AlarmSpawnTeller
Real-time GTFO alarm spawn tracker with alive enemy HUD and localization support.
By Cat_meow
| Last updated | 20 hours ago |
| Total downloads | 95 |
| Total rating | 1 |
| Categories | Client Mods |
| Dependency string | Cat_meow-AlarmSpawnTeller-0.5.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
Alarm Spawn Teller
Alarm Spawn Teller tracks dynamic GTFO enemy spawns and displays spawned and currently alive counts in a local HUD overlay.
v0.5.0 Feature Update
- Added Blood Door spawn tracking as a separate HUD block.
- Blood Door candidate spawns are routed exclusively to the Blood Door tracker.
- Dynamic Spawns and Blood Door Spawns are shown as separate HUD boxes.
- Added special enemy fallback tracking for Tank, BossTank, and Pouncer.
- Added per-enemy-type Dynamic HUD cleanup.
- Dynamic enemy rows are removed 5 seconds after that enemy type reaches zero alive enemies.
- Blood Door cleanup remains independent.
- Added configuration options for Blood Door detection, special enemy fallback, and Dynamic HUD cleanup.
- Diagnostics are disabled by default.
v0.5.0 功能更新
- 新增 Blood Door Spawns 独立统计框。
- Blood Door candidate 刷怪会独占进入 BloodDoor tracker,不再同时进入 Dynamic tracker。
- Dynamic Spawns 与 Blood Door Spawns 分别显示为两个 HUD 框。
- 新增 Tank、BossTank、Pouncer 的特殊敌人 fallback 统计。
- 新增 Dynamic HUD 按敌人类型逐行自动清理。
- 某类 Dynamic 敌人存活归零 5 秒后,仅清除该类型条目。
- Blood Door 的清理逻辑保持独立。
- 新增 BloodDoor 检测、特殊敌人 fallback、Dynamic HUD 清理相关配置。
- 诊断日志默认关闭。
Installation
Install with a compatible GTFO mod manager, or place these files together:
BepInEx/plugins/AlarmSpawnTeller/
├─ AlarmSpawnTeller.dll
└─ AlarmSpawnTeller.localization.json
Configuration
Configuration is stored in:
BepInEx/config/logic.gtfo.alarmspawnteller.cfg
Default release-candidate settings:
[Diagnostics]
DebugSourceMode = false
EnableBloodDoorCandidateClassification = false
EnableSpawnDataBloodDoorCandidateClassification = true
BloodDoorSpawnDataGroupTypes = Hunters
BloodDoorSpawnDataSpawnTypes = OnLine,RandomInArea
ExcludedBloodDoorSpawnDataSpawnTypes = Birther
EnableEnemySetupProbe = false
EnemySetupProbeNameKeywords = Tank,BossTank,Tank_Boss,Pouncer
EnableSpecialEnemyFallbackTracking = true
SpecialEnemyFallbackNameKeywords = Tank,BossTank,Tank_Boss,Pouncer
SpecialEnemyFallbackTarget = Dynamic
SpecialEnemyFallbackRequireAgressiveMode = true
[HUD]
DynamicAutoHideEnabled = true
DynamicAutoHideAfterSeconds = 5
Localization
The localization file is stored beside the plugin DLL:
BepInEx/plugins/AlarmSpawnTeller/AlarmSpawnTeller.localization.json
Language defaults to Auto and follows the current GTFO language. Unsupported or unavailable game languages fall back to English. Users can manually select English, Chinese, or Japanese.
Known Notes
- Several dynamic sources may still be grouped under
Dynamic Spawns. - Blood Door detection is based on the tested spawnData candidate rules and can be disabled in configuration.
- All HUD output is local only. The mod does not send team chat or network messages.
AI Disclosure
This mod was developed with assistance from AI tools for code review, debugging support, documentation, localization refinement, and icon generation. Final implementation, testing, packaging, and release decisions were reviewed and controlled by the author.
Author: Logic