NAinfini-ForgeVisual icon

ForgeVisual

Public GTFO world-visuals library: effects by name, particle pools, ground markers, glow materials and model loading.

Last updated 2 days ago
Total downloads 38
Total rating 0 
Categories Libraries
Dependency string NAinfini-ForgeVisual-0.1.0
Dependants 4 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.4 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.4
NAinfini-ForgeCore-0.1.0 icon
NAinfini-ForgeCore

Public GTFO mod foundation: asset bundles, logging, settings, pools, networking, input leases, local saves and calls into the game's own systems.

Preferred version: 0.1.0

README

ForgeVisual

A shared visuals library for GTFO mods: new models, glow, effects, particles, decals, camera shake, outlines round enemies and objects, ground markers, beams and trails.

ForgeVisual does nothing on its own. You normally install it because another mod needs it.

An enemy outlined, with arcs beside the crosshair

Report bugs on GitHub, or find me on the GTFO Modding Discord as nainfini.

Settings

After the first launch, BepInEx/config/NAinfini.ForgeVisual.cfg has:

  • Effects / FlashLights (default on). Turn it off to stop blasts, hits and muzzles from flashing light on the room around them.
  • Camera / ShakeStrength (default 1). How strongly blasts, landings and hits shake your view, from 0 (off) to 1, for every mod that uses ForgeVisual.
  • Outlines / Enabled (default on). Draws the outlines mods put round enemies and objects, including any a mod shows through walls. Off hides them in every mod.

Installation

Install with r2modman or the Thunderstore Mod Manager. It also installs BepInExPack_GTFO and ForgeCore.

For mod authors

The public types and an example are in the developer guide.

License

MIT.