AlarmSpawnTeller
Real-time GTFO alarm spawn tracker with alive enemy HUD and localization support.
By Cat_meow
CHANGELOG
Changelog
v0.5.1
English
- Maintenance release.
- Updated package metadata and documentation.
- No gameplay logic changes from v0.5.0.
中文
- 维护型小版本更新。
- 更新包信息与文档。
- 相比 v0.5.0 没有游戏逻辑变化。
v0.5.0 / Feature update
English
- Added experimental Blood Door spawn tracking.
- Added a separate Blood Door Spawns HUD block.
- Blood Door candidate spawns are now routed exclusively to the Blood Door tracker.
- Dynamic and Blood Door spawn displays are separated.
- Added special enemy fallback tracking for Tank, BossTank, and Pouncer.
- Added per-enemy-type Dynamic HUD cleanup.
- Dynamic enemy rows are removed after that type reaches zero alive enemies and remains unchanged for the configured timeout.
- Added configuration for DynamicAutoHideEnabled and DynamicAutoHideAfterSeconds.
- Added configuration for Blood Door spawn data classification.
- Added configuration for special enemy fallback tracking.
- Diagnostics are disabled by default.
- Localization behavior remains unchanged.
中文
- 新增实验性 Blood Door 刷怪统计。
- 新增独立的 Blood Door Spawns HUD 显示框。
- Blood Door candidate 刷怪现在会独占进入 BloodDoor tracker。
- Dynamic Spawns 与 Blood Door Spawns 分离显示。
- 新增 Tank、BossTank、Pouncer 的特殊敌人 fallback 统计。
- 新增 Dynamic HUD 按敌人类型逐行自动清理。
- 当某类 Dynamic 敌人存活归零并超过配置等待时间后,仅清除该类型条目。
- 新增 DynamicAutoHideEnabled 与 DynamicAutoHideAfterSeconds 配置。
- 新增 Blood Door spawn data classification 配置。
- 新增 special enemy fallback tracking 配置。
- 诊断日志默认关闭。
- 本地化行为保持不变。