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ReturnToBase

You and your team is lost across different worlds, find a way home through the monsters, Return To Base. This is a Story Driven Rundown.

Date uploaded 2 weeks ago
Version 2.0.0
Download link masterchief00099-ReturnToBase-2.0.0.zip
Downloads 29
Dependency string masterchief00099-ReturnToBase-2.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2
dakkhuza-MTFO-4.6.3 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.3
Flowaria-MTFO_Extension_PartialData-1.5.2 icon
Flowaria-MTFO_Extension_PartialData

Add PartialData Support for your MTFO

Preferred version: 1.5.2
hirnukuono-TumorShadowFix-0.0.9 icon
hirnukuono-TumorShadowFix

shadow eggs, whee

Preferred version: 0.0.9
donan3967-donan3967_stock_pack-1.0.0 icon
donan3967-donan3967_stock_pack

A pack of custom stock gearparts

Preferred version: 1.0.0
TheDoggyDoge-Glowsticks_Plus-1.0.1 icon
TheDoggyDoge-Glowsticks_Plus

A pack containing 8 Custom Glowstick colors for use in rundown development, and a glowstick upgrade

Preferred version: 1.0.1
Inas07-ExtraObjectiveSetup-1.6.15 icon
Inas07-ExtraObjectiveSetup

Further customize your level design!

Preferred version: 1.6.15
Inas07-EOSExt_LevelSpawnedSentry-1.1.3 icon
Inas07-EOSExt_LevelSpawnedSentry

Finally we have a level spawned sentry after the game is dead...

Preferred version: 1.1.3
Localia-ResourceHelper-3.0.1 icon
Localia-ResourceHelper

Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.

Preferred version: 3.0.1
GTFOModding-SentryAmmoPercentageScreen-1.0.0 icon
GTFOModding-SentryAmmoPercentageScreen

Show Ammo Percentage of Sentry on their Screen

Preferred version: 1.0.0
DacreDOLOLO-WeaponStatShower-1.4.0 icon
DacreDOLOLO-WeaponStatShower

Shows the stat of the weapons, compatible with WeaponCustomizer

Preferred version: 1.4.0
Flowaria-ColoredBio-1.1.1 icon
Flowaria-ColoredBio

Client-side MOD: Make Bio being more colored depends on enemy state!

Preferred version: 1.1.1
Dinorush-MemoryLeakFix-1.3.6 icon
Dinorush-MemoryLeakFix

Fixes bugs related to objects not being cleared when they should.

Preferred version: 1.3.6
Dinorush-ExtraToolCustomization-1.7.1 icon
Dinorush-ExtraToolCustomization

Fixes tool bugs and adds customization for Sentries and Mines.

Preferred version: 1.7.1
donan3967-donan3967_geo_pack_1-1.1.1 icon
donan3967-donan3967_geo_pack_1

A pack of custom tiles for your rundowns

Preferred version: 1.1.1
Sam_D_B-SamGeosV2-1.0.0 icon
Sam_D_B-SamGeosV2

Sam D-B Premium Geo's. They're better this time around.

Preferred version: 1.0.0
donan3967-donan3967_geo_pack_2-1.3.2 icon
donan3967-donan3967_geo_pack_2

Another pack of custom tiles for your rundowns

Preferred version: 1.3.2
Flowaria-FlowGeos-0.9.4 icon
Flowaria-FlowGeos

Sets of custom tile for your rundown!

Preferred version: 0.9.4
hirnukuono-LGTuner-1.2.7 icon
hirnukuono-LGTuner

Flowaria LGTuner, tweaked

Preferred version: 1.2.7
easternunit100-BetterBots-0.2.3 icon
easternunit100-BetterBots

Improves the logic of the bots and makes them more reliable in combat.

Preferred version: 0.2.3
food-BiotrackerEnemyCount-0.3.0 icon
food-BiotrackerEnemyCount

Shows the number of taggable/detected enemies in biotracker range

Preferred version: 0.3.0
long_walter-MeleeTimer-0.0.2 icon
long_walter-MeleeTimer

Shows the max duration you can hold a full melee charge.

