Time
Challenging vanilla like rundown. Good guns. Lots of enemies. Feedback appreciated!
By Mathiast
| Date uploaded | a day ago |
| Version | 1.0.2 |
| Download link | Mathiast-Time-1.0.2.zip |
| Downloads | 26 |
| Dependency string | Mathiast-Time-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.3DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.7Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab rework done)
Preferred version: 0.5.8AuriRex-LegacyLobby
Brings back the lobby screen aestethic of Rundown 1 through 4.
Preferred version: 1.5.1Amorously-RespawnSackBarcodeFix
Simple plugin that fixes the barcode decal bug on respawn sacks and litter
Preferred version: 1.0.1Amorously-SnatcherBugFix
A client mod that tries to fix some snatcher-related bugs
Preferred version: 0.5.0Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.1randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.6Amorously-WaveRoarFix
Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars
Preferred version: 1.0.3hirnukuono-ButtonYeeter
Remove most buttons from leftside of rundown screen, including DOW link
Preferred version: 0.0.2Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.4.0Inas07-EOSExt_LevelSpawnedSentry
Finally we have a level spawned sentry after the game is dead...
Preferred version: 1.1.3GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7Inas07-EOSExt_SecDoorTerminal
Rundown Dev side SecurityDoorTerminal. Now added ExtraDoor support
Preferred version: 1.1.2Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.30Amorously-AdditionalRundownAdvancements
Adds several new features to your rundown and levels (EARLY ACCESS)
Preferred version: 0.6.1AuriRex-Clonesoft_Json
Library - Newtonsoft.Json but in a renamed namespace.
Preferred version: 13.0.0randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2JarheadHME-TerminalQueryAPI
Adds an API for plugin devs to make custom objects Queryable
Preferred version: 1.1.0JarheadHME-ActuallyUsableShuttleboxes
Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features
Preferred version: 1.1.3Inas07-EOSExt_NavigationalSpline
Level guidance improver: provide player with more visual hints
Preferred version: 1.0.0Inas07-EOSExt_EnvTemperature
Zone Temperature feature for rundown dev, make players freeze to death insidiously
Preferred version: 1.0.4Inas07-EOSExt_ExtraDoor
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Preferred version: 1.0.1Amorously-ExcellentObjectiveSetup
A fork of Inas07's ExtraObjectiveSetup (EOS)
Preferred version: 1.2.1README
Welcome Prisoners
Time is my idea of the vanilla style levels i love so much, Trying to use some new and unique ideas. Trying to remain fairly challenging, but more importantly the levels are supposed to be fun from start to finish. Levels are ranging from low C tier to E tier in difficulty!
Currently 8 complete levels, with more in the works!
X Levels: These are fun, potentially silly ideas that i came up with, they dont really fit in the "Vanilla" description, but with the better weapons they are a great time!
Credits:
-
ThanosIsLove, BlueAura, MythicalChad, DOOstin, and Blackjack for help in playtesting the levels thus far!
-
Sam_D_B, Red_Leicester_Cheese, Flowaria, and Donan3967 For the amazing custom geos you have available!
-
Hirnukuono, Amorously, Inas, and everyone else for the game changing plugins you all have made!
Super Special Thanks:
Amorously: For answering all of my questions, Showing me how to do just about everything, and letting me use Quixotic as a reference!
Please feel free to reach out if you find any issues or bugs with the levels. Or if you just want to comment on them, or have ideas on how they could improve! Message me on discord, mathiast#9259
CHANGELOG
v1.0.2
Fixed the file so it should work this time.
v1.0.1
A1:
- Fixed ComplexResource Issue
- Fixed tier 2 alarm enemy populations, reducing the number of nightmares.
- Added clearer progression pop ups plus reset counter.
- removed some giant chargers from some alarms, 6 at one time seemed like a bit much...
A2 "Control"
- Initial release, should be functional. A very straight forward run and gun type level. Like R6D2
A3:
- Added more time to the starting timer to sync the starting teleport better.
- Added a much needed check point.
B1:
- Fixed ComplexResource Issue
B3:
- New level (4 players required) Initial release, difficulty maybe be challenging. More testing required.
C2 "Downwardser"
- A very challenging R4E1 remake
X4: Slot Machine
- Currently in the works, should be a very fun level. Not vanilla at all. Spin the wheel :D
Weapons:
- All weapons got nerfed to some degree. Mostly dmg reduction, most weapons still pen. Way to stronk.
Enemies:
-
Mom health and health per tumor further increased
-
Tank health and health per tumor further increased
v1.0.0: Initial release
Completed Levels:
-
A1 "Compromise"
-
A3 "Anomalous"
-
B1 "Perpetuate"
-
B2 "Transient"
-
C1 "Annihilation"
-
X1 "Deja Vu"
-
X2 "Keys to Victory"
-
X3 "Rigged"
Enemy changes:
-
Tanks: More Hp, more hp per tumor
-
Mothers: More Hp, more hp per tumor
-
Pmom: More Hp, more hp per tumor
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Nightmare giants: [New enemy] 180hp, 0.3 armor multiplier, 3x precision multiplier
Weapon changes:
There are far to many to list, all bad weapons got pretty massive buffs, all good weapons got some sort of buff, and the really good weapons are pretty unchanged.