| Date uploaded | 13 hours ago |
| Version | 0.6.8 |
| Download link | DoH-Vega-0.6.8.zip |
| Downloads | 18 |
| Dependency string | DoH-Vega-0.6.8 |
This mod requires the following mods to function
randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.6randomuserhi-GTFOSilentShotFix
Host only mod that prevents clients from silent shooting.
Preferred version: 0.0.2GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7GTFOModding-BetterMaps
Reduce the blur and Remove most of inaccessible area from map
Preferred version: 1.1.0GTFOModding-PaintTheDoor
(Rundown Dev MOD) Disposable Painters allocated to re-paint the Security Doors in the Complex.
Preferred version: 1.0.5hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.2.2hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1hirnukuono-ButtonYeeter
Remove most buttons from leftside of rundown screen, including DOW link
Preferred version: 0.0.2hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.20Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7Inas07-EOSExt_ExtraDoor
Add additional Sec-Door connecting to a zone, or replace weak door with a Sec-Door
Preferred version: 1.0.0Inas07-EOSExt_LevelSpawnedSentry
Finally we have a level spawned sentry after the game is dead...
Preferred version: 1.0.1Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.1Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.2.2Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.0Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.3.7Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 4.11.8Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.1.4Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.3.0Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab tile overhaul begins now)
Preferred version: 0.4.2Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999TheDoggyDoge-DogsTilePack
Custom tiles from RundownX modified to work normally, and other tiles I have made
Preferred version: 1.1.2JarheadHME-RundownExtensionFix
Make the Extended Protocol window work better for mod dev
Preferred version: 1.0.0DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.1Dinorush-ForcedConsumableSpawns
Allows rundown developers to guarantee specific consumable spawns or mix big pickup spawns.
Preferred version: 1.1.0Dinorush-ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn.
Preferred version: 1.2.3JarheadHME-ActuallyUsableShuttleboxes
Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features
Preferred version: 1.1.1Amorously-AdditionalRundownAdvancements
Adds several new features to your rundown and levels (EARLY ACCESS)
Preferred version: 0.4.0Zose-DeadBodyOptimization
A high-performance mod to accelerate enemy corpse cleanup and optimize combat performance.
Preferred version: 1.5.0Zose-hostType6SpawnEnemyFix
Fixes enemy spawn locations during Type 6 (Towards Position) survival waves.
Preferred version: 1.4.0ProjectZaero-Data_Sphere_Flavor_Pack
An asset bundle pack for Rundown Devs containing 8 data sphere flavors.
Preferred version: 3.5.0Aster0472-CoordinateTriggerEvents
CoordinateTriggerEvents is a BepInEx IL2CPP plugin designed for GTFO custom Rundown and custom level creation.
Preferred version: 1.6.8README
Welcome to Operation : VEGA

Operation : VEGA is Vanilla-like rundown designed for experienced prisoners, featuring difficulty comparable to Vanilla D, E-Tier or higher difficulty.
While this rundown introduces some unfamiliar elements and unique mechanics, I've tried to preserve the vanilla-like gameplay experience as much as possible.
This rundown requires all 4 players and demands extreme cooperation and teamwork. Only skilled prisoners can beat threats and reach to the ERR - ://Unknown
Weapons are slightly modified compare with Vanilla. You can check it in-game.
Note: This rundown is still WIP. You can give any feedback to Discord ID: i.lol_flower or GTFO Modding Server's dev-feedback thread.
Hope you guys to enjoy my rundown!
:// Description of Vega
Vega is rundown aimed at Vanilla D, E-Tier, consisted of relatively straightforward expeditions designed for a more casual experience.
However, don't let your guard down. Teamwork and communication are still essential, and neglecting either can quickly put your entire team at risk.
://[2Rr] Description of Altair
[0Bj2*t/Ve %T@c# C0RrupTeD]
Altair is rundown aimed at Vanilla F-Tier or Higher Difficulty. These expeditions will demand everything GTFO has to offer. Cooperation, teamwork, resource management, communication, and every other skill you've learned will be pushed to their limits.
Every decision matters. Every mistake has consequences.
Credits
P.A.C.S : TOO MANY Technical Supports
5105 : AL-T4 Level Design, Weapon Balancing (0.6.0 ~)
Yeonhwa : Weapon Balancing
Cris, Xiaotian : Great Custom Assets Support
Inas : Legacy.dll Supports, Also Bunch of Plugins Support
randomuserhi, Dinorush : Original code and logic for the AggroFix_Revised
ALL Dependency Plugins' Developers : Provide Useful Plugins Public
Also, thanks for many guys who answered to my questions, and everyone who had spent time on playtests.
