ReturnToBase
You and your team is lost across different worlds, find a way home through the monsters, Return To Base. This is a Story Driven Rundown.
| Last updated | 4 days ago |
| Total downloads | 358 |
| Total rating | 0 |
| Categories | Rundowns Modpacks |
| Dependency string | masterchief00099-ReturnToBase-2.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2TheDoggyDoge-Glowsticks_Plus
A pack containing 8 Custom Glowstick colors for use in rundown development, and a glowstick upgrade
Preferred version: 1.0.1Inas07-EOSExt_LevelSpawnedSentry
Finally we have a level spawned sentry after the game is dead...
Preferred version: 1.1.3Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1GTFOModding-SentryAmmoPercentageScreen
Show Ammo Percentage of Sentry on their Screen
Preferred version: 1.0.0DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0Flowaria-ColoredBio
Client-side MOD: Make Bio being more colored depends on enemy state!
Preferred version: 1.1.1Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.6Dinorush-ExtraToolCustomization
Fixes tool bugs and adds customization for Sentries and Mines.
Preferred version: 1.7.1donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.3.2easternunit100-BetterBots
Improves the logic of the bots and makes them more reliable in combat.
Preferred version: 0.2.3food-BiotrackerEnemyCount
Shows the number of taggable/detected enemies in biotracker range
Preferred version: 0.3.0long_walter-MeleeTimer
Shows the max duration you can hold a full melee charge.
Preferred version: 0.0.2Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7JarheadHME-YeetArtifactHeat
Smol plugin that hides artifact heat text on rundown screen
Preferred version: 1.2.1JarheadHME-TerminalQueryAPI
Adds an API for plugin devs to make custom objects Queryable
Preferred version: 1.1.0JarheadHME-ActuallyUsableShuttleboxes
Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features
Preferred version: 1.1.1Amorously-WaveRoarFix
Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars
Preferred version: 1.0.3Dinorush-ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn.
Preferred version: 1.2.3HazardousMonkey-Informative_Door_Icons
Adds visual QoL to the various types of door icons on the map. Key-to-Door color matching, locks, bug fixes, etc.
Preferred version: 1.3.2Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1Dinorush-MTFO_Extension_Scans
Adds additional fields to MTFO custom chained puzzles.
Preferred version: 1.1.0GTFOModding-BetterMaps
Reduce the blur and Remove most of inaccessible area from map
Preferred version: 1.1.0hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.2Amorously-AdditionalRundownAdvancements
Adds several new features to your rundown and levels (EARLY ACCESS)
Preferred version: 0.2.4hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.25Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.6Panthr75-CustomMenuBarButtons
API for Plugin Devs to add buttons to the top menu bar
Preferred version: 0.1.1Brandonious-Dangerous_Big_Pickups
[For Rundown Devs] Because why wouldn't you want to take damage while holding a datasphere!
Preferred version: 1.1.2Red_Leicester_Cheese-ExtraRundownCustomisation
Customise your Rundown (Extra edition)
Preferred version: 1.0.2Frog-GearPartCustomization
Modify the position, rotation, and scale of gear parts
Preferred version: 1.3.3Dinorush-ForcedConsumableSpawns
Allows rundown developers to guarantee specific consumable spawns or mix big pickup spawns.
Preferred version: 1.1.0README
Return To Base
A Story Focused, Vanilla(ish) focused, set of levels. Each one containing a theme and/or gimmick! This is the first set of levels I have made, and I plan on adding more in the future! I feel proud and confident enough in what I have so far to publically release it to the world.
This rundown expects that you already have experience playing the game in some capacity: And is going to be focused on a 4 man team, but things will start at a beginner difficulty to begin with. Most levels have been completed by myself with bots, but expect that the D tier missions will likely require at least 2 players.
Brief Intro: You are a low-level grunt team deployed to secure an Anomaly that has destroyed part of the facility you work in. Other, more equipped, teams have been deployed before-hand. But have went MIA. This is where your team is sent in. You are only given the bare minimum. Enough expensive extents have been made, surely nothing can go wrong?
Levels
Current Expeditions
-RUNDOWN 1-
- 1 Intro level
- 2 A tier levels
- 2 B tier levels
- 2 C tier levels
- 2 D tier levels
-RUNDOWN 2-
-
1 A tier level
-
1 B tier level
-
1 C tier level
-
1 D tier level
-
4/16 Levels Complete
Levels go in order of number and section, not necessarily by Letter-grade tier.
Future Plans
- Rundown 2 (Current WIP)
- Rundown 3
- Rundown 4 (?)
- Bonus Levels Post-release
What is new?
- New Security Scan types!
- A few new enemy variants / new Scout type
- Special Security Requirements tied to specific levels
- All weapons are visually different than the Vanilla Counterparts, however they are exactly the same stat-wise
- A short micro-progression from the first few levels of Rundown 1, up until D:5 where everything is unlocked!
Special Thanks!
MTFO Discord
- In general helping answer questions about the hoops you have to go through to mod the game
Amorously, Hirnukuono, Dinorush, Others
- Helping me in the earlystages throughout with learning how this stuff works
Hirnukuono, GlaciusVerglas, Jextbi1, Bakiri, SneakyBoxFox(Sneakers), DarkHornet17, CallinCallwhen
- Playtesting and feedback about levels, and how fun they felt to play.
Feedback
Leave a message in the Modding Discord Feedback Threads or leave me a Direct Message @Masterchief00099.
If you want to stream/post videos about my rundown, I would absolutely love to watch them! It would bring me great joy :3