All mods
Fixes several enemy bugs for both clients and host.
Last updated: 2 months ago
A fork of Inas07's ExtraObjectiveSetup (EOS)
Last updated: 2 months ago
Prefab package for Free Passage Doors!
Last updated: 2 months ago
Fixes tool bugs and adds customization for Sentries and Mines.
Last updated: 2 months ago
Allows customizing muzzle flash brightness and color to reduce visual fatigue.
Last updated: 2 months ago
A tactical reload timer for GTFO with ammo warning. Supports hot-reloading, custom offsets, and synchronized circle animations.
Last updated: 2 months ago
A Story Based Vanilla-like Rundown Created by Chaotic.
Last updated: 2 months ago
Allows unlocking specific expeditions
Last updated: 2 months ago
Removes the blinking effect on some menus.
Last updated: 2 months ago
A Bio Scanner Monitor that is always present on the HUD without needing a bio tracker tool.
Last updated: 2 months ago
Further customize your level design!
Last updated: 2 months ago
Allows switching to different melee weapons during expedition
Last updated: 2 months ago
Adjusts starting ammo by the number of players. [Required by all players]
Last updated: 2 months ago
Solo rundown seeking to alter the vanilla gameplay loop to mimic DOOM and Ultrakill
Last updated: 2 months ago
Lethal THC traces found in the complex. Priority suspect Justin Maynard to be tracked and eliminated.
Last updated: 3 months ago
CUI-Based Utility Plugin for Rundown Developers
Last updated: 3 months ago
A client mod that tries to fix some snatcher-related bugs
Last updated: 3 months ago
Configure bossbars for enemies! Up to 3 bossbars can be on screen at once.
Last updated: 3 months ago
This mod adds fully configurable biotracker markers to the map
Last updated: 3 months ago
Ensures your weapon fires as fast as it should regardless of frame timings.
Last updated: 3 months ago
Perhaps you'll blow up the enemy instead next time
Last updated: 3 months ago
Allows the modification of fog repeller properties.
Last updated: 3 months ago
The map has been remade.
Last updated: 3 months ago
Allows the combination of the same resource pack or consumable item into a single unit upon pick up and increases the maximum carrying capacity
Last updated: 3 months ago