TrickyBalls Paradise
This is a real TrickyBall's paradise(Fixed F2B from Heat)
| Date uploaded | 9 months ago |
| Version | 1.0.21 |
| Download link | mythicaltea-TrickyBalls_Paradise-1.0.21.zip |
| Downloads | 15 |
| Dependency string | mythicaltea-TrickyBalls_Paradise-1.0.21 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0Inas07-EOSExt_DimensionWarp
Warp in reality. Warp and split up players into 2 zones, or even dimensions.
Preferred version: 1.0.1GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.7Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.1.4randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.2.1randomuserhi-GTFOSilentShotFix
Host only mod that prevents clients from silent shooting.
Preferred version: 0.0.2randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.6randomuserhi-StaggerSync
A client side mod that fixes desync of enemy position during animations.
Preferred version: 0.0.1Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.22hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1hirnukuono-NoInterruptions
Prevents most interactions from being interrupted and fixes terminal bugs.
Preferred version: 0.1.9hirnukuono-ButtonYeeter
Remove most buttons from leftside of rundown screen, including DOW link
Preferred version: 0.0.2Amorously-RespawnSackBarcodeFix
Simple plugin that fixes the barcode decal bug on respawn sacks and litter
Preferred version: 1.0.1GTFOModding-SentryAmmoPercentageScreen
Show Ammo Percentage of Sentry on their Screen
Preferred version: 1.0.0donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.3.2Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.0Dinorush-DoorEnemyFixUpdated
[Host Required] Fixes tripmines and C-Foam touching enemies through doors.
Preferred version: 1.1.2Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.3Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.1Dinorush-GalaxyBugFix
Fixes the world visually disappearing (a.k.a. Galaxy Bug)
Preferred version: 1.0.1Dinorush-LadderFoamFix
[Host Only] Allows enemies to move through other foamed enemies.
Preferred version: 1.0.1Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.3.3README
Thanks cris for allowed me to make this level
This is a fixed/changed F2B from the heat. The balanced weapon was taken from the Project Eternal, but was slightly changed (fuck the scattergun and hel rifle). Consider this primarily at this level, as a request from my friend, who really wanted to play this lvl, but it was broken(and i really hope it's not now)
So... Good luck and have fun
Original Rundown link: https://thunderstore.io/c/gtfo/p/cris/Heat/
Project Eternal link: https://thunderstore.io/c/gtfo/p/cris/ProjectEternal/
Credits:
- Inas07: Plugin support
- MemoryI: Plugin support
- randomuserhi: Plugin support
- cris: Real Elephant. Helped me understand the basics of modding
- donan3967: Tiles support
Thanks for playing!
Feel free to report any issues you find to mythicaltea_ on Discord
CHANGELOG
1.0.22:
Changed z87 scan(now it's x2 dual scan) and removed z89 dual scan
Slightly increase mob cap(30 points now)
New dependency
Weapon Changes:
DMR:
MaxAmmo: 90 > 72
Rld: 2.3 > 2.5
ROF: 4 > 3.8
Choke:
Dmg: (5.26)x8 > (37.1)x1
Precision: 1.2 > 1.4
MaxAmmo 30 > 20
Hel Gun:
ROF: 4 > 5
Changed ID. Now u can't just install Caera's "R6 HELGun" and be happy(old helrev anim mod still works? btw)
1.0.21:
recommend reinstall the mod
Special for Sutemi: пошёл нахуй, нытик
- added suffering(mb will be more)
- new dependencies(definitely you will like it :D)
Weapon Changes:
Hammer now can onehit locks. You are welcome
Assault Rifle:
Piercing: 2
ROF: 10
Bullpup:
MaxAmmo: 348
Clip: 45 > 70
Reload: 3.1
Heavy SMG:
Piercing: 2
MaxAmmo: 290
DMR:
Piercing: 2
ROF: 4
MaxAmmo: 90
Pistol:
Piercing: 2
Sniper:
Dmg: 40.01 (bye-bye oneshot scout)
1.0.20:
- fix terminals position in dim.2
1.0.19:
- fixed some shit(awo didn't make friend with ecpc)
1.0.18(new family member):
recommend reinstall the mod(again)
- new plugins were added (awo and legacy.dll/EOSemp are now friends. also may cause bugs or lossing lights in some important zone)
- some inscriptions were rewritten
- some plugins were removed from Dependants
- ammo count in zone 86 was changed
- player ammo count at the start of the level was changed
- fuck I really hope the fps will be higher now
- Revolver: max ammo 60 > 54; Shotdelay: 0.25 > 0.3
1.0.17:
recommended to reinstall the mod
- changed light events during reactor
- changed algorithm of first uplink surge(less mobs?)
