HaniMoon-HaniDown icon

HaniDown

Hardcore vanilla experience E+ difficulty, 4 man recommended

Last updated 3 hours ago
Total downloads 7
Total rating 0 
Categories Rundowns Modpacks
Dependency string HaniMoon-HaniDown-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2
dakkhuza-MTFO-4.6.3 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.3
DacreDOLOLO-WeaponStatShower-1.4.0 icon
DacreDOLOLO-WeaponStatShower

Shows the stat of the weapons, compatible with WeaponCustomizer

Preferred version: 1.4.0
Dinorush-MirrorWeapons-1.0.1 icon
Dinorush-MirrorWeapons

Allows all weapons to be equipped in either slot.

Preferred version: 1.0.1
Dinorush-AccurateCrosshair-1.5.1 icon
Dinorush-AccurateCrosshair

Calculate crosshair size for guns and improve crosshair behavior.

Preferred version: 1.5.1
Inas07-LocalProgression-1.3.7 icon
Inas07-LocalProgression

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Preferred version: 1.3.7
hirnukuono-LGTuner-1.2.7 icon
hirnukuono-LGTuner

Flowaria LGTuner, tweaked

Preferred version: 1.2.7
Untilted-ConfigurableGlobalWaveSettings-1.2.1 icon
Untilted-ConfigurableGlobalWaveSettings

Makes some hardcoded wave-related settings configurable per level

Preferred version: 1.2.1
AuriRex-NoBoosters-1.2.0 icon
AuriRex-NoBoosters

Removes boosters from the game entirely.

Preferred version: 1.2.0
Inas07-ExtraChainedPuzzleCustomization-1.6.10 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.6.10
Dinorush-EnemyAnimationFix-1.4.6 icon
Dinorush-EnemyAnimationFix

Fixes several enemy bugs for both clients and host.

Preferred version: 1.4.6
Inas07-ExtraObjectiveSetup-1.6.15 icon
Inas07-ExtraObjectiveSetup

Further customize your level design!

Preferred version: 1.6.15
tru0067-PierceBugFix-1.2.2 icon
tru0067-PierceBugFix

Fixes piercing so that piercing shots hit the advertised number of enemies.

Preferred version: 1.2.2
Amorously-AmorLib-1.2.2 icon
Amorously-AmorLib

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Preferred version: 1.2.2
GTFOModding-InjectLib-1.1.0 icon
GTFOModding-InjectLib

Dauda wants to inject things

Preferred version: 1.1.0
hirnukuono-AdvancedWardenObjective-2.5.4 icon
hirnukuono-AdvancedWardenObjective

A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!

Preferred version: 2.5.4
Amorously-WaveRoarFix-1.0.3 icon
Amorously-WaveRoarFix

Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars

Preferred version: 1.0.3
Zose-hostType6SpawnEnemyFix-1.2.0 icon
Zose-hostType6SpawnEnemyFix

Fixes enemy spawn locations during Type 6 (Towards Position) survival waves.

Preferred version: 1.2.0
Inas07-ExtraSurvivalWaveSettings-1.1.4 icon
Inas07-ExtraSurvivalWaveSettings

Reign your survival wave!

Preferred version: 1.1.4
randomuserhi-DMRReloadFix-0.0.6 icon
randomuserhi-DMRReloadFix

A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.

Preferred version: 0.0.6
Amorously-AdditionalRundownAdvancements-0.4.0 icon
Amorously-AdditionalRundownAdvancements

Adds several new features to your rundown and levels (EARLY ACCESS)

Preferred version: 0.4.0
I_N_F-FogRepellerModifier-1.0.0 icon
I_N_F-FogRepellerModifier

Allows the modification of fog repeller properties.

Preferred version: 1.0.0
RoboRyGuy-ThermalOverlay-1.3.2 icon
RoboRyGuy-ThermalOverlay

Gives items thermal vision.

Preferred version: 1.3.2
GTFOModding-TexturePainterAPI-1.0.3 icon
GTFOModding-TexturePainterAPI

Color the texture in real time

Preferred version: 1.0.3
JarheadHME-TerminalQueryAPI-1.1.0 icon
JarheadHME-TerminalQueryAPI

Adds an API for plugin devs to make custom objects Queryable

Preferred version: 1.1.0
JarheadHME-ActuallyUsableShuttleboxes-1.1.1 icon
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Preferred version: 1.1.1
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GTFOModding-SecDoorTerminalInterface

(Plugin Dev Libaray) Attach Terminal to Security Door with API

Preferred version: 1.0.7
Inas07-EOSExt_SecDoorTerminal-1.1.2 icon
Inas07-EOSExt_SecDoorTerminal

Rundown Dev side SecurityDoorTerminal. Now added ExtraDoor support

Preferred version: 1.1.2
Dinorush-MemoryLeakFix-1.3.7 icon
Dinorush-MemoryLeakFix

Fixes bugs related to objects not being cleared when they should.

