the issue.
Getting stuck on the ground
Fixes spots where you can get stuck, such as the stairs from the dock up to the stone pier on the far right of the Port Area. Each fix does nothing once the game fixes that spot.
Soft Locks
Quest building built too early
Building the church choir before Agatha asks for it will lock the quest from completing. The game only noticed the build at the moment it happened, not if it has happened in the past. The quest now finishes when you load a save with the choir or organ already built.
Stations you can't reach to dismantle
A station up against a fence or wall might be blocked from dismantling. This will allow you to still work on it.
Locked out of boards
If you are soft locked and run out of boards without a sawhorse or circular saw, Larry will help you out.
Vanilla Tweaks
Unstuck hotkey
No more getting wedged into a tight spot. A configurable key (default Ctrl+U) moves you to the nearest open ground.
Bed saving without being tired
Using the bed saves the game even if you are not tired enough to sleep. This is off by default. Turn on Tweaks BedSaveWhenRested in the config to use it.
Higher tech point cap
The game caps red, green, and blue tech points at 999 each and throws away anything past that. This is off by default. Raise Tweaks TechPointCap in the config (up to 999999) to hold more.
Fixed By Game Updates
- Crematorium bodies no longer get stuck
- Fishing spots refilling slower and slower
Configuration
BepInEx/config/Timbn.GraveyardKeeperTwo.VanillaTweaks.cfg
| Section | Entry | Default |
|---|---|---|
| Bug Fixes | SpecialStorageFilters | true |
| Bug Fixes | StudyTableNoStuckCrafts | true |
| Bug Fixes | GreenThumbTalentBonus | true |
| Bug Fixes | CollectStrayTechPoints | true |
| Bug Fixes | OvenNoLostIngredients | true |
| Bug Fixes | SermonFaithRounding | true |
| Bug Fixes | StuckCarriers | true |
| Bug Fixes | RemoveInWholeArea | true |
| Bug Fixes | CollisionFixes | true |
| Soft Locks | BuiltEarlyQuests | true |
| Soft Locks | DismantleUnreachable | true |
| Soft Locks | SoftLockedBoards | true |
| Tweaks | UnstuckKey | CTRL + U |
| Tweaks | UnstuckRange | 30 |
| Tweaks | BedSaveWhenRested | false |
| Tweaks | TechPointCap | 999 |