- Legacy.dll was rewritten
- unnecessary files were removed
bullpup :
- clip: 60 > 45
- shotdelay: 0.055 > 0.065
hel shotgun:
- rld: 3.0 > 2.7
high cal:
- dmg: 30.1 > 35.1
hel gun:
- dmg: 15.01 > 17.51
- max ammo: 55 > 49
revolver:
- pierc: 1 > 2
- max ammo: 56 > 60
- rld: 1.75 > 2.5
- shotDelay: 0.1 > 0.25
snip:
- dmg: 42.01 > 42.51
choke:
- shotDealy: 0.75 > 0.60
1.0.16(light-shit update):
finally i have finished all the exams and i can continue to create a real TrickyBall's paradise. most likely this will be the last technical update, then only balance changes(i really hope so. really want to start to do my own rundown)
- work was done on the lighting at the level to improve fps, however this caused strong short-term drop fps at the beginning of the mission, but I think there is nothing terrible about it :)
- extra lines in code were removed (to add even more extra ones)
- changed dependencies
- changed the second dimension (now the antenna looks cooler, I guess)
- hel shotgun: max ammo 91 > 99
- sawed-off: rld 2.5 > 2.2
- assault rifle: max ammo 341 > 418
- bullpup: rld 2.7 > 5(kidding. 2.7 > 2.8); clip 55 > 60; max ammo 395 > 400 pres. 1 > 1.1,
- choke mod: pres. 1 > 1.2; shot del. 0.05 > 0.75
- hel gun: charge-up 0.12 > 0.15
- sniper: rld. 4 > 3.8; dmg 55.01 > 42.01; prec. 1.46 > 2.01
1.0.15:
- Attempts to increase fps by forcibly turning off the lights in some zones(still WIP, remains is to sort out with reactor)
1.0.14:
- Dimenshion ZONE_709 scouts were distributed to be more fair
- Fixed the location of scans and terminals in the first dimenshion
- EMP was changed
- The 3rd wave of the reactor was reworked
1.0.13:
- First surge was changed(now it's doable)
- Error alarm was changed :)
1.0.12:
- Desert Dimension was changed(Thanks TheDoggyDoge and time1pm for help, but still WIP)
- Lights in Uplink room(second zone of Extreme) has been changed
- The level description has been changed
- CustomSubObjective were rewritten
- First Dimension Marker seed was changed(To be honest, not much has changed)
Maybe something else, but i don't remember :(
1.0.11:
- Scout spawn algorithm for charger zone was changed (now it's guaranteed that at least one scout will be in each room)
- First alarm was changed(Now it's HARD. Goodluck)
- Added new command in Overload
- Some work with lights(hopefully there'll be more fps on terminal alarm in Extreme)
1.0.10:
- Added some dependencies
- Hel-Gun: ChargeTime (0.12s), Piercing (3)
1.0.9:
- Some work with lights(should be more fps now)
- Fog rise speed was reduced
Weapon change:
- Snip: Added skip-reload, ReloadTime (4s), AimTransitionTime (0.2s)
- Sawed-off: Added skip-reload, ReloadTime (2.5s)
- Shotgun: AimTransitionTime (0.3s)
- Slug: AimTransitionTime (0.3s)
1.0.8:
- пук-пук мне лень писать
1.0.7:
- First uplink was fixed
1.0.6:
- Spawn algorimh was changed(again, so this'll cause more fps... maybe)
- First uplink was changed
- Changed the terminal placement in second zone of Extreme
- "breathingEnabled": true -> false
- Stamina is not spent outside of combat(to be honest, it'll only help at the beginning of the level)
1.0.5:
- scout in second zone of dim was found :D
1.0.4:
- Removed ExtraChainedPuzzleCustomization and ExtraObjectiveSetup from dependencies
- Changed Depebdencies
- Changed spawn of the first alarm (Class S I Surge)
- Reworked mob spawn algorithm (should be more fps now)
- Added mother to Blood-door in overload
- Dimension was changed (should be more fps)
- Surge on the first uplink starts in a min, not 45 sec
- Added R8 cosmetics and 2 new backpacks :D
Weapon balance:
- Removed short riffle (temporarily, I guess...)
- Shotgun: range 7m -> 5m; fire rate decreased
- Heavy smg: damage decreased (2.86 -> 2.55)
- Assault rifle: dmg decreased 2.75 -> 2.25)
too lazy to do anything else, so that's all
1.0.2 - 1.0.3:
- Now after each turned off bbs error there'll be a counet(as with the tank error)
- The scout pull mechanics in the dimention have been reworked(now EMP will stack up to 2)
- Lights was a litle bit changed in dimention
- More hanging shit from R8 in dimention
- Firsts rooms in dim. are now respawn rooms
1.0.1:
- Fixed dev skill issue(i hope so)
1.0.0:
- Playtest. Enjoy the suffering