GK2 Zombie PlusPlus
Zombie++: helpers empty furnaces and compost, gardeners tend compost, beehives, apple trees and berry bushes, porters carry 8 slots, and a message when the chests are full.
By SaintArchI
CHANGELOG
Changelog
0.2.0
- Added: Swift step, a new skill in the orange, red and green zombie branches (350 points each): each makes the zombie walk 15% faster, all three +45%.
- Added: works alongside Auto Station Service and Zombie Compost Gardener. Zombie++ leaves the furnaces or the compost piles to them, so no two zombies race for the same station.
- Added: with GK2 Codex's attention ribbon turned on (Codex 0.11.1), stuck zombies are listed there instead of popping up.
- Added: gamepad: the Rotate button puts down the zombie you carry; the Pockets panel and Reset branch can be reached with the d-pad, and a button for Reset branch can be set.
- Fixed: in a big garden, beehives, apple trees and bushes could wait forever behind planting. They now take turns with it.
- Fixed: tools in Zombie More Equipment's tool slots count (a gardener's shovel, a fisher's rod).
- Fixed (Wardrobe beta): the head no longer floats off a Wardrobe body while the zombie works or walks.
- Changed: the chests-full message for conveyor transporters is off by default (the factory's receiving chests fill up all the time). Turn it on in the settings if you want it.
0.1.0
- First release: helpers walk to furnaces, kilns and compost piles that run without a crafter zombie and carry the finished work to the chests; gardeners walk to compost piles, restart them and bring the peat back, and harvest beehives, apple trees and berry bushes, and unload their whole harvest; porters carry 8 slots; a message when the chests are full; a "Reset branch" button to relearn a zombie's perk branch with a full refund; zombie fishing; put a zombie down anywhere (and press J once more); a Wardrobe to change a zombie's head, hat and body (beta, off by default). Every chore is walked, nothing is done from a distance.