Operation : VEGA에 오신 것을 환영합니다.
Operation : VEGA는 숙련된 수감자들을 위해 제작된 바닐라 스타일의 런다운 모드로, 바닐라 D, E티어 또는 그 이상의 난이도를 제공합니다.
이 런다운에는 여러분이 처음 접하는 요소들과 독특한 기믹들이 일부 등장하지만, 최대한 바닐라와 유사한 플레이 경험을 제공하기 위해 노력했습니다.
이 런다운은 4인 전원의 참여를 요구하며, 높은 수준의 협력과 팀워크가 필요합니다. 오직 숙련된 수감자들만이 위협을 극복하고 ERR - ://Unknown에 도달할 수 있을 것입니다.
일부 무기는 바닐라와 비교하여 소폭 수정되었습니다. 변경 사항은 게임 내에서 확인할 수 있습니다.
참고: 이 런다운은 아직 개발 중입니다. 피드백이 있다면 Discord ID: i.lol_flower 또는 GTFO Modding 서버의 dev-feedback 스레드를 통해 전달해 주세요.
여러분이 이 런다운을 즐기시길 바랍니다!
:// Vega에 대한 설명
Vega는 바닐라 D, E티어 수준의 난이도를 목표로 제작된 런다운으로, 비교적 단순한 구조의 원정들로 구성되어 있으며 가벼운 플레이 경험을 제공하도록 설계되었습니다.
하지만 방심하지 마십시오. 팀워크와 의사소통은 여전히 필수적이며, 둘 중 어느 하나라도 소홀히 한다면 순식간에 팀 전체가 위험에 빠질 수 있습니다.
://[2Rr] Altair에 대한 설명
[ㅁㅗrㅍㅛ ㅁㅗㄱlock ^ㅗㄴㅅrO되ㅁ]
Altair는 바닐라 F티어 또는 그 이상의 난이도를 목표로 제작된 런다운입니다.
이 원정들은 GTFO가 가진 모든 요소를 요구할 것입니다. 협력, 팀워크, 자원 관리, 의사소통, 그리고 지금까지 여러분이 익혀온 모든 기술과 능력이 극한까지 시험받게 될 것입니다.
모든 결정이 중요합니다. 모든 실수에는 대가가 따릅니다.
크레딧
P.A.C.S : 매우 많은 기술 지원
5105 : AL-T4 레벨 디자인, 무기 밸런싱 (0.6.0 ~)
Yeonhwa : 무기 밸런싱
Cris, Xiaotian : 커스텀 에셋 지원
Inas : Legacy.dll 지원, 또한 여러 플러그인 지원
randomuserhi, Dinorush : AggroFix_Revised 코드 및 로직 지원
ALL Dependency Plugins' Developers : 유용한 플러그인을 공개해 주신 모든 개발자들
또한, 제 질문에 대답해주신 많은 분들, 플레이테스트에 참여해주신 모든 분들께도 감사를 전합니다.
CHANGELOG
0.6.8
: Erased ExtraSyringeCustomization from dependencies
[I cannot handle it :< my fault. Please re-install the profile.]
: V.01 - Removed some enemies when reactor shutdown alarm starts.
0.6.7
: Added some dependencies
: Initial release - AL-T4 : Independent
[Huge thanks to the level designer :> check the credit]
: AL-T4 - Slightly adjusted the reactor wave 2/2
: AL-T4 - Modified the spawn position of extraction scan
: Updated README.md
0.6.1 ~ 0.6.6
: AL-T4 - Added more IIX Syringes at soloing areas
: AL-T4 - Fixed that ZONE 17's scout punishment doesn't define.
: AL-T4 - Changed the hibernates arrangement of ZONE_21, area A
: AL-T4 - Renamed syringe settings.json file
: AL-T4 - Fixed that pouncer dimension doesn't exist
: AL-T4 - Adjusted the spawn position of reactor wace 1/2Rollbacked
0.6.0
: Initial release - AL-T4 : Independent [BETA]
[More descriptions on Dev-Thread Feedback :>]
0.5.17
: Added some dependencies for AL-T4
: Fixed that High Calibur Rifle's reload time is abnormal. sry :>
0.5.16
: Added some assets and plugins for rundown
: Fixed LocalProgression doesn't work on Rundown : Altair
: V.05 - overall resources are slightly nerfed, especially ammos.
