| Last updated | a week ago |
| Total downloads | 55 |
| Total rating | 1 |
| Categories | Rundowns Modpacks |
| Dependency string | xiaotian-Survival_Rouge-1.0.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.5.0GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.5Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.0Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.6randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.6randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.0.1Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 3.3.2Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.2.2Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.1Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.0Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.3.6hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.15hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.2.4TheDoggyDoge-DogsTilePack
Custom tiles from RundownX modified to work normally, and any other tiles I end up making
Preferred version: 1.0.0Amorously-DescriptiveWeaponStatShower
A fork of DacreDOLOLO's WeaponStatShower that preserves the gear description
Preferred version: 1.5.2KainKondraki-KainRogueProtocol
GTFO roguelite card system with integrated Chinese and English language support.
Preferred version: 2.0.1README
- KRP package contains AI-assisted content, including art, translation, compilation support, and related production work.
这是 SURVIVAL 与 Kain Rouge Protocol 相互兼容的正式版本
- 对于 SURVIVAL 本身关卡的进一步深入尝试,更加娱乐化的关卡体验。
- 让轻度玩家可以轻松上手参与,让专业玩家有新的游玩体验。
系统性改动
- SURVIVAL中的活跃敌人数量上限已被调整为 35 (原生上限为25)
- 敌人在远离玩家时将会以更快的速度追赶。
KRP系统简介
- 在关卡初始化完成时,将会为本局游戏抽取一张全局腐化卡牌,这张卡牌将会显著提升本局游戏中的敌人强度。
- 玩家在电梯落地时现在会提供一次抽卡机会。
- 每次队伍击杀敌人时获得充能,生命值低于10点的敌人给予1充能,生命值20-100之间的敌人提供2充能,生命值100-300之间的敌人提供5充能,生命值大于300的敌人提供10充能。达到100充能时,发放一次抽卡机会。
- 每次发放抽卡机会时,本局游戏的下次抽卡所需充能提高20点。
This is the official version where SURVIVAL and Kain Rouge Protocol are mutually compatible
- A further in-depth attempt at SURVIVAL’s own levels, with a more entertainment-focused level experience.
- Allows casual players to easily get started and participate, while giving advanced players a new gameplay experience.
Systemic Changes
- The active enemy limit in SURVIVAL has been adjusted to 35 (vanilla limit is 25)
- Enemies will chase faster when they are far away from players.
KRP System Introduction
- When level initialization is complete, one global Corruption Card will be drawn for the current run. This card will significantly increase enemy strength in the current run.
- Players will now receive one card draw opportunity when the elevator lands.
- Each time the team kills an enemy, charge is gained. Enemies with less than 10 health grant 1 charge, enemies with 20-100 health grant 2 charge,enemies with 100-300 health grant 5 charge, and enemies with more than 300 health grant 10 charge. When 100 charge is reached, one card draw opportunity isgranted.
- Each time a card draw opportunity is granted, the charge required for the next card draw in the current run increases by 20.
Welcome:
Survival is a vanilla-like rundown focuses on D+~E+ difficulty -- You might expect them much harder than vanilla D~Ftier levels. Consequently, ultimate team cooperation and effective tactical planning are essential for players to survive every single expedition in this tier.Deeper levels would be more intend to provide special tweaks and unique playstyle. However, the whole rundown still remains vanilla-like.
PS:This is still a test rundown, we are working hard to create it, and hope that players can give us inspiration.
Enjoy the game!
Credits:
- xiao tian: Design of rundown,Level Design
- inas: the technical support
- cris, MemoryI,xiaoyao :Help in all aspects.
- Thank you to the seniors in this field for their help to us. And thank every player who is willing to try this outline
Thanks for playing!Feel free to contact me(xiaotian020611) on GTFO modding server and leave feedback. If you have a Bilibili account, you can also send me feedback (UID: 1556425492).