SaintArchI-GK2_Codex icon

GK2 Codex

An in-game wiki for Graveyard Keeper 2. Press F4 to see how any item is made, where and from what, plus zombies, alchemy and vendors. Only what your save has unlocked.

CHANGELOG

Changelog

0.10.14

  • Added: the Graveyard tab, now on by default (switched on once for everyone; turn it off in the settings if you don't want it). Your level and the next goal, what the level is made of, every grave and what holds it back, a map of your areas, the church, the decor catalogue and what to build next.
  • Added: the Vendors tab rebuilt: vendor portraits, likes left this week, your town orders, and "What to sell": what you own and who pays the most for it.
  • Added: Locate. A magnifying glass in the zombie table and on the zombie card points you to that zombie with the game's own pointer. Inspired by OrionAF's Dude where's my zombie, thanks OrionAF!
  • Added: squad power, counted like the game's pre-fight window: a Power column, plus your squads and fights in the zombie Overview.
  • Added: open an item's card from the inventory: "Codex" in the right-click menu, or hover an item and press G.
  • Added: the zombie count and limit in the zombie table and Overview, and the morgue's bodies / room on the Raising card.
  • Added: the zombie table shows each zombie's armor.
  • Fixed: the Vendors tab no longer lists vendors you haven't met yet (spoiler).
  • Fixed: the zombie table no longer lists a quest zombie that isn't yours yet (spoiler).
  • Fixed: with a gamepad, every row of a vendor's list can be reached, and the focus stays on the view button you pressed.

0.9.9

First release on Thunderstore (same build as on Nexus).

  • Changed: the codex now opens on F4. F1 opens BepInEx ConfigurationManager; a saved F1 is moved to F4 once, and a key you picked yourself stays.
  • Added: Zombies tab rebuilt as a table of every zombie: status (no tool, not enough talent, stuck, idle, working...), zone, station, tool, talents, skull steps and tech points.
  • Added: Overview: what needs attention, the best zombie per talent, gathering jobs and stations with no zombie.
  • Added: "Who fits" under recipes made at zombie stations.
  • Added: Graveyard tab (preview, off by default).
  • Added: Vendors tab: what vendors you've met buy and sell, prices, coins, town orders. Item cards get a "Where to sell" block.
  • Added: raising a zombie card and the zombie perk tree.
  • Added: crops show where they grow, trees and bushes included.
  • Added: the game pauses while the codex is open (can be turned off).
  • Added: Text size and Window size settings.
  • Added: settings in the Mods menu follow the game's language (11 languages).
  • Fixed: the window no longer runs off the screen at 1600x900, 1366x768 and similar.