Preferred version: 1.3.7
Inas07-EOSExt_EMP-1.1.8 icon
Inas07-EOSExt_EMP

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Preferred version: 1.1.8
Inas07-EOSExt_DimensionWarp-1.0.1 icon
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Warp in reality. Warp and split up players into 2 zones, or even dimensions.

Preferred version: 1.0.1
Untilted-NoDustParticles-1.0.2 icon
Untilted-NoDustParticles

Remove dust/ambient particles

Preferred version: 1.0.2
xiaoyao-XAOYAO_developer_package-1.0.9 icon
xiaoyao-XAOYAO_developer_package

Some rough tiles and others

Preferred version: 1.0.9
donan3967-donan3967_geo_pack_1-1.1.1 icon
donan3967-donan3967_geo_pack_1

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Preferred version: 1.1.1
AuriRex-DimensionMaps-1.1.0 icon
AuriRex-DimensionMaps

Maps for dimensions! Configurable per level.

Preferred version: 1.1.0
Flowaria-FlowGeos-0.9.4 icon
Flowaria-FlowGeos

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Preferred version: 0.9.4
hirnukuono-StuckEnemyFix-0.0.8 icon
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Preferred version: 0.0.8
randomuserhi-AggroFix-0.0.2 icon
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Preferred version: 0.0.2
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Preferred version: 1.3.1
Dinorush-ExtraWeaponCustomization-4.11.12 icon
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Preferred version: 4.11.12
Inas07-EOSExt_SecuritySensor-1.1.7 icon
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Preferred version: 1.1.7
TheDoggyDoge-DogsTilePack-1.3.1 icon
TheDoggyDoge-DogsTilePack

Custom tiles from RundownX modified to work normally, and other tiles I have made

Preferred version: 1.3.1
Dinorush-CustomEnemyUpdater-1.0.0 icon
Dinorush-CustomEnemyUpdater

Adjusts how frequently enemies update.

Preferred version: 1.0.0
Flowaria-FlowGeos_Vol2-0.2.3 icon
Flowaria-FlowGeos_Vol2

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Preferred version: 0.2.3
Red_Leicester_Cheese-CheeseGeos-0.5.7 icon
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Preferred version: 0.5.7
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Preferred version: 1.4.0

README

HaniDown

Inspired by Survival and Chrysalis.
My rundown is not so focused on the story or design but emphasized on difficulty and making shooting fun.
The philosophy behind playing this rundown is teamwork and strategy. Thus the levels are designed to be harder than E+ vanilla difficulty and a team of 4 is recommended.

There are basically no hack/pad locks and "infinite" ammo cap. That means that there is no ammo packs in the level
As for now I plan to make 4 levels. But in the future i might make more if i feel like it or i get cool ideas.

Feedback in DM or in Modded server: dev-feedback thread called HaniDown
Discord: HaniMoon

Thanks for playing!

Change log:

V1.0

Levels released:

-F1 The heist
-F2 Payload
-G1 Divide(70% tested)
-G2 Distribution(not fully tested)

Please let me know if there are problems with the levels.

Enemy changes:

-Nightmare scout: Front tumor HP from 81 to 161(Same hp as total hp)

Player:

-Minimum hp 20 to 30
-Health regen delay starts earlier
-Faster walk speed and sprint speed by 5%
-You can slot both main or special for both weapon slots!

All Weapon changes:

-All ads time to 0.15(150ms) to make quick scope or quick swap more rewarding
-Equip time for all weapons to 0.3(in vanilla most weapons have higher)
-All guns fall off start and end to 100m
-Hipfire spread to 1(some weapons have lower or higher)
-Cost of bullet to 0.005
-Enabled thermals for all weapons

Main/Special weapons changes:

Double tap:
-Reduced recoil
-Damage from 5.51 to 3.8
-Stagger multi from 1.0 to 1.32
-Precision from 0.9 to ???
-Clip size from 14 to 16
-Rate of fire 7.1 to 5.4

Burst rifle:
-Damage from 2.71 to 7.01
-Precision from 0.8667 to ???
-Reload from 2.0 to 1.8
-Rate of fire from 13 to 16.7
-Pierce from 0 to 2

Choke mod:
-Damage from 3.76 to 8.13
-Precision from 1.0 to 0.6
-Clip size from 4 to 6
-Reload from 2.72 to 2.1

Carbine:
-Reduced recoil
-Damage from 2.38 to 6.7
-Precision from 0.74 to ???

