| Last updated | 3 hours ago |
| Total downloads | 7 |
| Total rating | 0 |
| Categories | Rundowns Modpacks |
| Dependency string | HaniMoon-HaniDown-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.1Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.6tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.2hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.4Amorously-WaveRoarFix
Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars
Preferred version: 1.0.3Zose-hostType6SpawnEnemyFix
Fixes enemy spawn locations during Type 6 (Towards Position) survival waves.
Preferred version: 1.2.0randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.6Amorously-AdditionalRundownAdvancements
Adds several new features to your rundown and levels (EARLY ACCESS)
Preferred version: 0.4.0I_N_F-FogRepellerModifier
Allows the modification of fog repeller properties.
Preferred version: 1.0.0JarheadHME-TerminalQueryAPI
Adds an API for plugin devs to make custom objects Queryable
Preferred version: 1.1.0JarheadHME-ActuallyUsableShuttleboxes
Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features
Preferred version: 1.1.1GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7Inas07-EOSExt_SecDoorTerminal
Rundown Dev side SecurityDoorTerminal. Now added ExtraDoor support
Preferred version: 1.1.2Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.7Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2Dinorush-ModifierAPI
API for plugin developers to modify certain values without conflicts.
Preferred version: 1.3.1Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 4.11.12Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7TheDoggyDoge-DogsTilePack
Custom tiles from RundownX modified to work normally, and other tiles I have made
Preferred version: 1.3.1Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab rework done)
Preferred version: 0.5.7Zose-DeadBodyOptimization
A high-performance mod to accelerate enemy corpse cleanup and optimize combat performance.
Preferred version: 1.4.0README
HaniDown
Inspired by Survival and Chrysalis.
My rundown is not so focused on the story or design but emphasized on difficulty and making shooting fun.
The philosophy behind playing this rundown is teamwork and strategy. Thus the levels are designed to be harder than E+ vanilla difficulty and a team of 4 is recommended.
There are basically no hack/pad locks and "infinite" ammo cap. That means that there is no ammo packs in the level
As for now I plan to make 4 levels. But in the future i might make more if i feel like it or i get cool ideas.
Feedback in DM or in Modded server: dev-feedback thread called HaniDown
Discord: HaniMoon
Thanks for playing!
Change log:
V1.0
Levels released:
-F1 The heist
-F2 Payload
-G1 Divide(70% tested)
-G2 Distribution(not fully tested)
Please let me know if there are problems with the levels.
Enemy changes:
-Nightmare scout: Front tumor HP from 81 to 161(Same hp as total hp)
Player:
-Minimum hp 20 to 30
-Health regen delay starts earlier
-Faster walk speed and sprint speed by 5%
-You can slot both main or special for both weapon slots!
All Weapon changes:
-All ads time to 0.15(150ms) to make quick scope or quick swap more rewarding
-Equip time for all weapons to 0.3(in vanilla most weapons have higher)
-All guns fall off start and end to 100m
-Hipfire spread to 1(some weapons have lower or higher)
-Cost of bullet to 0.005
-Enabled thermals for all weapons
Main/Special weapons changes:
Double tap:
-Reduced recoil
-Damage from 5.51 to 3.8
-Stagger multi from 1.0 to 1.32
-Precision from 0.9 to ???
-Clip size from 14 to 16
-Rate of fire 7.1 to 5.4
Burst rifle:
-Damage from 2.71 to 7.01
-Precision from 0.8667 to ???
-Reload from 2.0 to 1.8
-Rate of fire from 13 to 16.7
-Pierce from 0 to 2
Choke mod:
-Damage from 3.76 to 8.13
-Precision from 1.0 to 0.6
-Clip size from 4 to 6
-Reload from 2.72 to 2.1
Carbine:
-Reduced recoil
-Damage from 2.38 to 6.7
-Precision from 0.74 to ???
Heavy assault:
-Damage from 5.01 to 7.51
-Stagger multi from 1.0 to ???
-Precision from 0.8 to ???
-Clip size from 30 to 40
-Reload from 2.3 to 1.9
-Pierce from 0 to 2
Machine gun arbalist
-Reduced recoil
-Damage from 5.35 to 7.51
-Precision from 0.74 to ???
-Clip size from 40 to 120
-Reload 3.5 to 3.8
-Rate of fire 7.7 to 13
Rifle
-Reduced recoil
-Damage from 5.08 to 10.1
-Precision from 0.86 to ???