Preferred version: 0.0.2
Inas07-EOSExt_SecuritySensor-1.1.7 icon
Inas07-EOSExt_SecuritySensor

Configurable Security Sensor and Movable Sensor. Now added with text / color customization

Preferred version: 1.1.7
hirnukuono-BorkenCellGeoFix-0.2.7 icon
hirnukuono-BorkenCellGeoFix

this.. tile.. is.. beeeeeg

Preferred version: 0.2.7
hirnukuono-StuckEnemyFix-0.0.8 icon
hirnukuono-StuckEnemyFix

why doesnt combat music end?

Preferred version: 0.0.8
JarheadHME-YeetArtifactHeat-1.2.1 icon
JarheadHME-YeetArtifactHeat

Smol plugin that hides artifact heat text on rundown screen

Preferred version: 1.2.1
GTFOModding-TexturePainterAPI-1.0.3 icon
GTFOModding-TexturePainterAPI

Color the texture in real time

Preferred version: 1.0.3
Amorously-AmorLib-1.2.1 icon
Amorously-AmorLib

My cool library mod for plugin developers

Preferred version: 1.2.1
JarheadHME-TerminalQueryAPI-1.1.0 icon
JarheadHME-TerminalQueryAPI

Adds an API for plugin devs to make custom objects Queryable

Preferred version: 1.1.0
JarheadHME-ActuallyUsableShuttleboxes-1.1.1 icon
JarheadHME-ActuallyUsableShuttleboxes

Allows Rundown Developers to place Shuttleboxes (aka Dumbwaiters, like from R7B1, R8E1, and R8E2) and give them a number of possible features

Preferred version: 1.1.1
GTFOModding-InjectLib-1.1.0 icon
GTFOModding-InjectLib

Dauda wants to inject things

Preferred version: 1.1.0
Amorously-WaveRoarFix-1.0.3 icon
Amorously-WaveRoarFix

Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars

Preferred version: 1.0.3
Dinorush-ItemSpawnFix-1.2.3 icon
Dinorush-ItemSpawnFix

[Required by All] Fixes items and resources failing to spawn.

Preferred version: 1.2.3
HazardousMonkey-Informative_Door_Icons-1.3.2 icon
HazardousMonkey-Informative_Door_Icons

Adds visual QoL to the various types of door icons on the map. Key-to-Door color matching, locks, bug fixes, etc.

Preferred version: 1.3.2
Amorously-DoubleSidedDoors-0.8.1 icon
Amorously-DoubleSidedDoors

Flip those doors, we're going backwards

Preferred version: 0.8.1
Inas07-EOSExt_DimensionWarp-1.0.1 icon
Inas07-EOSExt_DimensionWarp

Warp in reality. Warp and split up players into 2 zones, or even dimensions.

Preferred version: 1.0.1
Inas07-LocalProgression-1.3.7 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.3.7
Dinorush-MTFO_Extension_Scans-1.1.0 icon
Dinorush-MTFO_Extension_Scans

Adds additional fields to MTFO custom chained puzzles.

Preferred version: 1.1.0
Inas07-ExtraChainedPuzzleCustomization-1.6.10 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.6.10
GTFOModding-BetterMaps-1.1.0 icon
GTFOModding-BetterMaps

Reduce the blur and Remove most of inaccessible area from map

Preferred version: 1.1.0
hirnukuono-AdvancedWardenObjective-2.5.2 icon
hirnukuono-AdvancedWardenObjective

A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!

Preferred version: 2.5.2
Amorously-AdditionalRundownAdvancements-0.2.4 icon
Amorously-AdditionalRundownAdvancements

Adds several new features to your rundown and levels (EARLY ACCESS)

Preferred version: 0.2.4
hirnukuono-WardenIntelOhBehave-0.0.1 icon
hirnukuono-WardenIntelOhBehave

Attempts to fix the disappearing WardenIntel

Preferred version: 0.0.1
hirnukuono-EEC_H-1.8.25 icon
hirnukuono-EEC_H

A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions

Preferred version: 1.8.25
hirnukuono-RundownTitleFix-0.0.1 icon
hirnukuono-RundownTitleFix

rundown title visible and good yeses

Preferred version: 0.0.1
Dinorush-EnemyAnimationFix-1.4.6 icon
Dinorush-EnemyAnimationFix

Fixes several enemy bugs for both clients and host.