: Weapon Adjustments List
[Sniper - PrecisionMultiplier : 2.01 -> 2.02]
[Shotgun(2 variants) - ROF : 1.7 -> 2.0]
[Burst Cannon(2 variants) - ChargeUpTime rollbacked, which means : (0.5, 0.55)]
[Machinegun_Veruta - MaxAmmo : 260 -> 330]
[Machinegun_Arbalist - MaxAmmo : 183 -> 228]
[Combat Shotgun - DamageFallOff : 5 -> 6, ClipSize : 12 -> 16, MaxAmmo : 84 -> 88]
[Sawed-Off Shotgun(4 Clip) - MaxAmmo : 43 -> 40]
[Assualt Rifle - Damage : 2.3 -> 2.8, ClipSize : 35 -> 40, MaxAmmo : 352 -> 280]
[Burst Rifle - MaxAmmo : 298 -> 332]
[Double Tap Rifle - ClipSize : 14 -> 16, MaxAmmo : ?? -> 128]
[Bullpup Rifle - PrecisionMultiplier : 1.0 -> 1.5]
[HEL Heavy SMG - ClipSize : 30 -> 33]
0.5.15
: Added some assets and dependencies
: Weapon Adjustments List
[Added variant version of Sawed-Off Shotgun]
[Burst Cannon - ChargeUpTime : 0.5 -> 0.525]
[Burst Cannon V2 - ChargeUpTime : 0.55 -> 0.575]
0.5.11 ~ 0.5.14
: Initial Release - V.05 : Degeneracy
[Make sure to read the ExpeditionIntel carefully when you first create a lobby]
: V.05 - "MINOR" fix on ZONE_345
: V.05 - Changed ZONE_348, ZONE_349 Enter Scan : Duo -> Trio
: V.05 - Minor text correction
: v.05 - Fixed scan positions at ZONE_355, CLASS IV S Surge Alarm
0.5.10
: V.02 - Changed SubSeed of LocalIndex_0 (first zone)
: Added some assets and dependencies for V.05, AL-T3 (Huge thanks to cris :>)
0.5.7 ~ 0.5.8
: V.00 - Changed the elevator tile of Dimension_1
: V.00 - Fixed that terminal position of ZONE_1 wasn't appropriate, also adjusted the terminal position of ZONE_7
0.5.6
: Added some dependencies and assets
: Weapon Adjustment List
[New weapon - DEagle : Desert Eagle Mk XIX [P-Dmg+]]
0.5.5
: Fixed that enemies don't move properly.
[Disable 'BorkenCellGeoFix' plugin, or just re-install profile]
0.5.4
: Fixed that AggroFix_Revised.dll doesn't work. It was my mistake :<
[Clean installation of profile is highly recommended.]
[Since I added the randomuserhi.AggroFix on BepInIncompatibility, Please re-install profile or just remove the plugin(Original AggroFix) from your profile]
0.5.3
: Added some plugins for per-level balancing.
[Huge thanks to randomuserhi and Dinorush for the code permissions!]
