Mods that depend on MTFO
Protocol 3.0 Initiated. Time to take up your hammers and guns once more.
Last updated: 8 hours ago
You and your team is lost across different worlds, find a way home through the monsters, Return To Base. This is a Story Driven Rundown.
Last updated: a day ago
A Story Based Vanilla-like Rundown Created by Chaotic.
Last updated: 2 days ago
GTFO roguelite card system with integrated Chinese and English language support.
Last updated: 2 days ago
Hardcore vanilla experience E+ difficulty, 4 man recommended
Last updated: 3 days ago
Assassination or power? Your choice awaits the map!
Last updated: 3 days ago
Vanilla-like rundown made by Giginss. Includes 12 levels, each with their own unique twists.
Last updated: 3 days ago
://Survival: The Warden’s new order has come down—we fight as one, carve through the darkness, and escape this damnation with our lives intact! Together, we survive!
Last updated: 3 days ago
CoordinateTriggerEvents is a BepInEx IL2CPP plugin designed for GTFO custom Rundown and custom level creation.
Last updated: 5 days ago
A duo challenging rundown - 9 levels - +50 weapons custom by arsenality - No stamina.
Last updated: 6 days ago
Adds several new features to customize weapons.
Last updated: a week ago
Very short quippy but interesting levels with vanilla style difficulty
Last updated: a week ago
A major overhaul to vanilla GTFO's gameplay, designed to bring more depth WITHOUT sacrificing the fun and rewarding experiences with friends.
Last updated: a week ago
Difficult rundown rewarding good aim. Team of 4 recommended. Most levels designed to be relatively short but intense, pithy and satisfying. Most weapons slightly buffed. No locks on boxes. Difficulty and recommended gear given in every level description.
Last updated: a week ago
Rundown generation mod for GTFO. New rundowns generated daily, weekly, monthly, and each season.
Last updated: a week ago
This is an extremely difficult outline.
Last updated: 2 weeks ago
The warden has new work orders. Prisoners awoken from Hydrostasis to carry out the new objectives...
Last updated: 2 weeks ago
Epic testing for Arboretum (currently only A-1)
Last updated: 2 weeks ago
Configurable hostile tripwire and proximity mines for custom GTFO rundowns.
Last updated: 2 weeks ago
OBJECTIVE STACK REITERATION UNKNOWN - PROBE DEEPER UNTIL ://ERROR
Last updated: 2 weeks ago
A collection of custom content I've made.
Last updated: 2 weeks ago
A comprehensive overhaul for GTFO, improving balancing and and fixing many broken aspects.
Last updated: 2 weeks ago