-Clip size from 14 to 18
-Reload 1.9 to 1.2
-Rate of fire 6.25 to 12.5
Slug shotgun:
-Reduced recoil
-Damage from 21 to 25.1
-Stagger multi 0.74 to 0.7
-Precision from 0.74 to 0.7
-Clip size from 6 to 8
-Rate of fire from 1.3 to 3.6
-Pierce from 0 to 3
High caliber:
-Reduced recoil
-Hipfire spread 2.0 to 0.5
-Stagger multi 1.0 to 0.67
-Precision from 0.74 to 0.7
-Clip size from 6 to 8
-Reload 2.5 to 2.0
-Rate of fire 2.2 to 5
-Pierce from 0 to 2
Sawed off:
-Shotgun bullet count from 8 to 10
-Reduced shotgun spread
-Damage from 3.8 to 3.1
-Precision from 0.74 to 0.65
-Reload 1.6 to 0.8
-Pierce from 0 to 2
Shotgun:
-Damage from 3.01 to 4.01
-Precision from 1.0 to 0.65
-Rate of fire 1.7 to 3.4
-Pierce from 0 to 2
Hel rifle:
-Special charge up time from 0.12 to 0.1
-Special charge up cooldown time from 0.75 to 0.35
-Damage from 30.01 to 40.1
-Stagger multi from 1 to 1.1
-Precision from 0.73 to 0.65
-Reload from 3.2 to 2.7
-Pierce from 5 to 3
Burst cannon:
-Burst delay 0.2 to 0.3
-Special charge up time from 0.7 to 0.35
-Special semi burst count time out 0.5 to 0.0
-Damage from 22 to 20.1
-Precision from 0.734 to 0.5
-Clip size from 20 to 21
-Shotdelay 0.06 to 0.10
-Reload from 3.7 to 3.9
-Pierce from 0 to 2
Sniper:
-Reduced recoil
-Damage from 40.01 to 60.01
-Precision from 2.0 to 1.56
-Clip size from 2 to 3
-Reload 3.5 to 2.2
-Rate of fire 2 to 4
-Pierce from 0 to 2
Hel auto pistol:
-Reduced recoil
-Damage from 1.5 to 2.51
-Stagger multi from 5.0 to 2.5
-Precision from 0.8 to ???
-Rate of fire 17 to 30
-Pierce from 2 to 3
Machine pistol:
-Reduced recoil
-Hipfire from 2.5 to 1.5
-Damage from 1.9 to 3.51
-Precision from 0.8 to ???
-Clip size from 50 to 40
-Reload from 1.25 to 1.0
-Rate of fire 25 to 40
-Pierce from 0 to 2
Machine gun Veruta:
-Changed recoil
-Damage from 3.51 to 4.01
-Stagger multi 1.45 to 0.5
-Clip size from 60 to 100
-Reload from 4.0 to 5.0
-Rate of fire 12.5 to 20
-Pierce from 0 to 2
PDW:
-Increased recoil
-Damage from 2.15 to 6.01
-Precision from 0.74 to ???
-Clip size from 32 to 40
-Pierce from 0 to 2
Precision rifle:
-Reduced recoil
-Damage from 13 to 15.01
-Precision from 1.3 to ???
-Clip size from 10 to 14
-Reload 3.3 to 2.6
-Rate of fire 3.6 to 6
-Pierce from 0 to 2
Revolver:
Note: It seems that a few players can not use the gun as it will spasm their camera out.
-You can hold down revolver ;)
-Reduced recoil
-Damage from 14.21 to 15.01
-Precision from 0.74 to 0.6
-Clip size from 6 to 8
-Pierce from 0 to 2
Hel gun:
-You can hold down hel gun ;)
-Reduced recoil
-Special charge up time from 0.2 to 0.1
-Damage from 16.25 to 18.55
-Stagger multi from 1 to 1.23
-Precision from 0.8 to 0.65
-Clip size from 9 to 10
-Rate of fire from 3.3 to 6.7
-Pierce from 3 to 2
Combat shotgun:
-Shotgun bullet count from 6 to 10
-Damage from 2.51 to 2.01
-Precision from 0.875 to 0.55
-Clip size from 12 to 16
-Reload from 2.83 to 2.4
-Rate of fire from 4 to 6
-Pierce from 0 to 2
All Sentries changes:
-Has "infinite" ammo
-Reduced friendly fire
-Fall off start and end to 50m
Sentry changes:
Sniper sentry:
-Damage 48.1 to 60.01
-Pierce from 0 to 2
-Increased turn angle and rotation speed
-Initial fire delay from 2.8 to 0.1
-Fall off range from 30m to 50m
-Rate of fire from 0.4 to 0.3
Burst sentry:
-Increased turn angle and rotation speed
-Damage 2.01 to 5.1
-Pierce from 0 to 2
-Burst delay from 1.0 to 0.7
-Initial fire delay from 1 to 0
Hel auto sentry:
-Removed back damage(normal dmg)
-Damage 0.8 to 2.1
-Rate of fire from 12.5 to 6.25
-Initial fire delay from 1 to 0.3
Consumables:
Fog repeller:
-Range expanded from 11 to 25,
-increased duration 70 to 120