0.5.2
: Removed AggroFix from dependencies
: Please re-install profile or just remove the plugin from your profile
0.5.1
: V.04 - Removed some typos (coior -> color)
: V.04 - Added [AppleBee Case] Requirement on ZONE_75 door scan
: Weapon Adjustment List
[Hel Revolver : MaxAmmoCapacity 106 -> 100]
0.5.0
: Initial Release - V.04 : Irreversible
[Make sure to read the ExpeditionIntel carefully when you first create a lobby :>]
: Added some dependencies
: Weapon Adjustment List
[New weapon - Anti Material Shotgun : Buckland Browning 725]
0.4.3 ~ 0.4.5
: V.02 - Changed the tile of ZONE_740, Area B
: V.02 - Fixed cannot TP when ZONE_740 alarm ends
: Weapon Adjustment List
[HEL Gun - SpecialChargeUpTime 0.12 -> 0.1]
/// 0.4.5: V.DX - Fixed that cannot drop to level
0.4.2
: Added some assets
: V.02 - Make the ZONE_740 alarm scan spreads out less than before
0.4.1
: Slightly reduced the size of FastTank
: Disabled some plugins
: Weapon Adjustment List
[Burst Cannon - ChargeUpTime 0.7 -> 0.5]
[Burst Cannon V2 - ChargeUpTime 0.7 -> 0.55]
0.4.0
: Initial release - V.DX : Flashback
: V.DX - Worked on some progressions, wardenintels, and additional texts on level
: V.DX - Fixed that T-Scan on Uplink moving speed is too fast
: V.DX - Added some hibernates on ZONE 57 after FLASHBACK-3
: V.DX - Changed ExpeditionSuccessText when clear
: Fixed that the spec of the Short Rifle is as same as the Tactical Repeating Rifle
: Weapon Adjustment List
[Added Pierces to Machinegun_Veruta and Machinegun_Arbalist]
[Tactical Repeating Rifle - Pierce 2 -> 3]
[If the buff is too op, i'll nerf it later]
Also, if some problems occur when playing levels, or if you have some feedbacks, feel free to contact me: Discord ID 'i.lol_flower' or Modding Server Feedback Thread
0.3.7 ~ 0.3.8
: Re-arranged package assets
: V.DX - Fixed that extraction scan doesn't reveal on elevator
: V.DX - Modified after [FLASHBACK-2]'s enemy distribution of some
0.3.6
: Test release for V.DX : Flashback
[This level is a remake version of Sanctum, DX.A]
[If you find some bugs, please report to me. Also, text representation would be soon]
: V.03 - Fixed the issue that sometimes Tank doesn't spawn on bloody door.
: Added some custom assets for rundown. Thanks for Cris and Xiaotian for their approvals.
: Weapon Adjustment List
[New weapon - Tactical Repeating Rifle : DREKKER CLR [TR]]
[Machinegun_Veruta - ChargeUpTime 0.1 -> 0.15]
[Machinegun_Arbalist - ChargeUpTime 0.15 -> 0.2]
0.3.5
: Added some dependencies for V.04, V.DX
: Weapon Adjustment List
[DMR - Damage 7.51 -> 8.01, DamageFallOff 50 -> 40, ROF 4.2 -> 4.0]
0.3.4
: AL-T2 - Re-arranged the waves of [Node-Security Scan]
: Weapon Adjustment List
[Double Tap Rifle - DamageFallOff 25 -> 40, HipFireSpread 1.5 -> 1.25]
[Added Thermal Scope to Heavy Assault Rifle, MALATACK HXC -T]
[Machinegun_Veruta - ChargeUpTime 0.4 -> 0.1]
[Machinegun_Arbalist - ChargeUpTime 0.4 -> 0.15]
0.3.3
: Added some dependencies for V.04
: V.01 - Fixed the issue that reduce-speed of sustained scans are too fast
: AL-T2 - Re-arranged the position of scouts
: AL-T2 - Reduced resources on Node-Zones. Also added some ammos on Node-[?]_Zone 999
: AL-T2 - Reactor-[C]_ZONE 929 : Resource station limit changed - AllowedAmmoCount 40 -> 28, MediLimit 60% -> 100%, AllowedMediCount inf -> 16, AllowedToolCount inf -> 6,
: AL-T2 - Added some wave monsters on [Node-Security Scan]
: AL-T2 - Reactor Level Increased : 6 -> 7 for consistency of wave when uplink ends
: AL-T2 - Now 2 Fog-Beacons are required for Extraction Scan
: Weapon Adjustment List
[Double Tap Rifle - ClipSize 16 -> 14, DamageFallOff 40 -> 25]
0.3.2
: Added some dependencies for V.04, V.DX
: V.03 - Added Tank on ZONE 53, AREA C
: Modified some texts
: Weapon Adjustment List
[Sawed-Off Shotgun - ClipSize 3 -> 4, DamageFallOff 6 -> 4]
0.3.1
: AL-T2 - 4/6 WarmupFail time becomes as same as Warmup time
: AL-T2 - Node-[?]_Zone 999 : Resource slightly increased
: AL-T2 - Reactor-[C]_ZONE 929 : Added Resource Stations, but removed much of resource packs
0.3.0
: Initial Release - AL-T2 : Node
: Weapon Adjustment List
[Rifle - MaxClip 147 -> 162, ROF 7.1 -> 7.5]
[Revolver - Damage 15.01 -> 16.25, ClipSize 6 -> 8, Pierce 2 -> 0]
[Precision Rifle - Damage 15.01 -> 15.2]
[Added 8-ClipSize Shotgun, Buckland s870 -N]
0.2.16
: Minor text corrections
0.2.8 ~ 0.2.15
: Added some dependencies for AL-T2
: Test Release for AL-T2 : Node [BETA]
: [There are lots of bugs now so do not play this level. Initial Release of this level would be 0.3.0]
: Changed "ExpeditionDepth" of some levels
: Added Non-Thermal Sniper, which spec is as same as the Thermal one.