Preferred version: 1.4.6
Panthr75-CustomMenuBarButtons-0.1.1 icon
Panthr75-CustomMenuBarButtons

API for Plugin Devs to add buttons to the top menu bar

Preferred version: 0.1.1
JarheadHME-LogLibrary-1.1.2 icon
JarheadHME-LogLibrary

A Library for all your logs

Preferred version: 1.1.2
Shadsterwolf-SkipIntro-1.0.0 icon
Shadsterwolf-SkipIntro

Start into the rundown menu faster

Preferred version: 1.0.0
Amorously-STFU-1.2.0 icon
Amorously-STFU

There are a lot of logs in the console, too many

Preferred version: 1.2.0
Brandonious-Dangerous_Big_Pickups-1.1.2 icon
Brandonious-Dangerous_Big_Pickups

[For Rundown Devs] Because why wouldn't you want to take damage while holding a datasphere!

Preferred version: 1.1.2
Red_Leicester_Cheese-ExtraRundownCustomisation-1.0.2 icon
Red_Leicester_Cheese-ExtraRundownCustomisation

Customise your Rundown (Extra edition)

Preferred version: 1.0.2
xiaoyao-XAOYAO_developer_package-1.0.9 icon
xiaoyao-XAOYAO_developer_package

Some rough tiles and others

Preferred version: 1.0.9
cris-crisgearparts-0.0.4 icon
cris-crisgearparts

Get more choices on gear parts in your rundown!

Preferred version: 0.0.4
DarkEmperor-GTFO_Eternal_Custom_Gear_Parts-0.0.5 icon
DarkEmperor-GTFO_Eternal_Custom_Gear_Parts

used in GTFO Eternal

Preferred version: 0.0.5
Frog-GearPartCustomization-1.3.3 icon
Frog-GearPartCustomization

Modify the position, rotation, and scale of gear parts

Preferred version: 1.3.3
Untilted-EvadeFix-1.0.2 icon
Untilted-EvadeFix

Fix dodge/evade

Preferred version: 1.0.2
Untilted-CleanerRundownMenu-1.0.1 icon
Untilted-CleanerRundownMenu

Selectively remove several rundown menu items

Preferred version: 1.0.1
Dinorush-ForcedConsumableSpawns-1.1.0 icon
Dinorush-ForcedConsumableSpawns

Allows rundown developers to guarantee specific consumable spawns or mix big pickup spawns.

Preferred version: 1.1.0

README

Return To Base

A Story Focused, Vanilla(ish) focused, set of levels. Each one containing a theme and/or gimmick! This is the first set of levels I have made, and I plan on adding more in the future! I feel proud and confident enough in what I have so far to publically release it to the world.

This rundown expects that you already have experience playing the game in some capacity: And is going to be focused on a 4 man team, but things will start at a beginner difficulty to begin with. Most levels have been completed by myself with bots, but expect that the D tier missions will likely require at least 2 players.

Brief Intro: You are a low-level grunt team deployed to secure an Anomaly that has destroyed part of the facility you work in. Other, more equipped, teams have been deployed before-hand. But have went MIA. This is where your team is sent in. You are only given the bare minimum. Enough expensive extents have been made, surely nothing can go wrong?


Levels

Current Expeditions

-RUNDOWN 1-

  • 1 Intro level
  • 2 A tier levels
  • 2 B tier levels
  • 2 C tier levels
  • 2 D tier levels

-RUNDOWN 2-

  • 1 A tier level

  • 1 B tier level

  • 1 C tier level

  • 1 D tier level

  • 4/16 Levels Complete

Levels go in order of number and section, not necessarily by Letter-grade tier.

Future Plans

  • Rundown 2 (Current WIP)
  • Rundown 3
  • Rundown 4 (?)
  • Bonus Levels Post-release

What is new?

  • New Security Scan types!
  • A few new enemy variants / new Scout type
  • Special Security Requirements tied to specific levels
  • All weapons are visually different than the Vanilla Counterparts, however they are exactly the same stat-wise
  • A short micro-progression from the first few levels of Rundown 1, up until D:5 where everything is unlocked!

Special Thanks!