Heavy assault:
-Damage from 5.01 to 7.51
-Stagger multi from 1.0 to ???
-Precision from 0.8 to ???
-Clip size from 30 to 40
-Reload from 2.3 to 1.9
-Pierce from 0 to 2

Machine gun arbalist
-Reduced recoil
-Damage from 5.35 to 7.51
-Precision from 0.74 to ???
-Clip size from 40 to 120
-Reload 3.5 to 3.8
-Rate of fire 7.7 to 13

Rifle
-Reduced recoil
-Damage from 5.08 to 10.1
-Precision from 0.86 to ???
-Clip size from 14 to 18
-Reload 1.9 to 1.2
-Rate of fire 6.25 to 12.5

Slug shotgun:
-Reduced recoil
-Damage from 21 to 25.1
-Stagger multi 0.74 to 0.7
-Precision from 0.74 to 0.7
-Clip size from 6 to 8
-Rate of fire from 1.3 to 3.6
-Pierce from 0 to 3

High caliber:
-Reduced recoil
-Hipfire spread 2.0 to 0.5
-Stagger multi 1.0 to 0.67
-Precision from 0.74 to 0.7
-Clip size from 6 to 8
-Reload 2.5 to 2.0
-Rate of fire 2.2 to 5
-Pierce from 0 to 2

Sawed off:
-Shotgun bullet count from 8 to 10
-Reduced shotgun spread
-Damage from 3.8 to 3.1
-Precision from 0.74 to 0.65
-Reload 1.6 to 0.8
-Pierce from 0 to 2

Shotgun:
-Damage from 3.01 to 4.01
-Precision from 1.0 to 0.65
-Rate of fire 1.7 to 3.4
-Pierce from 0 to 2

Hel rifle:
-Special charge up time from 0.12 to 0.1
-Special charge up cooldown time from 0.75 to 0.35
-Damage from 30.01 to 40.1
-Stagger multi from 1 to 1.1
-Precision from 0.73 to 0.65
-Reload from 3.2 to 2.7
-Pierce from 5 to 3

Burst cannon:
-Burst delay 0.2 to 0.3
-Special charge up time from 0.7 to 0.35
-Special semi burst count time out 0.5 to 0.0
-Damage from 22 to 20.1
-Precision from 0.734 to 0.5
-Clip size from 20 to 21
-Shotdelay 0.06 to 0.10
-Reload from 3.7 to 3.9
-Pierce from 0 to 2

Sniper:
-Reduced recoil
-Damage from 40.01 to 60.01
-Precision from 2.0 to 1.56
-Clip size from 2 to 3
-Reload 3.5 to 2.2
-Rate of fire 2 to 4
-Pierce from 0 to 2

Hel auto pistol:
-Reduced recoil
-Damage from 1.5 to 2.51
-Stagger multi from 5.0 to 2.5
-Precision from 0.8 to ???
-Rate of fire 17 to 30
-Pierce from 2 to 3

Machine pistol:
-Reduced recoil
-Hipfire from 2.5 to 1.5
-Damage from 1.9 to 3.51
-Precision from 0.8 to ???
-Clip size from 50 to 40
-Reload from 1.25 to 1.0
-Rate of fire 25 to 40
-Pierce from 0 to 2

Machine gun Veruta:
-Changed recoil
-Damage from 3.51 to 4.01
-Stagger multi 1.45 to 0.5
-Clip size from 60 to 100
-Reload from 4.0 to 5.0
-Rate of fire 12.5 to 20
-Pierce from 0 to 2

PDW:
-Increased recoil
-Damage from 2.15 to 6.01
-Precision from 0.74 to ???
-Clip size from 32 to 40
-Pierce from 0 to 2

Precision rifle:
-Reduced recoil
-Damage from 13 to 15.01
-Precision from 1.3 to ???
-Clip size from 10 to 14
-Reload 3.3 to 2.6
-Rate of fire 3.6 to 6
-Pierce from 0 to 2

Revolver:
Note: It seems that a few players can not use the gun as it will spasm their camera out.
-You can hold down revolver ;)
-Reduced recoil
-Damage from 14.21 to 15.01
-Precision from 0.74 to 0.6
-Clip size from 6 to 8
-Pierce from 0 to 2

Hel gun:
-You can hold down hel gun ;)
-Reduced recoil
-Special charge up time from 0.2 to 0.1
-Damage from 16.25 to 18.55
-Stagger multi from 1 to 1.23
-Precision from 0.8 to 0.65
-Clip size from 9 to 10
-Rate of fire from 3.3 to 6.7
-Pierce from 3 to 2

Combat shotgun:
-Shotgun bullet count from 6 to 10
-Damage from 2.51 to 2.01
-Precision from 0.875 to 0.55
-Clip size from 12 to 16
-Reload from 2.83 to 2.4
-Rate of fire from 4 to 6
-Pierce from 0 to 2

All Sentries changes:

-Has "infinite" ammo
-Reduced friendly fire
-Fall off start and end to 50m

Sentry changes:

Sniper sentry:
-Damage 48.1 to 60.01
-Pierce from 0 to 2
-Increased turn angle and rotation speed
-Initial fire delay from 2.8 to 0.1
-Fall off range from 30m to 50m
-Rate of fire from 0.4 to 0.3

Burst sentry:
-Increased turn angle and rotation speed
-Damage 2.01 to 5.1
-Pierce from 0 to 2
-Burst delay from 1.0 to 0.7
-Initial fire delay from 1 to 0

Hel auto sentry:
-Removed back damage(normal dmg)
-Damage 0.8 to 2.1
-Rate of fire from 12.5 to 6.25
-Initial fire delay from 1 to 0.3

Consumables:

Fog repeller:
-Range expanded from 11 to 25,
-increased duration 70 to 120