0.2.7
: V.02 - Deleted force fail events after solo-ing ended
0.2.5
: V.01 - Reactor Shutdown Alarm Class Down : XII -> VII
: V.03 - Modified some positions of Reactor Shutdown Alarm(RS Alarm)
: V.03 - Fixed spawn stops when RS Alarm proceeding
: V.03 - Spawn period while RS Alarm : 20s -> 25s
0.2.3, 0.2.4
: Added some dependencies, re-installation would be recommended
: V.03 - Fixed split ://err alarm doesn't end when killed MegaMother
: V.03 - Blocked some paths more earlier
0.2.2
: Added some dependencies
: V.03 - Fixed terminal marker don't disappear when split scans complete
: V.03 - Adjusted sentry position for uplink
: V.03 - Adjusted some scouts' spawn position
: Weapon Adjustments List
[Double Tap Rifle - HipFireSize 0.75 -> 1.5]
[HEL Heavy SMG - Damage 2.7 -> 2.5]
[Assult Rifle - Damage 2.25 -> 2.3]
0.2.1
: V.03 - Fixed flyers don't spawn on T alarm
: V.03 - Fixed OPEN_APEX_DOOR command can input several times
0.2.0
: Initial Release - V.03 : Cubism
: AL-T1 - Added Lock Melter in ZONE 246
: Added some dependencies, apparels would be reset.
: Deleted Boosters. THEY ARE USELESS
: Rewrote some texts
: Weapon Adjustments List
[Double Tap Rifle - Damage Roll-back, ClipSize 14 -> 16, MaxAmmo 149 -> 155]
[HEL Shotgun - ClipSize 14 -> 16, MaxAmmo 90 -> 99]
[Revolver - Added Pierce 2]
[High Calibur Pistol - DamageFallOff 12.0 -> 15.0]
[Added Non-Thermal Sniper - Köning PR 11]
[Damage 55.01, ClipSize 2, MaxAmmo 14, Reload time 2.5, ROF 5, DamageFallOff 60]
[Removed PDW]
[Heavy SMG - Added Thermal Sight, Pierce 2(so, now it's HEL Heavy SMG)]
[HEL Heavy SMG - DamageFallOff 8.0 -> 10.0, Reload time 1.6 -> 1.5]
[SMG - DamageFallOff 6.0 -> 8.0, Reload time 1.4 -> 1.3]
Also, if some problems occur when dropping V.01, follow these :
- Delete all caches about DoH-Vega. You can find them at .../Appdata/Roaming/r2modmanPlus-local/GTFO/cache/DoH-Vega
- Create new profile and install
0.1.13
: V.00 - Fixed big birther in ZONE_7 cannot be seen when entering in area_b
: V.00 - Fixed after finishing level, clear screen still shown up and cannot operate
: AL-T1 - Added some resources in HSU WAYPOINT, ZONE 253
also, V.03 closed again, i always forgot it :<
0.1.12
: AL-T1 - Removed Extreme, and moved Overload to Extreme
: AL-T1 - Modified gameplay at ZONE 250, also re-arranged some spawned enemies
: AL-T1 - Moved scan position for ZONE 991 slightly front
: AL-T1 - S alarm at ZONE 252 modified. Now it would be more harder, i guess
: V.03 in progress, maybe updated in a few days later
0.1.11
: AL-T1 - Added some resources on ZONE 248, 249
: AL-T1 - Rearranged regeneration amounts of ZONE 249, 248, I missed it on last patch
0.1.10
: Added thermal scope to Sniper
: Rebalanced shotgun, Damage 40 -> 50, Clipsize 8 -> 6, DamageFalloff 6 -> 4, MaxAmmo 32 -> 28
: Removed Scattergun
: AL-T1 - Moved resources position on ZONE 249
0.1.9
: AL-T1 - Re-balanced the way to ZONE 250 [reduced monster counts, but more scout punishments]
: AL-T1 - Scouts' punishments are rearranged
0.1.8
: AL-T1 - Fixed core-startup timer doesn't appear on some loading situation, also doesn't spawn some monsters
: Fixed un-opened level drop-able, especially [V.03]
0.1.7
: Enabled NoBoosterUsedProgression for rundown ://[Altair]
: Rewrited SurfaceDescription of rundown ://[Vega]
: Added some dependencies for [V.03], Bifurcation
: AL-T1 - Added some disinfection packs on 'storage' zones(254, 255)
0.1.6
: Hel Revolver - ROF roll-backed, which means ROF 4 -> 5
: AL-T1 - Fixed MultiProgression feature doesn't work well on some parts, also modified some text tags.