MTFO Discord

  • In general helping answer questions about the hoops you have to go through to mod the game

Amorously, Hirnukuono, Dinorush, Others

  • Helping me in the earlystages throughout with learning how this stuff works

Hirnukuono, GlaciusVerglas, Jextbi1, Bakiri, SneakyBoxFox(Sneakers), DarkHornet17, CallinCallwhen

  • Playtesting and feedback about levels, and how fun they felt to play.

Feedback

Leave a message in the Modding Discord Feedback Threads or leave me a Direct Message @Masterchief00099.

If you want to stream/post videos about my rundown, I would absolutely love to watch them! It would bring me great joy :3


CHANGELOG

Patch Notes

This DOES contain spoilers, you have been warned!


v2.0.2: Rundown 1 & 2 Level Tweaks

R1: B:7

  - Added a Checkpoint to the Overload Door

R1: D:9

  - Increased Resources across multiple zones
  - Increased Timer on Secondary from 13 Minutes -> 16 Minutes

R2: C1:I-3

  - Increased a few resources in the Reactor Room
v2.0.1: Level and Weapon Tweaks

Rundown 2: C1

  - Resource Quantities in the Reactor and Reactor Code sub-areas have been increased.
  - Sequence 5/5 has the last wave at 85% (BBC's and Chargers) entirely removed.
  - Reactor Melt Down timer has been increased from 15 -> 20 minutes.

Rundown 2: D1

  - Changed a few settings for the options to progress. Class III S alarm -> Class III S scan (no alarm): Except for the ALPHA and OVLD option which are alarmed
  - Increased resource quantities in the Disinfection Zone, and Zone 2

Weapons

  - Sniper Damage: 40 -> 45 & Pierce of +1 enemy
  - Chokemod: Fixed it so that it actually pierces +1 enemy
  - Heavy AR: 5 -> 6 damage & Magazine increased 30 -> 40
  - Slug Shotgun: Pierce +2 enemies
  - HighCal: Damage 30 -> 35
v2.0.0: Initial R2 Release

Rundown 2: 4/16 Levels Released!

Hooray! Yippie! More of Rundown 2 to come (And likely balance)
v1.0.8: Small Changes

L4, L7, L8, and L9 (Main Dimension)

  - Increased Ammo and a few other resources across the levels.

L4 Changes

  - Changed the Wave Spawning direction to always come from the Entrance Elevator direction

L9 Changes

  - Made it so that the Zone 8 Door (Last zone for the Main Objective Terminal) is locked behind deactivating
    the Alarm started from Zone 5 Security Door

R2L1

  - It's still not ready yet, I also forgot to change the display information because it's still not ready (yet)
    You can still go into the level, but it is clearly marked as a WIP still and there's no objective set.
v1.0.7: Small Fixes and small changes

L9 Fixes and changes

  - Thanks to Hirnukuono: Removed some *slight* cheese involved with the Deactivate Alarms.
    Once you open the Checkpoint (Zone 4 Door), the Deactivate Alarm commands from Zone 2 and
    Zone 3 (If they're still there) are removed.

  - Fixed the Ending screen if you escape to the new dimension. Wasn't working exactly previously
  - Fixed issue where if you went Main after Main Objective complete that it actually counted as a completion
  - Fixed the Ending screen if you went main and got exploded at the end

  - Changed the activation of the Secondary Objective to close Zone 9 and Zone 4, while re-opening Zone 5 for funneling

  - Added a few more resources throughout the Secondary :3 (just in case you need it)
v1.0.6: Small Changes

L3 Changes

  - Reduced the amount of Scouts patrolling in each zone. (Ending zone had 14 -> 9. Goes increasing: 4, 5, 6, 7, 9)

L8 Changes

  - Reduced the amount of hibernating enemies in the Storage Room
  - Reduced amount of resources in Storage Room
  - Added a Nav Marker for the Main Terminal in the Timed Sequence, after opening the Apex Door
v1.0.5: Small Fix

L1

Hopefully fixed an issue where players would not all be teleported to the Evil Dimension after transporting MWP

L9

Hopefully fixed an issue where players would not all be teleported to the Evil Dimension after collecting MWP

General

Removed the "Double guns" effect for all missions. Rundown 2 Guns will only appear in, Rundown 2
v1.0.4: More Level and Puzzle Changes, Fixes, and a few Additions

L9 Changes, Fixes, and Additions

  - You're given a "Find an Escape" message during the Secondary Adventure
  - Correct MWP to pickup at the end of Secondary has been labeled as 'active'
  - Surely by now the Betray text won't appear BEFORE it happens bleh
  - You can actually beat the level after Warping (Apparently I never correctly added the right command)
  - Added a few resources here, removed a few resources there between all zones (I can't be assed to remember)
  - After unlocking the elevator zone in Dimension 1, a new tank is spawned and is very pissed.

