SaintArchI-GK2_Zombie_PlusPlus icon

GK2 Zombie PlusPlus

Zombie++: helpers empty furnaces and compost, gardeners tend compost, beehives, apple trees and berry bushes, porters carry 8 slots, and a message when the chests are full.

Last updated 10 hours ago
Total downloads 44
Total rating 0 
Categories Mods
Dependency string SaintArchI-GK2_Zombie_PlusPlus-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Zombie++

More chores for the zombies you already have.

In the unmodded game a furnace without a crafter zombie waits for you after every ingot, the compost pile, beehives, apple trees and berry bushes are yours alone to tend, and a zombie whose chests are full just stands there without a word. Zombie++ hands that work to the zombies that are already on the spot:

  • Helpers walk to furnaces, kilns and compost piles that run without a crafter zombie, take the finished work and carry it to the chests of their zone. Queue ten ingots, walk away, come back to ten ingots in the chest. The research points of that work go to the zombie instead of falling on the ground.

  • Gardeners walk to compost piles: they take the peat, start a new batch from the leaves in the chests and bring the peat back.

  • Every chore is walked. No zombie works from a distance.

  • Zombie fishing. Your zombies' fishing skills finally have a use! Carry a zombie to a fishing spot and press E. With a fishing rod in its hand and some green mastery it fishes on its own, with bait from its pocket, and keeps the catch in a basket (20 fish) you empty from the Pockets panel. The game's unused zombie perks Novice Fisherman (more common fish) and Veteran Fisherman (more rare fish, surer hook) now work. The spot's fish are shared with you and grow back as usual, so it's no fish farm.

  • A Pockets panel next to the zombie window: what it carries as stacks (click to take one; body parts still come out only at the autopsy table), "+ Bait" to give it bait, and a fisher's catch basket.

  • Put a zombie down anywhere: J while carrying a zombie puts it down standing, facing you. Take it back with E. Fun stuff: look at it and press J again. See what happens.

  • Reset a zombie's branch: a "Reset branch" button on the Perks tab of the zombie window. The open branch goes back to what the zombie was born with, and every tech point spent on it comes back, so you can learn it anew. Free; click twice to confirm.

  • Gardeners harvest full beehives, fruiting apple trees and berry and rhododendron bushes in their zone, the same way they harvest beds. Green talent needed: hives 3, apple trees 2, bushes 1. A gardener below that leaves them to the others.

  • Gardeners unload their whole harvest at the station, not only seeds and crops. Organs, embalming, blood and flesh and gear always stay in the zombie.

  • Porters carry 8 slots instead of 4. A big item such as a stone block still takes 2.

  • A message when a helper, gardener or conveyor transporter is stuck because the chests are full, when a porter comes back without unloading, or when finished work doesn't fit into the chests.

  • Wardrobe (beta, still being tested): turn on Wardrobe in the settings, then open the zombie window > Pockets panel > Wardrobe. Give a zombie another head, a hat or glasses, or another body: the game's own heads and bodies, the keeper's outfits, and the hats and the dress that come with the mod. You can draw your own (see zombie_cosmetics / zombie_outfits). Try it and tell me what looks wrong.

Zombies only use the chests of their own zone (Yard, Garden, Vineyard...), the same ones the game crafts from. Garden Storage and the alcohol pallet are not among them.

Settings

In the Mods menu (with GK2 Mod Framework), ConfigurationManager (F1) or BepInEx/config/gk2.zombieplusplus.cfg. One switch per chore (furnaces, compost, beehives, apples and berries) and per feature, plus:

  • BackpackSlots (8): a porter's backpack. Applies the next time it packs with an empty backpack.
  • CompostKeepLeaves (0): leaves in the chests that composting never touches.
  • ChestsFullEveryMinutes (5): how often the "chests are full" message repeats while the zombie is still stuck. 0 = no message.

Good to know

  • Nothing of the mod's own goes into the save. It uses the game's own harvest orders; a hive, tree or bush that had one when you uninstall keeps it until a gardener or you pick it.
  • Works together with Timbn Zombie Customizer. With the Wardrobe on, its window still opens from the zombie's portrait, ours from the Pockets panel.
  • Messages and settings follow the game's language (11 languages).

Manual install

Put GK2ZombiePlusPlus.dll into BepInEx/plugins/GK2ZombiePlusPlus/. Needs BepInEx 5.4.23.x (x64). To uninstall, delete the folder.