: AL-T1 - Fixed Z Alarm ERR doesn't resolve on some situations.
0.1.5
: Initial Release of [AL-T1], Conveyance
: Weapon Adjustments List
[Burst Pistol - Damage 4.01 -> 4.21]
[Hel Revolver - ClipSize 6 -> 8, ROF 5 -> 4]
[Rifle - Reload time 1.9 -> 1.8]
[Carbine - Damage 2.38 -> 2.45, PrecisionMulti 0.74 -> 0.8]
[Double Tap Rifle - HipSpreadSize 1.5 -> 0.75, Damage 5.51 -> 5.41]
[Assault Rifle - Damage 2.5 -> 2.25, Added Pierce Shot 2]
[Burst Rifle - ROF 13 -> 12]
0.1.4
: Sawed-Off Shotgun - Max Ammo 39 -> 42
: Renamed rundown name and existed levels
: Added some dependencies for AL-T1, [Conveyance]
: Changed icon.png
0.1.3
: V.01 - Added fail text while [EVALUATION_TASK] in progress.
: V.02 - Added some helpful multi-progressions, warden intels for split intervals. Also modified some existed texts for legibility
: V.02 - Added some hibernates on 4-split zones.
: Splited Rundowns - ://[Vega], ://[Altair]
: Vega gonna be D, E-Tier levels(or having some storylines). Altair gonna be F-Tier levels.
0.1.2
: Added some dependencies to rundown functions well.
0.1.1
: V.00 - Reduced some hibernates in ZONE_101, 102, 103.
: V.00 - Reduced TINY resources in ZONE_101, ZONE_103
: V.01 - [EVALUATION_TASK_IV] Time Limit : 45s -> 50s
: V.01 - Adjusted spawn position while [EVALUATION_TASK_IV] in effect. Also, now door to ZONE_534 will open when 4th cell inserts.
: V.01 - Added some resources in ZONE_533, ZONE_534
: V.01 - Reduced some hibernates in ZONE_536
: V.02 - Adjusted some WardenIntels
: Added some sound events on V.00, V.01, V.02
0.1.0
: Initial Release - V.02 : Astray
0.0.99
: Test Release for V.02 : Astray. Level is opened but it might be buggy.
: Added New Weapon : High Calibur Sniper Rifle, thanks to xiaotian for providing some datas.
: Deleted some changelogs
0.0.50
: Added Burst #5 Burst Cannon(TECHMAN KLUST 6 V2)
: Fixed V.01 ZONE_532 door doesn't open automatically.
: Modified some plugins, and added some dependencies for F.00
: If you cannot see resource stations in V.01(first appears at ZONE_528), please make a new profile and re-install mod.
: Always Welcome Bug Reports / Feedbacks. Feel Free to contact me.
+ V.02 Develop In Progress.
0.0.41
: Added LocalizedText for Korean, Japanese, Chinese_Simplified.
: Japanese and Chinese_Simplified are AI-translated. There would be some mistranslations. Please report to me.
: V.01 - [EVALUATION_TASK_I] Time Limit : 100s -> 90s
: V.01 - Fixed ZONE 532 Security Door opens twice.
: V.01 - Adjusted some warden intels.
0.0.3
: Initial Release - V.01 : Archetype
: Weapons Adjustment - Changed bunch of them, thanks to Yeonhwa(yeonhwa1294). You can check stats with WeaponStatShower.
: So, here's reload-motion-cancellable weapons, which are not noticed with WeaponStatShower
: HEL Revolver, Bullpup Rifle, Rifle, Choke Mod Shotgun
0.0.1
: Initial Release - V.00 : Deviate