  - Main Layout: Zone 2 Door has been changed from type 6 to type 8 (Large team scan)
  - Main Layout: Zone 5 Door has been turned into a Mixed scan type, with a medium S and large S scan
  - Main Layout: Zone Door 6 and 7 have been changed from type 8 to type 20 (Very Large Team scan)
  - Main Layout: Zone 8 Door has been changed from Eror Class IV Exponential -> Eror Class VI Exponential

  - Secondary Layout: Zone 4 Eror Class II S Surge has been changed to both type 32 scans instead of 14 and 32.
  - Secondary Layout: Zone 0 Class II surge and Zone 1 Class III surge alarms are now just fully type 8 scans.

  - Dim 1 Main Layout: Added a Class IV Alarm to enter Zone 2 with only Chargers.
v1.0.3: I made an oopsie lmao

Oopsie!

  - I had a typo in the Text DataBlock and it ruined a lot of things lol

L3 Fix

  - Maintenance Log command was too long to read the log lol

L8 Change

  - Added a red marker for the data extractor and noted to complete download scans before proceeding

L9 Change

  - Added just a few more resources in Zone_9 Storage
v1.0.2: Multiple Level Reworks/Fixes

New Additions.

  - Added a Secret :3

L4 Changes

  - The ending Shadow error alarm after HSU DNA sample has been marked as an Error alarm
    and spawn settings increased 2 -> 3 rooms away

L5 Changes

  - Wave 9 and Wave 10 have had a reduction in the amount of waves that spawn for each one.
  - Queued Waves of enemies are stopped after the Reactor Sequence is completed.

L6 Fixes/Changes

Local Index Zone_7 geo causing issue making the Splines for the S and P alarms just not work properly
  - Security Scan VI P and Medium S alarm have fixed points to counter Spline issue
    (P alarm stays along the top, while the S alarm immediately spawns at the bottom like the T alarm)
  - Zone_9 (The second Medium S Alarm) Also has a fixed forwards position inside the fog :P

L7 Changes

  - The Error Alarm at the end of the Overload Objective has a reduction from 300 seconds -> 180 Seconds
v1.0.1: Level and Scan updates

L9 Patches

  - Main Layout: Reduced the amount of resources across all of the Sector (Especially the Storage Zone).
  - Main Objective Fix: Fixed a minor error where the objective update happens too fast before the Security Door close procedure starts 
  - Main Objective Update: If players do not go secondary and try to escape, you will still win upon death.


  - Secondary Layout: Added more enemies in the later Zones, increased the amount of resources marginally,
       Added a Hybrid Scout in every zone instead of just some Zones (Even the last zone).
  - Secondary Objective Update 1: Modified Secondary Door start- Countdown to Detonation starts immediately instead of when the door opens
  - Secondary Objective Update 2: Countdown Detonation timer from 20 min -> 12 min
  - Secondary Scans:
       Class II Surge Alarm: All [type 6 -> type 8]
       Class III Surge Alarm: Scan 2 [type 6 -> type 8]
       Error Class V P Alarm --> Class V Surge P Alarm
       Class II Surge S Alarm --> //:ER0R Class II Surge S Alarm: Scan 2 [type 14 -> type 32]


  - Surge Alarm Modifications (For all the surge alarms in the Secondary): 8 Second Spawn between waves -> 6 Second Spawn between waves


  - Dimension 2 LevelLayout: Added a few Spitters in the Elevator Entrance, Added more Chargers.
  - Dimension 2 Fix: Objective update misplaced in the wrong zone, corrected/removed.
  - Dimension 2 Update 1: Added more respawn sacks (Though they don't do anything (for now)).
v1.0.0: Initial Release

Rundown Released!

Hooray! Yippie!