Mods that depend on MTFO
A major overhaul to vanilla GTFO's gameplay, designed to bring more depth WITHOUT sacrificing the fun and rewarding experiences with friends.
Last updated: 2 weeks ago
This is an extremely difficult outline.
Last updated: 3 weeks ago
The warden has new work orders. Prisoners awoken from Hydrostasis to carry out the new objectives...
Last updated: 3 weeks ago
Epic testing for Arboretum (currently only A-1)
Last updated: a month ago
Configurable hostile tripwire and proximity mines for custom GTFO rundowns.
Last updated: a month ago
OBJECTIVE STACK REITERATION UNKNOWN - PROBE DEEPER UNTIL ://ERROR
Last updated: a month ago
A collection of custom content I've made.
Last updated: a month ago
11 Expeditions available. Balanced for duo play. 5 Vanilla-enemy levels, 6 Modded-enemy levels.
Last updated: a month ago
Early Release: 5 Expeditions with 2 difficulty options available. Extremely challenging; recommended to 100% Redemption before playing.
Last updated: a month ago
24 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
Last updated: a month ago
Custom tiles from RundownX modified to work normally, and other tiles I have made
Last updated: a month ago
Allows cycling gear in the same slot and locking gear behind progression.
Last updated: a month ago
GTFO but rogue RPG
Last updated: a month ago
Rip And Tear, Until It Is Done.
Last updated: a month ago
Don't waste ammo or resources. Don't agrressive the creature. Don't get distracted focus on the objective.
Last updated: a month ago
The Warden has issued new work orders, but things don't seem right. Something wicked is pulling the strings. A high difficulty vanilla-ish rundown with focus on a compelling narrative and challenging levels. Team of 4 recommended.
Last updated: 2 months ago
Adds several new features to your rundown and levels (EARLY ACCESS)
Last updated: 2 months ago
[Adds a few classes and boosters and hoping it works on a life support.
Last updated: 2 months ago
Thloatere Gear Mod re-stats the game's arsenal into a state where the weapons are more level with each other and the power dynamic between the players and the Sleepers plays more tug-of-war than usual.
Last updated: 2 months ago