All mods
Project Zaero's selection of client-sided mods including bugfixes, quality-of-life improvements, and new features to enhance your GTFO experience.
Last updated: 3 years ago
Mod I made about 2 years ago to try and restore everything that was cut from the game, as well as adding in a few new things to spice up gameplay. It was never finished and most likely never will be.
Last updated: a year ago
[4 Levels, 19 Weapons, Mapper-cult] The latest in (name)-down series with completely overhauled loadout and unorthodox level design.
Last updated: a month ago
Quality of life pack with high gameplay impact.
Last updated: 2 months ago
Allows you to set the SessionSeed in game using chat commands.
Last updated: a year ago
Avrams excellent rundown Transit, revived
Last updated: 2 years ago
Multiple tweaks to scale alarms and damage for solo and non-hardcore gamers.
Last updated: 2 years ago
A vanilla-based rundown, currently only has 1 level :(
Last updated: 2 years ago
Client side mod to view the in-game stamina graph.
Last updated: 2 years ago
Adds a wave survival system for rundown developers.
Last updated: 5 months ago
A challenging vanilla rundown with 3 missions currently
Last updated: 2 years ago
Finally you can fix your Long Range Flashlight
Last updated: 3 years ago
A modpack combining modified versions of Duo Mode, No More Infection, and ALT_Checkpoints.
Last updated: a year ago
A mod that bluescreens your computer whenever you die.
Last updated: 3 years ago
Outputs spawn probabilities for enemy waves.
Last updated: a year ago
Allows you to control enemies through replay viewer when spectating host
Last updated: 2 months ago
Adjust player max health, health regen, and melee damage from a config file. No per-frame cost. A chicken mod.
Last updated: 3 months ago
Multiple tweaks to scale down difficulty for broken arms.
Last updated: 2 years ago